@jhax Yeah during development I just really enjoyed the thought of players being able to get creative with the summons and come up with solutions of their own, how cool of you to notice! :D
@skvader-418 I'm really glad you had fun! <3
@peachtreemcgee How fun of you to perceive the first stage as a sneaky way for me to ease players into learning to play the game through trial and error. That was definitely my intention when I designed that stage :)
@aweskybear thanks for the high praise! I'm not sure what you mean by capsule (do you mean summary or description?) but it sounds super important, so I would really like to improve on it! I can really get on board with those tactical compaints too, it could have used a bit more work haha. I made music for this game in FLStudio using several different VST's (most notably Chipsynth SFC and Quantum 64, which is free) and an interface to record guitar with. It was a bit rushed so I'm not too sure about the mixing but I'm still pretty happy. It got the job done! :)
@colisan that's super great advice! Thanks for the kind words, I'll be sure to look into those things! :D
@orbitaldot That makes a lot of sense, there's definitely some collission bugs in there! I can completely understand if that cutscene gets on your nerves as well haha. Funny that you should bring up the title too. I had no idea what to call it for a while and one of my friends came up with this. I thought it was absolutely perfect!
@goldyxen Oh yeah, definitely don't jump and summon haha! Damn I'm getting called out lmao, it's definitely not a wining issue! There's a bunch of collission flaws here that need to be ironed out but I'm really happy you enjoyed it regardless :)