Cosmoteer by masterkrepta 2019-10-08T01:21:13Z
I can't run the gamecosmo.PNG
Foon → Ludum Dare Explorer → Users → Onat Saygı
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | Zen Master | jam | 880 | 3.09 | 2.37 | 3.08 | 2.79 | 3.33 | 2.57 | 4.03 |
I can't run the gamecosmo.PNG
I played both versions of your game, nice work. I found the mechanic of a slowing heartbeat and syncing your breath to it quite interesting. Losing breath based on time in the post jam version is a little bit stressfull. Well polished, not much to improve upon. You allow for breathing in the intro sequence to get the player to get comfortable with the mechanic before the game starts.
@peachtreeoath We just had an idea (heh) to show the ideas as bubbles on screen. Then it occured to us to add physics to the bubbles. This jam I even had some time left to polish. I feel like a huge weight is lifted from my shoulders
@slitcher As much as relaxing it is to play it was just as stessfull to develop for us. I'm glad you enjoyed it, cheers
@susumu-asaga You got it right, that was the idea we were going with. The monotone gameplay and expectation for stuff to happen, leads to a meditative state in real life
@coleslaughter Great minds think alike :)
We also planned a clicking mechanic but we had to cancel it and change our direction with the game. I'm glad you enjoyed ^-^
Insanely fun to play. A lexicon of discovered DNA combinations would be very helpful. Game design and graphics are stellar. Audio could be improved upon
I played a whole playthrough and managed to get a score of 387. The atmosphere and exploring around the city was cool. Howewer controls felt like sliding on ice. Due to placement of the drop off zone and garbage spawn zones I found myself only going for the couple closest spawn points. Capture.PNG
The graphics were a treat. Level design can be improved upon. Cube editor could be made easier to access
Quick and fun to play game. Nice surprise in the story. The lenght was a little lacking. Dashing and then attacking works too well. Some more variety in viable fighting strategies would be better.
deadagain.PNG
A very interesting control scheme. At the beginning it was quite challenging to move around with hopping. I didn't find myself utilizing the movement keys until I got all of them. The controls are solid. At some point I lost my gun, looked for a new one but I didn't find anything to fight with and lost. Same movement mechanic might work really well in a slower paced game.
Droog.PNG
Rules of the game was really easy to understand and execute. The levels were a little bit too easy. Some graphical polish could be added. It was neat overall. On the ending screen repeat counter is shown 0 altough mine was 12 Direction Defection.png
Drawing the ingame objects is a really cool idea. It would be amazing if it saved my drawing for the next playthrough. Song is very catchy. Polish of the game is on point too. Has potential to be released and sold on mobile. Amazing Also much love for godot <3 drawmygame.PNG
The camera controls was difficult with the mouse going off screen. I couldn't get past the first room. I think brute forcing is posible but not much fun. More clues would be nice nothing.PNG
The sound effets are amusing. I had some trouble with placing buildings. A grid or preview would make it much easier to place buildings. In the first couple moments of playing I wasn't sure what commodity does what I figured it was tiered just a little bit later. Not knowing how much of a resource is required to proceed to the next tier was frustrating. Managed to build a gold statue oHNQApWJgcPr8vAI9CxO1MMonUgLJxwi.PNG
Quite creative but I got stuck after a couple scenes. A way to give the player more hints after getting stuck would be neat. At the monster scene character speeds a little bit different so after some point player follows the monster :) words.PNG
Artstyle was on point. Audio didn't fit the game too well. Attacks feel weak, enemies take too long to die
The artstyle is so cute I love it. I got stuck after restoring the energy crystal :c
I found a bug that allow you to walk into corners if you move diagonally :) closefar.PNG