filecreator 2014-04-28 13:12
It took some clicking around before I realized what I had to do, but the game teaches itself after the first obstacle!
Foon → Ludum Dare Explorer → LD29 → SurSpace
By lurieh
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 440 | 3.33 | ||
| Innovation | 455 | 3.20 | ||
| Theme | 554 | 3.27 | ||
| Overall | 798 | 2.93 | ||
| Coolness | 2022 | 20 |
It took some clicking around before I realized what I had to do, but the game teaches itself after the first obstacle!
I got the idea but I'm not sure what to think about the mechanics. In a way it's cool, but how do I determine which one is to correct to shoot (or what is the exact challenge in determining the correct one?)
I like the concept idea, but feel it should need something (hard to pinpoint what). Maybe instead of shooting the one below there could be a mirrored image, with one "wrong" piece that you should shoot away?
I do like the simple graphics, and "wireframe" and the general idea. You are onto something good here for sure :)
Like the graphics. Game was pretty good but could have been fleshed out more.
A little too simple but looked nice. I like the atmophere.
Very interesting. I loved the music and the aesthetic, but it was a bit hard to play.
It took me too long to figure out what I was supposed to do, and it felt a little bit random when I was shooting at the ones beneath. (Didn't feel like there was a way to tell what was what.)
Really neat look and atmosphere. I was a bit sad to run into an invisible wall. Kinda hoped it would just loop me around or throw up a grid wall to match the ground. I liked it!
The mechanic could be even more interesting if the invisible walls were also hiding their target from the sides, forcing the player to turn around them to find a "window" to shoot through.
Good job :)