keithswanger 2022-10-04 07:23
I really like the visual effects, especially the can throwing. Super clever. Nice job!
Foon → Ludum Dare Explorer → LD51 → Sneaky's adventure
By TheShadowStyle, zerox, vladimir-ins and mini_melon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1211 | 2.54 | 36 | |
| Fun | 1202 | 2.35 | 36 | |
| Innovation | 1217 | 2.14 | 36 | |
| Theme | 1207 | 2.16 | 36 | |
| Graphics | 1082 | 2.44 | 36 | |
| Audio | 679 | 2.86 | 36 | |
| Humor | 971 | 1.88 | 36 | |
| Mood | 1083 | 2.75 | 36 |
I really like the visual effects, especially the can throwing. Super clever. Nice job!
Nice entry! The global game feel is well rounded, music fits the spy-ish theme, good job overall. Maybe a little hard because of the movement speed. I like the visual effect on the ground (which I assume are the step sounds?)!
Audio and effects create an interesting atmosphere
I didn't succeed to launch the game, I can go to volume and when I press play I cannot do anything and nothing launched :/ do you have a windows build ?
The audio is great though
@black-potion You can play in itch https://vladimir9058689456908.itch.io/sneakys-adventure
@vladimir-ins I will do that then :D
I didn't really understand how to finish the game and what the 10 seconds do ? it increase something no ? Tell us more on your page ^^
I played on Itchio because it seems the embedded version doesn't work, the game music and effects create a very cool ambiance and the idea is quite original, it didn't find any bug, it is a good game, well done!
The sounds and music create a tense atmosphere! I'd suggest giving the map more breathing space to move around, and less dead ends so that I always have an option to escape in some way! The guard's path doesn't seem to cover the entire map as well, as I've been AFK on a spot for a really long time and I'm still alive HAHA The visual effects for the footsteps and can throwing are really cool! There are many gameplay elements that maybe require more clarification on your page description or feedback from the game itself so that players can more clearly identify what they should and should not do!
It`s really hard to see a dark grey arrow on the dark grey ground to find the way.
The grey arrow camouflaged too well with the stone tiles and only WASD movement had animation. The gameplay was fairly easy when you just keep on running, which could have a penalty to keep you from constantly running. Also the can throwing made some parts unnecessarily easy and the sound waves didn't have a noticable effect on the gameplay for me. The music created very mysterious, hazy but unnerving atmosphere which I really liked! I also think the graphics fir fairly well for it's night-styled atmosphere. Would have liked there to be more sounds, though.
I think the gameplay is fairly interesting and can be axpanded for more engaging and immersive experience!
Its an interesting concept but even though I know how the theme was used I didnt really feel it shining through. That could be however because the gameplay is quite captivating. Also the graphics and audio are great.
Interesting game, but it needs something more. I don't really feel the game got harder and harder every 10 seconds, it feels a little bit constant. I liked the effect on the player and the music. Good job to your team.
I liked the audio and the visual effect when walking!
It's hard to see the arrow that shows where to go. Nice can throwing effect though.
Good job, I liked the can throwing. I feel like I often got caught outside of the flashlight's radius though
Nice complete game, was too busy concentrating on the getting past the guards that i didn't notice the changing conditions every 10 seconds. The can throwing mechanic works well.
This game definitely has a good atmosphere. The gameplay isn't my kind of thing, but still enjoyable :)
Nice idea, thought the visual effect around the player was cool and the throwing mechanic, the collision on the buildings is a bit off and it's not too clear on where to go at first since the grey arrows blend a bit. But overall pretty good :)
Hi, I found it a bit hard to play. The music really set the mood very well. It was a bit underwhelming being caught - it feels like it happens before the light really hits you, and then you only get reset without a small animation or sound. It was a nice idea for the theme - I did not really feel how the complexity increased.
The visual effect is awesome. Would like the movement to allow multiple keys at once
Nice pixel art and good opening theme. The incremental changes in the guards don't seem enough for me to notice though.
I enjoyed your game. I thought the music matched the sneakiness and I really enjoyed the can getting big when you through it. I would have liked more story to be developed so I felt I had to steal something or I had to run away for some reason. I think more impact and reward could be created in the SFX
Amazing and Enjoyed the Game. Nice Audio.
so much cool stuff going on. i love sneaking around in games, and the music was perfect for it, though it stopped looping after a while (i wish it kept going!). also, loved the can animation, and the footstep sounds. nice work!
realy nice sound + atmosphere! i dont know if this was the best theme for such a game but it was nice!
Honestly it is an interesting concept but i am kind of missing a goal/ reason to continue. The movement also feels extremely heavy/ slow. Other than that it is a neat jam submission. Good job!
Interesting concept, graphics created a nice atmosphere and the music was nice as well. I did find the arrows a bit hard to see against the gray ground. It also wasn't completely clear what happened every 10 seconds. One other issue is that Ctrl seems to create a bookmark in the browser I was using (Chrome), which resulted in a sort of glitch each time I tried to do that, but I was still able to complete the game so it wasn't a big deal.