FoonLudum Dare ExplorerLD29 → Bubble Dream

Bubble Dream

By denvil

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CategoryRankScoreCount
Coolness355
Humor2303.04
Graphics3403.50
Audio5482.79
Mood5792.96
Overall5863.16
Fun8322.71
Innovation9842.48
Theme10422.50

Comments

bonedaddy 2014-04-28 01:22

The graphics are pretty nice, especially that bubble rainbow effect. It took me a while to get a hang of jumping, but once I figured out how to do the high double jump consistently it made the game a lot funner (relative velocity for the jump). The physics could be better, you get stuck on stuff all the time which doesn't feel great. Jump through platforms would be my go to for this style of game. I managed to beat every level. However I thought the last level was a boss that I could kill, and with ctrl as attack, I hit my windows key and chose to shutdown my computer by mistake! Not my ideal choice of key, but to each their own. Later figured out you didn't have to beat up the guy... It's nice though that all the scores are saved! Is there anything suppose to happen after all levels are beat? Maybe I didn't beat them good enough

zer0xol 2014-04-28 08:45

It runs on linux! :) Things i didnt like: having to wait for a platform when the games times you, enemies at the beginning of platforms you need to jump onto.

I liked the graphics and mood.
Each planet is too similar.

I dont know how it fits with the theme.
Good job nevertheless! :)

pansapiens 2014-04-28 10:55

Great bright fun graphics & the character is nicely animated. The level selection screen is a wonderful addition too - much more fun than a typical grid of icons. If I were to nitpick, I'd say make the tutorial text color contrast more against the background - it was a little tough to read at times. Lighting on the trees looks cool (I couldn't quite tell if these were pre-rendered billboards Donkey Kong Country-style, or using Unity's lightmapping and ambient occlusion). Gameplay wise, I'd like to be able to hit while in the air to smack enemies as I fly in. Also agree the "Windows" key got in the way of the key mappings - the z/x/c row is usually better and often used. Unity's standard CharacterController isn't ideal (eg, capsule slips off edges) but it's a lot of work to make anything better quickly from scratch ... so ... yeh :)

denvil 2014-04-28 11:31

z/x/c row would have been better but I run out of time and didn't really think this. I managed to kill game braking bugs and upload this version when the was only 1h left so polishing the game was little thigh on time. But at least it is running

All graphics were done in Blender using Cycles rendering. I don't even want to think what you would need to do to make this style graphics inside Unity.

split82 2014-04-28 13:07

Nice little platformer. One tip from me: if you used rigidbody from unity physics, turn on interpolation, because the character doesn't visually appear to move fluently.

tiffi 2014-04-28 13:19

Slap the apples, slap the turtles! Great game, beautiful graphics!

lewisw 2014-04-28 13:20

Impressive work for 48 hours. Nice graphics and I like the self-aware humor in the tutorial.

I feel like the gameplay needed some kind of twist though.

philip_sinclair 2014-04-28 13:21

wow, an amazing amount of content for LD game! abot 10 or 20 levels and a proper menu interface! i think i actually prefered the menu mechanic to the real game - maybe use this for a new game? i wasn't too keen on killing turtles, poor turtles.

caridorc 2014-04-28 13:21

This is Beatiful! So colorful relaxing and big. You really surprised me doing all of that levels in such a short time!

tchem 2014-04-28 13:27

cool idea and all art elaboration.

jools64 2014-04-28 13:31

Excellent game, I really love the visuals. The game-play is very fun too. Sometimes however, the physics where a little funky such as really high double jump if you press it quickly and getting stuck in the sides of platforms.

Overall a great amount of content, one of my favorite games so far.

liens 2014-04-28 13:36

Was quite glitchy for me

greg-power 2014-04-29 10:08

The level selection was awesome. I wish the whole game was in that 2D-Mario-Galaxy style.

1samuel4111 2014-04-30 02:40

Awesome game man!

spotlightor 2014-05-02 06:58

The graphics is done very well in 48 hours.

byexlusive 2014-05-03 05:48

good

elefantopia 2014-05-04 04:48

Very cute graphics and music. The tutorial was very well put together. Takes awhile to perfect the very high jumping while moving forward. Great work!

lemmingsurvivor 2014-05-05 23:42

You should allow the fast punch while jumping; makes it more useful, and more balanced.

Don't handle jumps by adding a force. Set the velocity directly. That way the player can expect a constant height every time they jump. (It may be less realistic, but a double jump isn't quite realistic to begin with.)

You usually want to put camera movement in LateUpdate. Otherwise there's a slight stutter when the character moves a lot (like on the stage select).

Likewise, for smoother results, you should use Update along with Time.deltaTime rather than FixedUpdate.

Tutorial is a bit on the long side; next time you might want to consider making it either optional or integrated into the game's normal flow.

Overall fun game. Audiovisuals are pretty groovy.

Good work!

lemmingsurvivor 2014-05-05 23:44

"Likewise, for smoother results, you should use Update along with Time.deltaTime rather than FixedUpdate."

I meant for character movement. Sorry.

jezzamon 2014-05-17 13:28

Wow, I assumed this was a jam entry because of the graphics and the amount of levels! Good job!

Classic autogenerated music.

Good things about this game:
- Graphics
- Quite a few levels. Good job with that!

Things I thought this game lacked:
- Perhaps a more interesting song? (Although obviously that's hard within the time limit)
- An interesting game mechanic. It's pretty much a standard platformer. I think then the lack of polish that is a general result of being a game jam game become more obvious, because there's not really anything this game has over other platformers.

I personally would rather less levels and more mechanic.