FoonLudum Dare ExplorerLD29 → Nothing to Declare

Nothing to Declare

By garrickwinter

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CategoryRankScoreCount
Coolness371
Innovation563.82
Humor2922.77
Theme3593.18
Overall3683.21
Mood3983.00
Audio4352.91
Fun4962.76
Graphics5013.03

Comments

xrxr 2014-04-29 16:18

The concept is great, the controls not so much. I feel the game would be better if there is a path finding system. Clicking on directions directly isn't too intuitive

baykush_figtree 2014-04-29 16:20

God this game is tense. hahah!
It took me a while to figure out the way it works, but it would be a great mobile game IMO!
Stealth Multitasking while hiding space drugs, livestock and immigrants? You've got it right mate.

cash 2014-04-29 16:29

Great game,and the idea is fantastic. 5 star on innovation

kuchalu 2014-04-29 17:48

Nice gameplay, great art style and great music.

bumblebirds 2014-04-29 17:51

Very clever idea but man, those controls really spoil it for me :(

gameproducer 2014-04-29 19:43

Interesting idea. With good controls and clearer instructions that say "now get the gun to point X" this would be very good.

Took me bit of figuring out who to avoid & how things work (I'm not such a good at reading tutorials so well... :D)

Liked the concept a lot. I believe this could be turned into a mobile or desktop game.

gnutek 2014-04-29 20:23

I like how it feels a little bit like Pac-Man (avoiding the "Ghosts" :) Great concept!

dominator_101 2014-04-29 20:58

I was a little confused as to what a good strategy was.

Also, at one point both of the customs officers just sat on one of my guys who was holding something and skyrocketed my fine. I got like a $200,000,000 fine :P But I still continued on to the next round...does the fine actually come out of your cash?

I got kinda annoyed at the auto-drop control, especially since I was moving multiple people around and would tend to move them to an intermediate spot before deciding exactly where I wanted them.

But anyways, nice concept! Too bad I suck at it :P

sevenkingdomssurvivors 2014-05-03 06:11

I really like the concept. I floundered around for 10 minutes not sure what I am supposed to do and watch the inspectors run all over the ship.
I think a tutorial level with scripted actions would help this game a lot.
Good work!

rojo 2014-05-04 06:43

Cool concept! Definitely good use of theme in my opinion.

huvaakoodia 2014-05-05 19:59

The base gameplay is similar to FTL, so let's look at other things worth lending from it:

-Pausing and giving commands. This is a must. Currently the most effective strategy is to pick one item of the best yielding sort and move it around. Multitasking will constantly end in failure without liberal use of pause as shown by FTL.
-Race differences (faster/but weaker, slow/more menacing, etc.) also for the inspectors (using race weaknesses to your advantage [if the inspector is hydrophobic, put your stuff in a room with water. {your spaceship has a jacuzzi right?}])
-An outside world. It doesn't need to be a complex one. Just a node based map, where you move between planets, buy cheap, sell at a premium and try to avoid inspections, taxes and other such government meddling.

You have a good amount of additional features already lined up, but a few more won't hurt.

-Legit goods. Less profit, less risk of confiscation. Hiding illegal material withing them and other similar actions.
-Interactions with the inspectors. An inspector might call out and interview with the ship medic concerning hygiene, too bad she is currently trying to relocate some hidden goods. Maybe you don't even have a medic on board. Try to fake it or just pay the fine?
-Goods based on planets. Poor planets require basic goods and supply emigrants. Rich planets take in quality goods and drugs while supplying tourists as well as other shady characters.
-Moral decisions. Do you want to profit from selling guns to a war zone with high risk or do you rather haul in medical supplies for less income?