aquanim 2022-10-04 12:16
Would be nice if there were a clearer indication of when your weapons have become available again. Still fun though :)
Foon → Ludum Dare Explorer → LD51 → Backlight
By , eleven-scute-turtle and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.25 | 6 | ||
| Fun | 2.37 | 6 | ||
| Innovation | 1.50 | 6 | ||
| Theme | 2.25 | 6 | ||
| Graphics | 2.12 | 6 | ||
| Audio | 1.87 | 6 | ||
| Humor | 1.25 | 6 | ||
| Mood | 2.00 | 6 |
Would be nice if there were a clearer indication of when your weapons have become available again. Still fun though :)
Idea is too much simple, but if you adjusted the graphics, added more content it would be funnier to play. Now it's just some simple sprites and an image from internet. But yet it fits nice together with the effects, so it may be developed into something better
It's a very interesting game. The sprint feels very good, but only once will limit the player's experience, and it doesn't seem to help the actual fight
Nice, I like the graphical style & vibe. Would be better if the gameplay was more responsive though - it's hard to tell when your attacks are available again without an indication (I saw the player color change once but never again?) and enemies don't react on a single sword slash, which makes it hard to tell if it actually did anything - then they die before the 2nd swing animation reaches them, since presumably the hitbox appears immmediately. (Maybe make a faster slash animation?) Also the hitbox for the burst seemed to be bigger than the animation as well. Didn't seem to be much of a difficulty progression either - since there weren't too many enemies I never had a real reason to use the dash. Controls were fine but a little awkward since everything was on one hand - gamepad support would be great to have here. Still congrats on making a game, nice work!
I really liked the ufo with the tail that was pretty creative.
Interesting game, I would have loved to see indicators of when abilities would be up, but the abilities themselves feel solid. A small adjustment that would have made killing a little more satisfying is a small knockback when hitting something, but other than that well done!