loolpolo 2013-08-26 04:29
I found the idea just great, but it can gets a little boring if the player dont now what to do. Well, great job, liked it very much.
Foon → Ludum Dare Explorer → LD27 → Offspring
By scriptorum
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 56 | ||
| Innovation | 97 | 3.76 | ||
| Mood | 183 | 3.31 | ||
| Overall | 282 | 3.35 | ||
| Audio | 368 | 2.87 | ||
| Fun | 516 | 2.97 | ||
| Graphics | 535 | 2.92 | ||
| Humor | 802 | 1.83 | ||
| Theme | 816 | 2.87 |
I found the idea just great, but it can gets a little boring if the player dont now what to do. Well, great job, liked it very much.
Very interesting idea--hope you continue to develop it.
darn, it wont work on my machine, it just gets stuck on the logo, to bad I was excited for this one...
A lot of fun. I like that you tried to make a deep and complicated game when the theme encourages quick simplicity. Your game is interesting, ambitious, and it stands out. I enjoyed it, but I did have to refer to your guidelines a few times.
Although I felt a bit lost for a while, I played for probably 20 minutes.
Even with reading instructions. I often wasnt sure if I was messing things up or making them better by putting the meteor there
Quite an innovative concept that definitely could become something more!
Could also make a great mobile phone game!
If anyone sees a freeze like Ravetcofx, please let me know which build you used and if web, which browser/platform. Thanks!
My patience was certainly tested even while I played this at 5 seconds, haha. Nice complex game overall, though, I did have to look at the guide in the notes to lead me through the game.
God-games are not my forte; I'll just get that out of the way up front. The art, sound, music, and introduction story are all very nice. The music and sfx set a perfect mood for the gameplay and the tiles are clean and fairly easy to read. The meteorite sound is perhaps a little too loud, but that's probably not so unreasonable and it doesn't seriously detract in any way... just a small nitpick.
The gameplay itself is a little tedious at first, having to un-lava everything doesn't really give much of a feeling of accomplishment, but when you start growing algae and fish and everything, it starts to become more engaging.
I'll confess I didn't make it past the stages of rodents cropping up, as I lost interest with trying to figure out how to progress from that point, but as I said this is not my preferred type of game so it's probably more my fault than your game design's. So, keeping in mind that I didn't really delve deeply into it and also that I didn't read your spoilers in order to have a more organic (heh) experience, it doesn't seem like there's a lot of risk of failure here. Your fish and other wildlife don't seem to starve if you neglect to place food near them.
The theme seems pretty loosely fit into this, as well, since as far as I can tell you just arbitrarily described your little helper planet 'children' things as 10 seconds each and made 6 of them so that they add up to a minute. Maybe this is expounded on later, but it seemed pretty irrelevant after the introduction was over.
Overall, I'd probably enjoy it more if it was a little less puzzley and a little more arcadey, if that could be accomplished within this kind of game. Like I said before, though, the aesthetics are great and definitely kept me playing longer than I had expected to.
Great idea, but gets really boring after some time. And not always clear what to do.
I had no idea what was going on in this game for a while. But...I spent a lot of time in it not knowing what was going on =)
It a great idea, congratulations!!
Very cool! I love games like this. As others mention it would be nice if there was a way to guide yourself through the game intuitively instead of looking at your guide.
It's a really neat idea, but can be overwhelming in terms of what to do (unless you escalate to it with many simpler 'stages'). Great work, though!
Interesting little god sim. Cool backstory!
I jumped in to the game without reading the spoiler section, and some actions felt a little random(especially the kill action for some animals), maybe displaying the action(like next to the tile status) that will be used on a tile, on mouse hover might help?
Overall a nice game, it was interesting how the humans and their cities behaved(and the speed at which they multiplied, lol).
Great little game; I agree that it gets somewhat tedious, but I love the idea and it's something I would have made.
I really love the mechanic, though it become quite hectic and complicated at times.
Sprites are pleasant and audio are fitting. Nice work!
Nice game if a bit confusing at times!
Very nice! I like this god-like games, and I found this very original.
In my world I could make some cities in about 10min.
I like the idea. But it could be a little bit confusing first time you play without reading the rules :)
Interesting game anyways !
Nice and cool idea! Really enjoy it!
I really like such games, and you did a really well job, I only needed the spoilers once (what to do after having a city (the obvious solution: having more cities ))
I played for some time, and i enjoyed the mood and the music...
It might be because my brain has quite much the capability of a cat's brain, or something like that, but I had no idea what was going on...
I still think it was fun... sorry about your toe! ;)
seems high quality entry. seems thoughtful to the theme. sounds like there some complexity going on behind the scenes. do like these sort of god type games.
Hah, that took ages but I won after realising "When two cities are near each other..." meant adjacent, and not just in the same region :P
Nice little growth/sim game.
Wow, really innovative idea.
I love the idea of a 10 second god game. Had to read the instructions but was able to move on after that.
Fun to play around with. I got a tree, some plants, some rodents and some herbivores, but then I got bored.