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Afloat
Afloat
By nigma
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 643 | 3.37 | 41 | |
| Fun | 848 | 2.92 | 41 | |
| Innovation | 371 | 3.44 | 41 | |
| Theme | 196 | 3.83 | 41 | |
| Graphics | 530 | 3.56 | 42 | |
Comments
wheybags
2019-10-08 00:44
Sorry, I don't really get it :( I can place blocks, but I have to wait a pretty long time in between blocks? And there's a cup with a brown icon and 100 over it? It makes a noise when I click it but I have no idea what I'm supposed to do.
Very cute prototype! I like the little swimming animation when he goes in the water.
mharring
2019-10-08 00:53
The objective wasn't completely clear, but once I figured it out it the game was fun. Using the placement of certain blocks to determine produce other block types was a great idea - nicely done!
Cool little sandbox. Mixing the tiles reminds me of powdergame. Kudos for godot :) I managed to get every block (I assume?) afloat.PNG
jvolonte
2019-10-08 01:07
I liked it. Pretty neat idea, nice use of the theme and interesting mechanic. Would've loved for some more complicated patterns to unlock new terrains. Great job ^^
jlv
2019-10-08 01:10
Nice exploration game ! Combining the tiles is fun, the creature is well animated, and there is plenty to discover. Pluses : - Clean, readable graphics (and fun animations !) - The ability to zoom in, zoom out is welcome - Finding new blocs is fun
Possible improvements : - It's mainly the UI : increasing the number of available tiles requires a little too much clicking to my taste.
All in all, great job !
Very fun finding out how to play, the game was polished enough to hint at some deeper mechanic and it was neat when I found out I'm creating farms of tiles that feed me more tiles :) Didn't understand for a while that I needed to click on the trophy tho :/
douglass
2019-10-08 01:23
I managed to fill all the requests on the pedestal, I think that was the end. I quite liked this one.
Fun little exploration game. I had some issues with the urn at first since I didn't realize you had to zoom in to use it, and there was some black lines that appeared when moving around, but overall the animations were really smooth and it had a nice aesthetic.
Cool little idea! Once I unlocked all the blocks I spent a long time running around but I couldn't figure out what else to do :( I clicked on the little thing that made a noise but it didn't seem to do anything.
I really enjoyed trying to figure out the different tile combinations. Good work!
binsou
2019-10-08 04:21
I enjoyed getting all the things. The feeling of them generating themselves after getting a couple of the generating version of a block in place was great. I was a little confused as to how to really get going. Didn't understand that I had to spam the selection blocks in the beginning. Good music.
I think I figured out the game (filled in all the blocks in the machine grail thing), but I still don't really understand it.
I think the strategy is to make large areas of particular blocks, which incidentally causes 'special' versions of the blocks to appear, and then the more of those there are, the faster the respawn rate on your block of choice...
I don't really get it though... it does fit the theme of starting with nothing, but my finger hurts now from all the clicking...
The pixel art on the dog character is nice though. Very fluid.
whooshy
2019-10-08 20:20
Neat concept! I enjoyed the ideas and the art style.
I loved it! super cute animations btw! At first I was like is this all? then i scrolled out a bit.. and I was like whoah that looks cool... So I went over there and it was, the only thing I wasnt able to figure out was how to get new blocks.
Not quite sure if I hit the end or missed the point of the game. But I enjoyed it a lot :D nice graphics!
xotsu
2019-10-08 22:00
Had a lot of fun playing the game, took me a while to figure out but that might just be me xD
Pretty interesting concept. I'll be honest I wasn't really sure what I was supposed to do or if there was a goal, but overall it was an interesting idea.
Great game!! i spended a lot of time create tiles and see they interact with others and create others tiles...heehehhe i make spended looot of time ehehheehhe Good job!!! The pixel art is good too!
torcado
2019-10-09 00:23
this is really neat! i really like the idea of a landscape generation type system like this, with different materials having different combined effects. There is quite a lot of missing information. There's no feedback when clicking on a material, so for a while i had no idea that that was how you generate them, which is compounded by the fact that different materials require more clicks before one is generated. Even further beyond me is how tiles are generated outside of clicking. my best guess is the number of those tiles in existence dictates how many generate, but this never seemed to hold true for the swamp tile which i never got to generate. i figured out one method to consistently generate swamps, which is to create alternating columns/rows of water and dirt, but i never had swamp tiles auto generate for me. i completed the 100 swamp tile requirement with an autoclicker. the dark grass and ice blocks seemed to follow the behaviors of the others and just generated more based on having more of them on the board. so im still lost on that part The music is neat, i like how it gets quieter the further you travel from the center. also the character sprite is amazing, i love it and its animations :heart:
I also found an interesting bug due to how you are handling input. movement speed compounds when multiple of the same direction input are given (so pressing w and up gives you double speed), *and* losing focus on the game when inputs are held causes the game to miss the release input. So with this, you can focus the game, press a direction, unfocus, release, and repeat to gain infinite speed. after about 5 or so of these you clip out of the land tiles
luk3
2019-10-09 01:39
I loved the gameplay, and would love to see this idea expanded.
Unfortunately, the game keeps crashing my notebook after a few minutes every single time, and I'm not able to get all the different blocks.
I also couldn't understand why some blocks replenish faster than others. The green water block was almost at 0 all the time... I would also like a way to remove the block I put.
Despite this, I loved the mechanics and the world forming around you.
best level editor ever -- go godot!
gameplay was interesting, but i never managed to figure out how to unlock new tiles... had a great time exploring though. nice work!
Cool mechanics, very enjoyable. I also really liked the art!
Ah, lovely base for a proper game. Check out forager and minecraft skyblock survival and expand in such a direction. Everything you make has a positive and negative effect, so you gotta balance it out, also each spawns certain monsters, basically higher risk higher reward sort of thing. Also is there a reward for getting all 8 block types to 100 on the trophy?
Cute game! We really liked the little pixel art in desert and forests and the swimming animation. The swamp tiles are broken, though, they don't generate anything. And if we didn't read the comments, we would have, unfortunately, quit early on; there are no instructions and we thought we only have water tiles, nothing else was regenerating. I'd also like to click one time only to generate a new tile, this was very clicking-heavy. :/ So at least some instructions would be very helpful, it can get confusing, but then the game itself is really fun. We took the longest time to find sand, but not long enough to get frustrating! I hope you continue developing this into a bigger game, or at least without the swamp bug, because it has a ton of potential. Oh, and some ending screen would have been nice, not just the trophy losing the counter. But it was still enjoyable and the art was really cute, the little window icon, too. :)