thebigshot 2015-04-20 03:52
Absolutely Beautiful! I love teh graphics. Very nicely done. Simple to learn and fun to play. The ship is a bit slow. But other than that its great. I also like the enemy attacks. Very nicely implemented.
Foon → Ludum Dare Explorer → LD32 → DoubleNegative
By dickie
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 53 | ||
| Mood | 29 | 4.00 | ||
| Graphics | 98 | 4.03 | ||
| Overall | 167 | 3.65 | ||
| Fun | 236 | 3.47 | ||
| Theme | 266 | 3.70 | ||
| Innovation | 279 | 3.50 |
Absolutely Beautiful! I love teh graphics. Very nicely done. Simple to learn and fun to play. The ship is a bit slow. But other than that its great. I also like the enemy attacks. Very nicely implemented.
Windows PC download doesn't contain a playable build :(
I liked this a lot. I had to work to get it to play on Mac, but it was worth it. It's a very interesting concept. A little bit difficult with keyboard/mouse, but a lot of fun once you know what to do.
EDIT: Correction to my previous comment above, it does, I just horribly screwed up the unpacking. I need to go to bed... too many wonderful games to play! My apologies!
Great graphics! Extremely hard game.
nice simple aesthetic and the concept is one of the best i've seen so far
KB/M control and UI are a little wonky
Very nice! Would like some sign that the enemy was damaged by the light
Took me a little while to work out that I had a limited fire range but after that very good fun! I like the idea behind the mechanic, I'd love to see it turned into a much bigger game!
Good stuff! The asthetic is definitely the defining feature of the game. Those lights give it a very chilling atmosphere, as if I'm floating in a dust cloud in space. Love it! I couldn't find my controller but even with a key/mouse it was solid! I would definitely say that making it framerate independent and fixing up the UI would make it even better. Also noticed that there seems to be no way to exit the game from fullscreen without alt-tabbing (A thing I forget all the time). But all-in-all a solid showing, I'll definitely come back to play again when I can locate my controller!
A bit fast for my tastes and it took me a whole round to figure out that you don't actually "shoot" the light but place it where the cursor is. Even then I sometimes had trouble actually killing the enemies. Would've liked some indicator as to how many shots and lives I have left.
You got me good with the options. Twice. Lovely game over commentary too.
Really cool. Looked stunning, and the mechanic of everything being from light made gameplay really tense, cool idea there. I played with a gamepad and got scores above 50.
Loved the control feel, that little ship is super zippy! Visual style was great too, the way you did limited visibility is very cool. Nice work!
Great title and nice graphics!
Very nice game :)
Really nice atmosphere. And once you get the hang of it, it can be quite fun, but it gets repetitive after a while.
I love it. With some more polish, this concept could easily be refined into a commercial game.
Nice, really like the atmosphere the lighting creates. It would be interesting the see the lights effect on enemies explored further.
As you mentioned it was designed for the controller, but I think if you hid the mouse and had reticule remain at a constant relative position (unless mouse is moved) it would go a long way.
Loved the graphics... Needs some ambient music!
Nice atmosphere with lack of visibility
Really nice look to the game!
I flew around for some time with the block chasing me but never saw any other enemies? Placed lots of light so I could see the block.
Think I totally missed the point somehow but its a very nice concept, the shop controlled nicely and it ran smoothly.
79, don't know if that is a good score or not. very nice game, art, sound and gameplay are all well made. the "shooting" is more pointing but i liked it. Very nice game
Fantastic graphics style, also would fit my game :) Good work!
Interesting concept!
Getting 'The application "doublenegative.app" can't be opened' on Yosemite 10.10.2 for the Mac build.
Ah balls, I'm really sorry to Mac users but I have no way of testings, I'll try building again but without a Mac here I'm pretty stumped, sorry to the Apple users amongst us
Very smooth game, played well on a controller.
Great job! Really liked the aesthetics and the concept!
There's a nice athmosphere but the keyboard + mouse contro lare almost unusable. why do you move cursor when player move ? Yo should probably let mouse control cursor only and dont let the player move interfere.
Such a beautiful entry here! I'm not sure it was a good idea to interfere aiming with movement keys, better to aim only by using mouse.