FoonLudum Dare ExplorerLD27 → 10 seconds to Disaster

10 seconds to Disaster

By senevri

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CategoryRankScoreCount
Coolness370
Humor7781.88
Audio8731.76
Mood10701.65
Theme11172.20
Fun11281.94
Graphics11651.60
Overall11761.97
Innovation11811.74

Comments

lcass 2013-08-26 03:12

neat

jprogman 2013-08-26 03:19

I'm having problems running the game. When I try to open it, I get a message saying it stopped working. I got XNA Distributable installed, do I need something else too?

My computer: Windows 7 Home Premium 64-bit

senevri 2013-08-26 03:26

Shouldn't need anything else. the 5 DLLs are in the zip, and it runs fine in and out of avast sandbox on my 64bit windows 7 machine.

namrog84 2013-08-26 03:33

I think some bad guys got lost behind the wall.
controls and balance could use a little work. speed is fast but firing is meh.

I liked the handdrawn style for graphics

andreyin 2013-08-26 03:36

Couldn't get it to work, it closes instantly when I try to open it. I'm on Win 8 x64 and I have XNA 4.0 installed.

theholychicken 2013-08-26 03:38

I was confused about what I was supposed to do. The graphics are pretty quirky as they are, pretty neat.

the-jack 2013-08-26 03:58

I like the control explanation page.

baknik 2013-08-26 04:04

Good job on the animations

grimgary 2013-08-26 04:07

Worked fine. That being said. I was never sure if I was doing things correctly as I played. I'd attack, and things sometimes vanished or just seemed to crash into me and vanish? I don't think its a graphics issue, but rather a player feedback issue.

empyrealhell 2013-08-26 05:30

I don't understand what was happening at the 10 second marks. There was very little in the way of feedback, the controls were unresponsive and the collision detection caused me to get stuck on walls constantly making navigation difficult.

jqcoding 2013-08-26 05:33

Wouldn't work for me.

senevri 2013-08-27 03:32

At 10 second marks, a portal opens and monsters come through. For people who couldn't get it to work, are you running 32 or 64 bit OSes? Environment was VS2012+MonoGame on a 64-bit Win7 machine.

jupiter_hadley 2013-08-27 04:06

It wouldnt work :/

doonay21 2013-08-27 17:09

Somehow innovating. It is different but the good way ;) Liked it!

bipolarmike 2013-08-27 17:11

Not bad, could have benefited from more time :)

jprogman 2013-08-28 03:48

Ok, tried it on Windows 8 64-bit and it's working. Still needed XNA Redistributable.
I like how you have to negate through a maze to investigate areas where there could be enemies. Of course, some of the enemies just go towards me, heh.

senevri 2013-08-28 15:39

Issue with default installed .Net redist?
The enemies could be more dangerous, but the reds and blacks can kill you quite fast if you're not careful.

My original design had civilians the monsters would go after, but time limit -> <snip>. Also, the monster attacking could use more work, definitely.

taiters 2013-08-28 21:09

Pretty fun game. I think some of the enemies didn't spawn properly, but it played well apart from that

almax27 2013-08-30 21:53

I didn't really get the 10 seconds counter =/

jupiter_hadley 2013-08-31 04:02

Found it a bit glitchy but it is a great attempt and the graphics are pretty cute :3 I featured it in my Ludum Dare 27 compilation video series, if youd like to check it out :) http://youtu.be/7EzKbFuvC2A

senevri 2013-08-31 04:04

Thanks for the inclusion :) It's definitely glitchy - less so in the latest version, but still.... :/

jomomomo 2013-09-02 00:54

Can't play windows... any chance we can get a web ver?

senevri 2013-09-03 19:12

Hmm. Maybe. Apparently Supergiant Games has a NaCl version of MonoGame, I could look into that.