endurion 2014-08-25 12:46
Not bad :ยง
The push effect is pretty drastic, you'll be in the corner of the screen in a whiffy.
Foon → Ludum Dare Explorer → LD30 → Warp Corp
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 55 | ||
| Fun | 279 | 3.40 | ||
| Graphics | 403 | 3.33 | ||
| Overall | 425 | 3.33 | ||
| Audio | 501 | 2.79 | ||
| Mood | 534 | 3.00 | ||
| Innovation | 625 | 3.07 | ||
| Theme | 963 | 2.57 |
Not bad :ยง
The push effect is pretty drastic, you'll be in the corner of the screen in a whiffy.
Entertaining game, but I agree that the push effect is rather drastic.
Really fun! nice polish, it looks great, it plays great. The push as the guy above said was a little too much, but it was still great to play. good job!
Doesn't fit with the theme too well, but as a game of multitasking, it's surprisingly fun. I would suggest using WASD instead of the Arrow Keys though.
Push effect is a tiny bit drastic but it was still playable. I prefer WASD to arrow keys, especially when I'm also using a mouse. Just feels more natural to me I guess.
Honestly one of the most fun games I've played for this jam so far. Love the simplicity. The idea of fend off waves isn't exactly new, but I love the twist that they don't take away your health, but slow your progress. Makes the game very forgiving even on wave 20+ which I appreciated. The scaling and the pacing I really liked, it let me warm up to the way the game played, and the frantic pacing on the later 'contracts' really made this game for me. I love it. Great job.
Was quite fun! Nice job!
Interesting idea and plenty challenging.
Good game, there's a lot to keep track of so it was surprisingly compelling. I'd also like WASD as an option for movement. Nice work!
Interesting idea of controlling two reticule targets - though I wish that I could use WASD for the warp target.
18 contracts, done!
Very well done entry, I liked how the game got gradually more difficult. Unlike others have said... I liked that the eye control was just perfect :) In my opinion pushing around made things such that you really wanted to get back there fast and shoot the enemies.
The graphics were really nice too.
Liked a lot. Cool entry, and just 48 hours time to develop.. :)
I didn't understand when the game would end.
Fun little arcade game. How do I get paid if there's no credits at the end of game? Why would anyone take up this job?
I liked the art style and effects