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Cave Beneath The Surface
Cave Beneath The Surface
By davidllanos22
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 249 | 3.62 | | |
| Fun | 330 | 3.30 | | |
| Graphics | 384 | 3.42 | | |
| Overall | 398 | 3.33 | | |
| Mood | 431 | 3.13 | | |
| Audio | 828 | 2.21 | | |
| Innovation | 862 | 2.65 | | |
| Coolness | 1547 | 45 | | |
Comments
bazld
2014-04-28 17:42
Really enjoyed your game, esp the room layouts and items/abilities, and descending down each floor. Very playable and fun, and great isometric style.
It did freeze (in different places) a couple of times, not sure why (Mac/Chrome).
Really liked the roguelike RPG elements although the game did freeze on me a few times. Still great job!
larouxn
2014-04-29 16:07
Overall, fantastic job! The art was great. Of course, it wasn't always the smoothest and sometimes I got stuck on the bottom walls but regardless. Great work!
thorig
2014-04-29 17:13
It did also freeze for me. Too bad the enemies respawn when a level is revisited. Overall it was a nice game.
Are the enemies supposed to move or shoot at you? they did nothing for me.
Anyway I like the art style and the old RPG feel to it
danvil
2014-05-01 12:36
Nice dungeon diving game. It hangs up quite often though...
sam101
2014-05-01 15:01
Nice job, too bad it's unplayable with a touchpad however.
A really solid dungeon crawler implementation. Art was crisp and clear, and the enemies+traps kept me on my toes for the first few floors. Unfortunately I couldn't get past floor 6 or 7 due to the game freezing! (Win/Chrome)
Hi. Not rated yet, Not sure what's going on. IE/Windows 8 combination. Get initial level with grid and stairs down only features. Go down stairs. Die before next level is displayed.
soy_yuma
2014-05-05 22:27
Nice game! I find it buggy sometimes when going down the stairs. I can get stuck between up and down stairs. It's a good idea and quite interesting though! Good job!
noom
2014-05-13 02:21
Looks like your webserver is down.
kristof
2014-05-18 11:27
Lovely little dungeon crawler. I like the pixel art. The collisions sometimes felt a bit off. And for some reason I am always confused, when the movement of the character is diagonal to the grid of the map. But this could just be me ;)
Nice work!