FoonLudum Dare ExplorerUsers → Scaelin

Scaelin

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothingNULL Towerjam2873.713.803.633.553.003.402.813.15

Performance over time

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Comments by Scaelin

LD45 — Start with nothing

Unlock Everything by DDRKirbyISQ 2019-10-24T09:00:07Z

Fantastic game, great work!

- V O I D - by AtomFox0213 2019-10-23T20:46:22Z

Great atmosphere, with both your visuals and sounds/music. The game feels a bit short, when you finally understand what can be interacted with you piece together the puzzle pretty quickly, the main challenge being the vagueness of what can be interacted with and what cannot, rather than thoughtful investigation unfortunately. Still a good experience, congrats!

Ludum and the Lost Pages by solluxx 2019-10-23T12:18:04Z

Hey, I enjoyed playing your game, it's great overall and had a good amount of polish Your main mechanic worked well with the theme, the sounds, music and aesthetics were nice, and the level design got interesting when it required you to use your whole arsenal of spells to get through. A few nitpicks though : - The stairs' hitbox makes it awkward to maneuver around them - The teleportation spell can teleport you out of bounds - Sometimes remembering what key is bound to what spell is hard, perhaps a key reminder around the spell icon, or placing the icons in a cross shape instead of a line would make a good reminder

Congrats on the end result!

Escape by oda 2019-10-25T09:39:42Z

Really solid concept, congrats!

From the Ashes of Nothing by banjoduarte 2019-10-09T09:10:25Z

Very fun mashup of Autochess and tower defense, but unfortunately the timer got stuck on 3-1 and I couldn't continue

nothingEVERYTHING by PROJECTaroid 2019-10-24T08:45:25Z

Great insight on the theme, congrats!

NULL Tower by Scaelin 2019-10-09T10:45:32Z

Thanks a lot for your feedback! There was supposed to be an upgrade system, in which you would find upgrades to your health/arrows in general in chest that would randomly appear in the tetris pieces. We ran out of time unfortunately so we couldn't get it in the game in time, but the idea behind it is that the player would have to make a choice between taking the shorter path to the relic to get the next piece, or take more time to get the upgrades to make the ascension to the top easier. But yeah in it's current state the enemies don't add much to the experience unfortunately and they feel too detached to the core gameplay. I'll be working on a better version of the game soon enough though, but that's all we managed to fit in during the jam :)

NULL Tower by Scaelin 2019-10-09T11:35:03Z

Damn, could you tell me what part doesn't work? I can try to work on a fix. @nachtwitch

NULL Tower by Scaelin 2019-10-09T11:42:53Z

Yeah that's my mistake, it's my first time doing this and it is mislabeled on both itch.io and ldjam.com Sorry! I'll try to change it @nachtwitch

NULL Tower by Scaelin 2019-10-12T11:58:37Z

@sorlok Thanks for your feedback! An arrow pointing to the next block was in the work, but we couldn't get it in the game in time. I'm working on the game on the side of the Ludum dare, and I hope to be able to make a version that fixes all of the quality of life-related problems that were brought up.

NULL Tower by Scaelin 2019-10-23T11:40:51Z

Thanks for the feedback! @itsdanidre At the beginning we wanted to put chest in each falling block, each containing either a health potion or an additional arrow, and you'd be starting with a single arrow, but we ran out of time, so we went with three arrows from the start as a last minute change. I'm working on a new version with all of the feedback I got, and this will include fixing both the T-block and the horizontal block that both indeed have unreachable spots for arrows to be stuck on. A few players have sent me screenshots of them trying to speedrun the game, getting sub 1min times, which feels incredible, so a leaderboard is definitely on the list!

NULL Tower by Scaelin 2019-10-24T07:10:48Z

Thanks for the feedback! @brokenmirrormedia I've already looked into walljump timings in the newer version i'm working on, making it doable in any order pretty smoothly now.

NULL Tower by Scaelin 2019-10-24T19:16:49Z

Thanks! @projectaroid

Yeah I realized too late that i kept this "feature" in the game, it was used for testing purposes as you can imagine