jk5000 2021-10-03 22:39
The link says that I need a password to access the game.
Foon → Ludum Dare Explorer → LD49 → UnstaLaser
By roelosaurus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 80 | 3.91 | 48 | |
| Fun | 171 | 3.63 | 48 | |
| Innovation | 74 | 3.95 | 48 | |
| Theme | 44 | 4.25 | 48 | |
| Graphics | 26 | 4.28 | 48 | |
| Audio | 103 | 3.66 | 47 | |
| Humor | 2 | |||
| Mood | 2 |
The link says that I need a password to access the game.
Try again, should be fine now. Thanks for playing!
Really cool game, and I loved the background music. Got momentarily confused when the game didn't progress after my first shot, but figured it out quick enough. Well done!
Loved it ! Simple but very effective The colors and style you chose for the sprites are really nice too ! Great job !
Very nice game love the pixel art style, and it feels so good when you hit a 4 in this haha well done!
This is a really clever game. Simple but fun. The visual style is amazing, great job!
Very cool, I liked the GUI layout. The concept was cool, and the fact that it didn't progress without a button press was good in my opinion, it allows time to think about your next move. it would be nice if you could specify that you need to press reset to advance the robots.
I <3 the art and colour choices.
@bougalu Yeah, I feel ya, should've add the "reset" in the tutorial. :(
This game has a lot more depth than you'd think.
Really professional polished high quality game submitted for compo! I love the visual style and the whole game is solid from start to finish, my main gripe is gameplay is a little simple and repetitive, perhaps more enemy designs or a secondary player ability could spice it up but otherwise the main loop is a little repetitive.
Overall good submission and again I'm impressed at the overall quality for a compo!
Really cool game! Simple but still fun. The sprites are great, the sound effects fit the game, and it fits the theme really well. I would love to see an update adding more features or enemies to the game!
Fun, simple game with very appealing graphics and presentation. The game is a little frustrating, but I imagine repeated plays to try to nab a high score could be entertaining and strategic. A nice take on the theme.
I love the idea, and i think the 2 power is the most useful XD
It feels reall cohesive and well put together! Loooove the art style and sounds! :D
Unstable shooting is really annoying but fortunately, it's by player's choice. Nonetheless, it is fun and it's good that player can choose unstable power.
Simple, polished, awesome. Nice work!
• I like how there is a high risk-high reward factor when you want to use more power.
• It felt fun and satisfying shooting down the enemies.
• I liked the artstyle and the spooky music.
• The game looks polished.
• The theme fits alright.
• At first i was a little confused, but i managed to understand the game more after a second try.
• I don't really know what turning on the filter does, i can kinda see that it's brighter but not very much.
Overall, this game is great. -WitekWitek
was nice killing the robots. Loved th style and the feeling.
hated the unstableness. :D
Pretty neat ! Lovely graphics. Good job to the team !
@bruyere-alice Thanks. Was a 1 man team though. 💪😊
Amazing graphics and music. The idea is interesting but it gets really luck based after a while.
it's really clean, congratulations. The project is simple to understand and the pixel art works well. The theme is well exploited.
I would have liked that we do not need the rest button, I find that we lose fluidity.
Congratulations :)
What a nicely polished compo entry! Enjoyed playing it but luck was not on my side. That moment when there's 7 targets in range of the power 4 blast and you miss every single one of them :laughing: 56 was my best run.
There's nothing I can suggest for improvements as this is entry is exceeding my expectations for a compo submission. Well done!
I give you all my five stars, loved the take one the theme, I was a bit frustrated at first but when i understood the potential of changing power and hope for the best i was so in. Fantastic game ! Graohics and sound are just perfect, just the essential nothing more, really easy to understand and to read.
Great graphics but the game is tooo frustrating :smiley:
Nice concept, very well implemented. Great job!
Really adorable game! I love the highly polished style, very pretty and retro!
Great job making this. I like when there's a tradeoff (choosing between power and accuracy). It requires some strategy, and a willingness to take risks.
I tested/reviewed the game in a youtube video: https://youtu.be/AZmpys4Jzow
Oh, really nice game! Good choice of colors, well developed concept!
Loved the aesthetic, really fun game, although the robots could go down automatically after i fire, but other than that great work!
Love the graphics! It's a very fitting aesthetic for the mood of the game! I feel like the randomness is a little bit too hard to plan around, but it's still super fun! I guess that's the point lol :P
Nice graphics, fun game! I included it in my Ludum Dare 49 compilation video series, if you’d like to take a look. :) https://youtu.be/QOqT7v58gqA
This game looks incredible, and I love the core idea.
On some very high level of abstraction this is almost the same balance of decisions as racing: you can choose to go faster/use more power, but it's gonna be more dangerous. But in case of racing you can build up skill to learn to control the power so you can go fast *and* be precise while doing it, and that's what lets you win. I guess that is the feeling I was missing here: some more control so you can feel that your victories aren't pure luck and your losses aren't just unfair.
Maybe after setting the power there could be some simple minigame-type interaction that would determine how successful the next shot is going to be. It would be a metaphor for aiming with an unstable weapon. For example:
Power 1: You just pick a square and shoot, done. Power 2-4: You pick a square and see highlighted area of possible hits. A UI appears for precise aiming: a bar with a narrow green zone and a mark going quickly left and right, and you have to stop it in the green zone — kind of like a "default fishing mini-game" to determine the success of your shot based on how close you get. The closer you get, the more enemies in the zone will get hit (min = 0, max = power level). At power 2 it's easy and you win almost every time, but at power 4 it's so quick that you almost rely completely on luck, but not quite, because whatever the outcome of the minigame, it's still on you!
That's just one idea of how to achieve the feeling I was missing, no doubt there could be numerous other solutions. And, well, it's just an idea, not saying the current completely random shooting is necessarily worse. Just thinking aloud :)
Also, would be nice to maybe have an option to play with the keyboard: WASD + Q/E for setting power + Space to shoot would feel pretty nice imo. Mouse interactions make it a bit slow for my taste.
Sorry for the huge comment, this just shows you how much I liked what you made :) Your entry is awesome.
Streamline, simple mechanic that was really satisfying. It almost felt like gambling - just wanted to try *one more time* on level 4 power haha. Awesome execution on graphics and sound. Great work!
Interesting! It makes us reason in a different way. It's a shame that instability interferes a bit with our thinking and we depend a lot on luck, but I think that's the goal.
I loved pixel art and music! That's what I liked the most. Remember old arcade games.
Congratulations on the game and the incredible ability to do something so good in so little time and alone!
@jk5000 @parker-nalch @nebiros @almog @icedjam @bougalu @shellofagirl @nyles @3mpty @the-vecter @dob @kutaryoushinkoku @xhadie @bloodbane @ogelgames @witekwitek @salaen @bruyere-alice @spawnie @kaiomoi @heremeus @namnam @wakobu @melektaus @bridgefromtv @meansquarederror @m1nus @edevjogos @nate954 @jupiter-hadley @13x666 @echo-gameworks @euler-moises Thanks a bunch for playing and reviewing my game! Really cool so many made time for that. 😊 If you have a little more time to spare: can you review the game of my friends? https://ldjam.com/events/ludum-dare/49/the-butterfly-defect They're trying to get over the 20 votes threshold. ❤️
Thanks for the game!
Oh, nice music! And the art style looks awesome. The game mechanic are well done too. I think the game would benefit from a bit bigger board. Also, I think laser (on higher than 1 power level) hit squares on the same distance that targeted or further away, but never closer. I do not know if that was intended behavior, or maybe I was really unlucky? I got 65 kills. Great compo game!
I will start my stream about 9pm Uk time. Hope to see you there. https://www.twitch.tv/thesoulselector