grilladroid 2022-10-04 10:07
It took me a second to understand the mechanic of the game. However when I got the hang of it, I think it's a neat little game. The sfx were fun, too. :)
Foon → Ludum Dare Explorer → LD51 → T&T - Trips & Ticks
By xparker, lea251, math1369, Wolfhead, Rentem and pentaworks
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1165 | 2.75 | 36 | |
| Fun | 1140 | 2.59 | 35 | |
| Innovation | 777 | 3.10 | 35 | |
| Theme | 997 | 3.15 | 35 | |
| Graphics | 1091 | 2.34 | 35 | |
| Audio | 727 | 2.67 | 34 | |
| Humor | 583 | 2.83 | 35 | |
| Mood | 1164 | 2.37 | 35 |
It took me a second to understand the mechanic of the game. However when I got the hang of it, I think it's a neat little game. The sfx were fun, too. :)
Nice game! It works flawlessly and fits the theme well. But it could maybe be more challenging?
At first I didn't understand when it was supposed to end, because I could just keep playing for a very long time without hitting a trap.
The game wasn't really intuitive to play. I had to read the guide again to figure out how to play.
Once I figured it out, it pretty much became a game about counting, and then remembering short sequences of integers for short amounts of time. Not too difficult, unless you get distracted.
Maybe I just need to go for longer play sessions...
The sounds are pretty funny and the idea is out there. I was confused at first, the controls doesn't seem to do anything but I eventually figured it out, I think adding some sound cues per move would help since you really can't see the player.
Nonetheless, congrats on the team!
Nice game. it's not very intuitive at first to not be able to move on the board you can see but once you get it it's fine. sfx are funny but the skyrim-like music feels a bit weird.
Maybe add a key to switch to the next board faster on game modes without flying cow head. x) A slider to increase the number of board could alse be fun.
I'm curious to know how much time you spent on the menu, it's really well made.
Great entry overall, good job!
This game is a little bit better, but there are 3 things concerning me.
1. You can get out of bounds in some areas. 2. Sometimes the players doesn't move even though I know that the way is clear. 3. What is that banner image ?! Overload.png It looks so disturbing !
I got quite confused in the beginning, but loved it!
@grilladroid @chingle @evgenimp
Thanks a lot for the feedback and playing. Yes, it's not very intuitive. Updated version soon available with tutorial :wink:
Movement audio could get a bit too much; Noted nonetheless.
@asbjorn Have you tried the other game modes? Also; the default 9x9 field gets more items on it the more you proceed. Also: You can try making it harder on yourself by editing the modes (under Modes => Edit => change the json file).
@pepnou As mentioned, the tutorial version should be available on itch; will add the link to it when I get around.
We tried to add more boards.. but lets say... "The game doesn't like it" for now - stay tuned :slight_smile:
Can't say the amount of time used on the menu as I didn't do it myself - but I guess it was about 1 day all in all?
@stingby12 I know that you can get out of bounds under 2 circumstances 1. by tapping REALLY fast against a fence 2. by being out of bounds (the collision test) when the timer is up
how did you manage it?
I never notices the non-movement. is it reproducible? if you I'd try to fix it.
Ahh yes, the cover image :smile: It's the player character running away with the stopwatch, as you can see (compared to the player character):laughing:
@xparker Forgot to tell that there is no collision in the wall between the two areas.
@stingby12 If you manage to go out of bounds, the offset is also wrong - but fear not. We already fixed this issue in our dev-version.
Hello I tried everything I could but I couldn't move on the game. Maybe its because I have an Azerty keyboard but even by switching virtually in Qwerty nothing happens. (I checked the controls dw)
I didn't rate it. I hope you can give me a solution.
@sagiii
Thanks for trying;
How to play: 1. Analyze the left field on how to move (Controls are locked at this stage) 2. After 10seconds, the left field gets covered and the right field is unveiled. Now the controls are available with W/A/S/D or Arrow keys (or the buttons on the UI). 3. Move the character that is not visible (left field) 4. After 10 seconds, the right field gets covered, the left field unveiled. 5. Move the character on the covered, right field 6. Rinse and repeat.
Very cool Idea. Similar to a game idea we pitched when coming up with ideas. Having two scenes you go back and forth between was a nice touch.
the idea behind this game is really clever, I think this could even work for a coop game. though I believe that the game lacks some polish as I found it really hard to understand the game at first, maybe some form of feedback indicating that you can move the player that is in the dark area etc.. truth be told I think the consept is really good and fits the theme without feeling forced, which is great! but i would add elements of clarity to the gameplay to help communicate the idea better, nice work! also love the voiceover lol reminds me of the old days playing Age Of Empire 2
@riphitter Thanks. We actually had a "lot" of issues finding an idea.. took us about 12h to flesh out the one we rolled with.
@0x-void-x0 I agree, especially after reading the feedback above. We are thinking of adding step effects so that the player has some feedback. Never even thought of the "Go" effect either, thanks for that.
I love the audio! I had a little trouble figuring out how to play at first, but after a few tries I got hooked. Really good!
@heine-hohenhart Thanks for playing and enjoying it.
Neat idea! Like others, it took me a while to figure it all out. A few critiques: - A Sound for moving while unobstructed would be helpful. At first, I thought "Wall" meant I actually moved, then eventually realized "my piece isn't going anywhere when he says that, but sometimes goes somewhere when he doesn't. Sound design is very fun! - Part of the above is that I thought chests pickups for bonus points, so I kept trying to plan my route to walk over chests. Whoops! - It would be nice to have a quick way to end this countdown
Overall very polished for a jam game, I'm impressed! You even have game options and I like the wavy buttons.
@sonictimm Thanks for the feedback, and of course, for playing.
- Moving sound is planned for a newer version as it is fairly simple to add.
- The chests were added as an asset to walk against due to time constraints (already available).
- I can see the "quick countdown" function in effect, though it would some what break the theme (as do some of the other game modes). This will certainly be taken into consideration though.
I liked the fact that you added a TouchPad, which allow touchscreen support! I played your game in html5 on my phone without any issue whatsoever. Great!
The game is great but is not really easy to understand at first, even with, the tutorial added in the post jam version. It is still not really clear that you arz seeing what you can move during next turn.
Moreover, I felt that it is sometime hard to differentiate between walkable and un walkable surfaces. For example it took me multiple turn to figure out that the patch of grass I was trying to criss was instead an un walkable forest.
Orher than that, it is a fun little game! Your death illustrations made me laugh!
Nice idea, and as already mentioned, at the beginning I had no idea whats going on. Some kind of feedback on input (visually and/or sound effect) would have been helpful.
But once I figured it out, it was actually fun :grin:
@furano We added it as quite a lot of our testers rather use mobile than PCs (a shame, I know :wink:). We will try to improve the tutorial.
@melektaus Acoustic feedback is in planning and will most likely make it to the next iteration. We are also testing visual feedback.
oh and.. Thanks for the feedback and playing.
voice effects are fynnu, the different kinds of gamemodes are a nice touch I didnt quite understand the movement of cows, is it random or do they have a patern they follow ?
@enderswype Thanks for playing.
Cow movement is random, no patterns as of yet - not even hunting the player.
Cute game haha. I love the sound effects and I think it gives it a nice charm. The game idea is interesting but I think there's a bit too much waiting time in-between. Also I think I got a level where the cow was just blocking the way :x I still think it's funny that I can get eaten by a cow xD Overall great job!!
@sheol Thanks for playing. I think the generation of levels is not 100% save. We tried to add a pathfinder to stop the game from displaying impossible levels... it might need some improvement :wink:
Cool game. The game looks good and plays well. Nice work.
Oh, I really had fun with this game! I think the concept could easily work as a Mobile Puzzle Game if given a bit more love!
_"MOVE. move... MOOOO!"_ :rofl: