FoonLudum Dare ExplorerLD29 → SurSpace

SurSpace

By lurieh

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CategoryRankScoreCount
Graphics4403.33
Innovation4553.20
Theme5543.27
Overall7982.93
Coolness202220

Comments

filecreator 2014-04-28 13:12

It took some clicking around before I realized what I had to do, but the game teaches itself after the first obstacle!

gameproducer 2014-04-29 19:54

I got the idea but I'm not sure what to think about the mechanics. In a way it's cool, but how do I determine which one is to correct to shoot (or what is the exact challenge in determining the correct one?)

I like the concept idea, but feel it should need something (hard to pinpoint what). Maybe instead of shooting the one below there could be a mirrored image, with one "wrong" piece that you should shoot away?

I do like the simple graphics, and "wireframe" and the general idea. You are onto something good here for sure :)

figglewatts 2014-05-02 23:10

Like the graphics. Game was pretty good but could have been fleshed out more.

d2fxrayg 2014-05-06 16:57

A little too simple but looked nice. I like the atmophere.

porglezomp 2014-05-09 23:47

Very interesting. I loved the music and the aesthetic, but it was a bit hard to play.
It took me too long to figure out what I was supposed to do, and it felt a little bit random when I was shooting at the ones beneath. (Didn't feel like there was a way to tell what was what.)

mystakin 2014-05-09 23:52

Really neat look and atmosphere. I was a bit sad to run into an invisible wall. Kinda hoped it would just loop me around or throw up a grid wall to match the ground. I liked it!

deepnight 2014-05-18 08:01

The mechanic could be even more interesting if the invisible walls were also hiding their target from the sides, forcing the player to turn around them to find a "window" to shoot through.

Good job :)