Foon → Ludum Dare Explorer → LD52 → Cave Flowers

Cave Flowers

By tk-dev

Percentile
CategoryRankScoreCountLD52Ever
Overall2653.132221.935.0
Fun2053.232239.753.7
Innovation1973.212143.354.2
Theme2982.82218.717.7
Graphics2693.032215.931.5
Humor2062.442018.430.3
Mood3012.61215.014.5

Comments

nodle 2023-01-08 22:17 ♥ 1

Awesome game! Like the level work and game play is very responsive....

greynovembergames 2023-01-09 00:02 ♥ 1

Good game, would be interesting to see something like this fleshed out in a fast pace sort of way.

supbanana 2023-01-09 03:42 ♥ 2

Game looks great and gameplay is very fun, but it really lacks sound. Nice harvest animation tho

rob6566 2023-01-09 12:20 ♥ 1

Love the look and feel of this. Some nice mechanics, and the difficulty seemed about right (although a bit tougher for me, testing on a track-pad).

benskca 2023-01-09 21:36 ♥ 1

This game is HARD it was really satisfying when I finally finished it 😄

It took me a little bit to get used to the jump adding speed, but once I got the hang of it it was very satisfying using my jumps and shots really quickly and building up a tonne of speed. The level design is really good too, it's cool how you make the player re-use the jump pad on the last level.

thejan14 2023-01-10 13:30 ♥ 1

The jumping is very smooth and rewarding once you figure it out! The levels are well designed but I wished for some checkpoints so I dont have to do everything all over again. Solid work!

vaizaragorn 2023-01-10 19:27 ♥ 1

The idea of harvesting your every mechanic was pretty nice. Controls felt weird for a platformer tho. After getting used to them i was able play it properly. Good job!

tk-dev 2023-01-10 23:17 ♥ 0

@vaizaragorn The controls probably feel weird because they're physics-based, and therefore less snappy than some other games, but nice to hear that wasn't too much of a hinderance.

tk-dev 2023-01-10 23:25 ♥ 1

@rob6566 yeah it's definitely a game built for keyboard and mouse. Props to you for beating it without it, though!

tyin 2023-01-12 01:04 ♥ 2

The first platform confused me a lot because I don't know how to jump to the highest point using double jump. But after some tries, it comes to me that speed is superimposed. Then everything become easy. In a sense, That's really a good design.

bentglasstube 2023-01-13 00:04 ♥ 1

This is a solid platformer with a unique momentum implementation for the double jumps. As others said it took a bit to understand how to jump high, but it was fun after I figured it out. Nice work.

pincushion 2023-01-13 00:34 ♥ 1

This game doesn't feel unfinished for a jam. It's complete with a good tutorial and a nicely tuned level. It has a cute look, and the controls felt pretty good. The double jumps took getting used to. I didn't expect that jumping in quick succession would launch me so much farther than two slower jump presses.

she-wrote 2023-01-13 11:02 ♥ 1

The momentum of the jumps is really cool, the flowers are cute. I like it! Well done!

island-jam-2-group-3 2023-01-16 22:29 ♥ 1

Didn't know that the time between space presses were importan for the jump high until I red the comments ^^U and even so I couldn't pass the first level xD Not sure why it didn't jump at all sometimes either. I loved the simple but cute graphics though ;-)

veelivar 2023-01-18 05:14 ♥ 1

Prefacing with I am horrendous at this game, and platformers in general.

That said, the graphics are clean, the tutorial was appreciated, and after I spent far too long figuring out how the double jump worked, felt pretty accomplished.