theunderminor 2013-08-26 00:22
Pretty funny, as a farming junkie i just had to get all the gear. This has great potential ^^ All that is needed now is some form of goal for the character.
Foon → Ludum Dare Explorer → LD27 → No Time For Dungeons
By pixelmonkey
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 296 | 3.26 | ||
| Graphics | 307 | 3.32 | ||
| Overall | 449 | 3.16 | ||
| Theme | 459 | 3.28 | ||
| Audio | 674 | 2.32 | ||
| Innovation | 683 | 2.79 | ||
| Coolness | 1806 | 17 |
Pretty funny, as a farming junkie i just had to get all the gear. This has great potential ^^ All that is needed now is some form of goal for the character.
The movement on this thing was so broken. Concept was good though.
Fun! and funny, it was worth playing through all the unlocks just to read them :P
Thanks for the comments.
@theunderminor Actually, there's a treasure chest at the opposite end of the dungeon for you to go to. The game does have an ending.
Not bad! Love the item descriptions D. Controls could be better, its easy to get stuck just behind a wall when you're trying to down a corridor and such.
Things got repetitive pretty fast, but the upgrades kept me going. I maxed out all my gear, and opened the treasure chest. Is that the complete ending of the game, or was I missing something?
I ended up muting my speakers because the sound got a bit too repetitive. The graphics were well done. The character movement was a bit shaky, but I eventually got the hang of it. Overall I found it quite fun.
I hope you continue working on this one (maybe for the October challenge), because it certainly has potential.
Clever use of progression, and picking up jewels is always gratifying. The momentum on the movement made it tricky to control, but not too bad. Good job!
Thanks for the feedback!
@zatyka: Nah, that's the ending. Thrown in quite at the last minute, haha. I would enjoy working on this more, I think. Improving the movement and the procedural generation are the first things that spring to mind, seeing as both are pretty terrible.
wow - this game is amazingly similar to what I did, even the upgrades are working in a similar way
it seems our minds are thinking alike :)
liked your game a lot - well done!
also, @everyone, if you like this game you will probably like mine too
@PixelMonkey
Glad to hear you might keep working on it.
This is a nice foundation. The movement really felt a little weird, but I liked the graphics. I would suggest getting rid of the 10s-theme in future versions or making the timer upgradeable too, because that time limit was pretty annoying.
I love little dungeon crawlers like this. I agree with others about the controls not feeling quite right, but it's a cool little game and the graphics are cute. Be good to keep working on it, I think remove the 10 second limit and add more dungeon layouts and this could be awesome
It's nice but it doesn't feel right the player movement.
nice job -- fun game with lots of potential
Nice! The graphics and gameplay was good. It was a bit fast to just get 10 seconds for each level, but I had the same issue with my game :)
Cool with randomly generated levels!
Cool game. Break wall technic was good, but without the ubreakable pieces that stucked me terribly while rushing for the treasure.