Unlock Everything by DDRKirbyISQ 2019-10-24T09:00:07Z
Fantastic game, great work!
Foon → Ludum Dare Explorer → Users → Scaelin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | NULL Tower | jam | 287 | 3.71 | 3.80 | 3.63 | 3.55 | 3.00 | 3.40 | 2.81 | 3.15 |
Fantastic game, great work!
Great atmosphere, with both your visuals and sounds/music. The game feels a bit short, when you finally understand what can be interacted with you piece together the puzzle pretty quickly, the main challenge being the vagueness of what can be interacted with and what cannot, rather than thoughtful investigation unfortunately. Still a good experience, congrats!
Hey, I enjoyed playing your game, it's great overall and had a good amount of polish Your main mechanic worked well with the theme, the sounds, music and aesthetics were nice, and the level design got interesting when it required you to use your whole arsenal of spells to get through. A few nitpicks though : - The stairs' hitbox makes it awkward to maneuver around them - The teleportation spell can teleport you out of bounds - Sometimes remembering what key is bound to what spell is hard, perhaps a key reminder around the spell icon, or placing the icons in a cross shape instead of a line would make a good reminder
Congrats on the end result!
Very fun mashup of Autochess and tower defense, but unfortunately the timer got stuck on 3-1 and I couldn't continue
Great insight on the theme, congrats!
Thanks a lot for your feedback! There was supposed to be an upgrade system, in which you would find upgrades to your health/arrows in general in chest that would randomly appear in the tetris pieces. We ran out of time unfortunately so we couldn't get it in the game in time, but the idea behind it is that the player would have to make a choice between taking the shorter path to the relic to get the next piece, or take more time to get the upgrades to make the ascension to the top easier. But yeah in it's current state the enemies don't add much to the experience unfortunately and they feel too detached to the core gameplay. I'll be working on a better version of the game soon enough though, but that's all we managed to fit in during the jam :)
Damn, could you tell me what part doesn't work? I can try to work on a fix. @nachtwitch
Yeah that's my mistake, it's my first time doing this and it is mislabeled on both itch.io and ldjam.com Sorry! I'll try to change it @nachtwitch
@sorlok Thanks for your feedback! An arrow pointing to the next block was in the work, but we couldn't get it in the game in time. I'm working on the game on the side of the Ludum dare, and I hope to be able to make a version that fixes all of the quality of life-related problems that were brought up.
Thanks for the feedback! @itsdanidre At the beginning we wanted to put chest in each falling block, each containing either a health potion or an additional arrow, and you'd be starting with a single arrow, but we ran out of time, so we went with three arrows from the start as a last minute change. I'm working on a new version with all of the feedback I got, and this will include fixing both the T-block and the horizontal block that both indeed have unreachable spots for arrows to be stuck on. A few players have sent me screenshots of them trying to speedrun the game, getting sub 1min times, which feels incredible, so a leaderboard is definitely on the list!
Thanks for the feedback! @brokenmirrormedia I've already looked into walljump timings in the newer version i'm working on, making it doable in any order pretty smoothly now.
Thanks! @projectaroid
Yeah I realized too late that i kept this "feature" in the game, it was used for testing purposes as you can imagine