FoonLudum Dare ExplorerLD45 → Magic Shepherd

Magic Shepherd

By kevin-prehn

View on ldjam.com

CategoryRankScoreCount
Overall2.807
Fun2.407
Innovation4.207
Theme2.907
Graphics3.006
Mood2.376

Comments

grhyll 2019-10-07 11:57

This is, like, very hard ^^' I somehow managed to complete the 2 first stages, but I'm stuck at the third. There seems to be a lot of potential for fun, but a tutorial or some examples or the possibility to see the solution would be awesome!

joe-bustamante 2019-10-11 02:03

This is really interesting. As a full-time developer who does functional programming every day, i thought the way that you were able to codify that into a game was actually pretty helpful and well done. I agree with the above comment - it's a lot to have to take in and learn just from reading the game guide, and not having a built-in tutorial or examples makes it a bit more difficult. Even being familiar with FP, it still took me awhile to figure out what I needed to do. I think this has a ton of potential and could be expanded into a really cool learning mechanism for FP, though, and am really impressed at how you took this idea and ran with it for LD.

xart2012 2019-10-11 02:39

too hard to start, need some working examples.

nisovin 2019-10-11 02:47

This is a really cool idea, but man I was struggling to figure out how to connect the pieces in the way the game wanted me to. I felt I knew what I needed to do, I just couldn't figure out how to get there.

justcamh 2019-10-11 02:49

This looks interesting, and as a programmer, I am intrigued, but I'd need more / better documentation (preferrably in-game) to make any progress. I was frequently getting unhelpful error messages, and it would be nice if they perhaps linked you to relevent documentation to help you out.

ap-thomson 2019-10-11 03:50

Biggest road block was definitely figuring out the controls for grouping stuff in the same list. Took me several trips to the instructions before I figured out what to do, but after that things felt a bit smoother.

coffeecup-winner 2019-10-11 06:20

Same as for other commenters, controls were the hardest for me. I know FP well, but it was rather difficult to map each solution I had in my head into the game. Despite that, I think this is a great attempt and has a worthy goal - you have my respect!

chaos 2019-10-13 21:58

I thought this was a brilliant idea from the moment i saw it. I'ts unfortunate that I, someone that has no idea of how funcional programming works, wanted to give you a full insight of my experience and how it was and if i actually learned something and I couldn't figure out even with with the instructions, how i was supposed to do to achieve what i was asked. the thing i got as far as doing was Do spell and it was invalid, so i don't know what i actually did wrong there. And having to restart from scratch with no hints, made me feel a bit frustrated. But maybe a little show of how you can do it in the first place, a little showcase tutorial would help. As for idea A, as for the graphics I can see why each spell has that icon to them. I really hope you can make this work out cause I see so much potential in your idea.

brokenmirrormedia 2019-10-19 05:43

Uh I am familiar with programming (I'm a computer engineering student lol), but to be honest I just couldn't wrap my head around this game. I guess I haven't used lisp very often (I saw in the guide it was referenced) but while I couldn't understand this game, I can appreciate the idea behind it. If it had more explanation or some sort of tutorial I could see this being the kind of game I actually enjoy quite a bit, but the barrier to entry is quite high as is, even with the guide.