lcass 2013-08-26 03:12
neat
Foon → Ludum Dare Explorer → LD27 → 10 seconds to Disaster
By senevri
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 70 | ||
| Humor | 778 | 1.88 | ||
| Audio | 873 | 1.76 | ||
| Mood | 1070 | 1.65 | ||
| Theme | 1117 | 2.20 | ||
| Fun | 1128 | 1.94 | ||
| Graphics | 1165 | 1.60 | ||
| Overall | 1176 | 1.97 | ||
| Innovation | 1181 | 1.74 |
neat
I'm having problems running the game. When I try to open it, I get a message saying it stopped working. I got XNA Distributable installed, do I need something else too?
My computer: Windows 7 Home Premium 64-bit
Shouldn't need anything else. the 5 DLLs are in the zip, and it runs fine in and out of avast sandbox on my 64bit windows 7 machine.
I think some bad guys got lost behind the wall.
controls and balance could use a little work. speed is fast but firing is meh.
I liked the handdrawn style for graphics
Couldn't get it to work, it closes instantly when I try to open it. I'm on Win 8 x64 and I have XNA 4.0 installed.
I was confused about what I was supposed to do. The graphics are pretty quirky as they are, pretty neat.
I like the control explanation page.
Good job on the animations
Worked fine. That being said. I was never sure if I was doing things correctly as I played. I'd attack, and things sometimes vanished or just seemed to crash into me and vanish? I don't think its a graphics issue, but rather a player feedback issue.
I don't understand what was happening at the 10 second marks. There was very little in the way of feedback, the controls were unresponsive and the collision detection caused me to get stuck on walls constantly making navigation difficult.
Wouldn't work for me.
At 10 second marks, a portal opens and monsters come through. For people who couldn't get it to work, are you running 32 or 64 bit OSes? Environment was VS2012+MonoGame on a 64-bit Win7 machine.
It wouldnt work :/
Somehow innovating. It is different but the good way ;) Liked it!
Not bad, could have benefited from more time :)
Ok, tried it on Windows 8 64-bit and it's working. Still needed XNA Redistributable.
I like how you have to negate through a maze to investigate areas where there could be enemies. Of course, some of the enemies just go towards me, heh.
Issue with default installed .Net redist?
The enemies could be more dangerous, but the reds and blacks can kill you quite fast if you're not careful.
My original design had civilians the monsters would go after, but time limit -> <snip>. Also, the monster attacking could use more work, definitely.
Pretty fun game. I think some of the enemies didn't spawn properly, but it played well apart from that
I didn't really get the 10 seconds counter =/
Found it a bit glitchy but it is a great attempt and the graphics are pretty cute :3 I featured it in my Ludum Dare 27 compilation video series, if youd like to check it out :) http://youtu.be/7EzKbFuvC2A
Thanks for the inclusion :) It's definitely glitchy - less so in the latest version, but still.... :/
Can't play windows... any chance we can get a web ver?
Hmm. Maybe. Apparently Supergiant Games has a NaCl version of MonoGame, I could look into that.