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Magic Shepherd
Magic Shepherd
By kevin-prehn
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD45 | Ever |
|
| Overall | | 2.80 | 7 | | | |
| Fun | | 2.40 | 7 | | | |
| Innovation | | 4.20 | 7 | | | |
| Theme | | 2.90 | 7 | | | |
| Graphics | | 3.00 | 6 | | | |
| Mood | | 2.38 | 6 | | | |
Comments
grhyll
2019-10-07 11:57 ♥ 1
This is, like, very hard ^^' I somehow managed to complete the 2 first stages, but I'm stuck at the third. There seems to be a lot of potential for fun, but a tutorial or some examples or the possibility to see the solution would be awesome!
This is really interesting. As a full-time developer who does functional programming every day, i thought the way that you were able to codify that into a game was actually pretty helpful and well done. I agree with the above comment - it's a lot to have to take in and learn just from reading the game guide, and not having a built-in tutorial or examples makes it a bit more difficult. Even being familiar with FP, it still took me awhile to figure out what I needed to do. I think this has a ton of potential and could be expanded into a really cool learning mechanism for FP, though, and am really impressed at how you took this idea and ran with it for LD.
xart2012
2019-10-11 02:39 ♥ 2
too hard to start, need some working examples.
nisovin
2019-10-11 02:47 ♥ 2
This is a really cool idea, but man I was struggling to figure out how to connect the pieces in the way the game wanted me to. I felt I knew what I needed to do, I just couldn't figure out how to get there.
justcamh
2019-10-11 02:49 ♥ 2
This looks interesting, and as a programmer, I am intrigued, but I'd need more / better documentation (preferrably in-game) to make any progress. I was frequently getting unhelpful error messages, and it would be nice if they perhaps linked you to relevent documentation to help you out.
ap-thomson
2019-10-11 03:50 ♥ 1
Biggest road block was definitely figuring out the controls for grouping stuff in the same list. Took me several trips to the instructions before I figured out what to do, but after that things felt a bit smoother.
Same as for other commenters, controls were the hardest for me. I know FP well, but it was rather difficult to map each solution I had in my head into the game. Despite that, I think this is a great attempt and has a worthy goal - you have my respect!
chaos
2019-10-13 21:58 ♥ 0
I thought this was a brilliant idea from the moment i saw it. I'ts unfortunate that I, someone that has no idea of how funcional programming works, wanted to give you a full insight of my experience and how it was and if i actually learned something and I couldn't figure out even with with the instructions, how i was supposed to do to achieve what i was asked. the thing i got as far as doing was Do spell and it was invalid, so i don't know what i actually did wrong there. And having to restart from scratch with no hints, made me feel a bit frustrated. But maybe a little show of how you can do it in the first place, a little showcase tutorial would help. As for idea A, as for the graphics I can see why each spell has that icon to them. I really hope you can make this work out cause I see so much potential in your idea.
Uh I am familiar with programming (I'm a computer engineering student lol), but to be honest I just couldn't wrap my head around this game. I guess I haven't used lisp very often (I saw in the guide it was referenced) but while I couldn't understand this game, I can appreciate the idea behind it. If it had more explanation or some sort of tutorial I could see this being the kind of game I actually enjoy quite a bit, but the barrier to entry is quite high as is, even with the guide.