FoonLudum Dare ExplorerLD27 → No Time For Dungeons

No Time For Dungeons

By pixelmonkey

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CategoryRankScoreCount
Fun2963.26
Graphics3073.32
Overall4493.16
Theme4593.28
Audio6742.32
Innovation6832.79
Coolness180617

Comments

theunderminor 2013-08-26 00:22

Pretty funny, as a farming junkie i just had to get all the gear. This has great potential ^^ All that is needed now is some form of goal for the character.

impmaster 2013-08-26 02:36

The movement on this thing was so broken. Concept was good though.

jayjay122 2013-08-26 04:44

Fun! and funny, it was worth playing through all the unlocks just to read them :P

pixelmonkey 2013-08-26 05:11

Thanks for the comments.
@theunderminor Actually, there's a treasure chest at the opposite end of the dungeon for you to go to. The game does have an ending.

tifu 2013-08-26 16:13

Not bad! Love the item descriptions D. Controls could be better, its easy to get stuck just behind a wall when you're trying to down a corridor and such.

zatyka 2013-08-27 01:55

Things got repetitive pretty fast, but the upgrades kept me going. I maxed out all my gear, and opened the treasure chest. Is that the complete ending of the game, or was I missing something?

I ended up muting my speakers because the sound got a bit too repetitive. The graphics were well done. The character movement was a bit shaky, but I eventually got the hang of it. Overall I found it quite fun.

I hope you continue working on this one (maybe for the October challenge), because it certainly has potential.

wertle 2013-08-27 06:05

Clever use of progression, and picking up jewels is always gratifying. The momentum on the movement made it tricky to control, but not too bad. Good job!

pixelmonkey 2013-08-27 07:51

Thanks for the feedback!
@zatyka: Nah, that's the ending. Thrown in quite at the last minute, haha. I would enjoy working on this more, I think. Improving the movement and the procedural generation are the first things that spring to mind, seeing as both are pretty terrible.

orni 2013-08-27 12:30

wow - this game is amazingly similar to what I did, even the upgrades are working in a similar way

it seems our minds are thinking alike :)

liked your game a lot - well done!
also, @everyone, if you like this game you will probably like mine too

zatyka 2013-08-27 22:00

@PixelMonkey
Glad to hear you might keep working on it.

erkberg 2013-08-28 11:16

This is a nice foundation. The movement really felt a little weird, but I liked the graphics. I would suggest getting rid of the 10s-theme in future versions or making the timer upgradeable too, because that time limit was pretty annoying.

seconddimension 2013-08-28 12:24

I love little dungeon crawlers like this. I agree with others about the controls not feeling quite right, but it's a cool little game and the graphics are cute. Be good to keep working on it, I think remove the 10 second limit and add more dungeon layouts and this could be awesome

xrm0 2013-08-29 11:41

It's nice but it doesn't feel right the player movement.

phocker 2013-09-02 21:02

nice job -- fun game with lots of potential

krasse 2013-09-03 18:49

Nice! The graphics and gameplay was good. It was a bit fast to just get 10 seconds for each level, but I had the same issue with my game :)
Cool with randomly generated levels!

foul 2013-09-09 20:09

Cool game. Break wall technic was good, but without the ubreakable pieces that stucked me terribly while rushing for the treasure.