FoonLudum Dare ExplorerLD26 → Stranded

Stranded

By vico87

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CategoryRankScoreCount
Coolness374
Humor7022.04
Theme9763.07
Mood9902.42
Audio10311.53
Fun10722.37
Innovation11692.17
Overall12342.38
Graphics12592.00

Comments

goulding57 2013-04-29 19:28

Can't play, don't have windows :(

nickardson 2013-04-29 19:43

I got an IndexOutOfRangeException at TextAdventure.CommandHandlers.MoveCommandHandler.HandleCommand when I ran the command "go".

j0n 2013-04-29 19:52

Pretty okay, could have used a bit more humour though.

invaderjim 2013-04-29 19:56

Writing a text adventure engine in two days is no joke! And the quality of the text is just fine :D Only issues I had were with the text-wrapping, which really isn't that terrible of a problem, and it also crashed when I tried to take Jen :( Great job!

coruon 2013-04-29 19:58

It was an interesting game and I was enjoying it, and then it took a really sudden turn that I didn't much understand? After going to the playground. I think it could have done with potential other endings.
I also got an IndexOutOfRangeException with the command "go" which didn't seem to have any use anyway? Also, if you try to "take" something too early, you get a null exception.

bb_buster 2013-04-29 20:09

It was... interesting =P
I liked it, though I didn't really get the ending.
Also I found a few errors. It appears that if you run the take or t command at a point that's not expecting it then the program errors with an Argument Null exception at the function TextAdventure.CommandHandlers.TakeCommandHandler.HandleCommand

Other than that it was pretty nice. Good going =)

killedbyapixel 2013-04-29 20:09

Really nice to see a text adventure, well done! You should include command synonyms like 'look' and 'get'. Also look into a way to enable better word wrapping that doesn't cut words in half. I made it all the way to the end, it was a nice little adventure, I hope you make another one next time!

vico87 2013-04-29 20:14

Thank you for playing and giving feedback!

That crash is now fixed, I have uploaded a new version of the archive.

I'm sorry for non-Windows users. I used a feature of the console present from Vista onwards using PInvoke. Not sure how to port it to other platforms, even though the rest should run without much difficulty on Mono.

qxd-me 2013-04-29 20:21

Conceptually I do like the idea of a restricted text adventure game like this (it's essentially a twine game but without the hyperlinks) and it is minimalistic.

On the other hand I didn't think the text was all that well written or interesting. It also didn't go anywhere. I'm not trying to be negative, but it kind of seems that if a game contains only text and minimalist interactions then at least one of those should be engaging or interesting.

ashdnazg 2013-04-29 20:31

I played, tried to "take Jen" and it crashed :(

vico87 2013-04-29 20:33

Take command NullReference crash fixed.

@QXD-me: I agree. I didn't manage to spend enough time on the text, which I think shows. Next time I make a text adventure, I will be able to reuse and improve this engine.

comicsans 2013-04-30 16:03

Might want to replace the link with one that downloads the zip file... I had to manually reconstruct the file structure after downloading the parts.

vico87 2013-04-30 21:12

Thanks, I haven't noticed. Link is fixed now.

kunonooni 2013-04-30 22:39

You nailed the Theme. Good Job :)

psytew 2013-04-30 23:59

Nice! I did something somewhat similar, actually.

pitzik4 2013-05-01 00:13

A nice break from pixelated, vibrantly colored, rectangular games. A bit short, though. It's nice having the game entirely stored in a JSON file, I've been modifying it a bit and I imagine mods of this game could be quite interesting.

vico87 2013-05-01 17:49

Thanks everyone!

The idea was to make it easy to make/edit the game, hence JSON.

tiffi 2013-05-01 18:13

Finally a text adventure, waited to find one. Theme 5!

oh and nice game, well done!

badlydrawnrod 2013-05-01 20:52

A good homage to the dystopian text adventures of yore.

szedouu 2013-05-06 19:40

interesting idea. Nice entry

qrchack 2013-05-06 19:46

Don't have any PC right now to check it out, but why the heck do you need .NET for a text game?

SuperlevelSebastian 2013-05-06 22:25

Sadly it just crashes when I try to start it on my Win XP 32bit laptop - no error message though. :(

vico87 2013-05-10 20:05

@Qrchack I didn't have much time for making it, and .NET is the environment with which I can get things done fast. The code itself is generic and can power any text adventure, although it is lacking many features.

@SuperlevelSebastian WinXP is not supported, you need Vista or later, because there were new features introduced to the console, which I use.

davedobson 2013-05-10 23:59

I ran through it to the end - there didn't seem to be too much story there, although I liked that the various characters had well-described personalities and quirks. I'm curious what happens now? :-) Nice work.

avidgamernino 2013-05-11 05:38

I got excited for this "pick a path" story. I wish I could of used some of the items in my inventory.

kefir 2013-05-11 19:55

Hey, I forgot what I can take and now I can't bring text about it back :( Need to start over :(
Anyway - I like interactive novels, so I liked this :)