FoonLudum Dare ExplorerLD47 → Roll, Turn, Repeat

Roll, Turn, Repeat

By akromaly

View on ldjam.com

CategoryRankScoreCount
Overall4353.7623
Fun2973.7823
Innovation8033.3323
Theme7483.6623
Graphics6003.7823
Audio5983.4023
Mood5063.6623

Comments

mikdionio 2020-10-06 12:52

Really really great game! Nice implementation of mechanics and the theme!

easygoingdubber 2020-10-06 12:57

really nice music, mood and climate, i don't feel that i stucked in loop although the neons and lights of graphics just bought me as well, game to release on android i think high notes for you

withee-poositasai 2020-10-06 12:57

Game is so simple yet charming. Art style is lovely. Just a bug that make me stuck here:

Screenshot_2020-10-06_19-51-39.png

Overall, I'm enjoy playing this. Well done!

gnx 2020-10-06 12:58

Simple concept, very nice execution with the graphics and especially the audio. Very nicely done!

croxel-studios 2020-10-06 13:01

Great idea! Loved the visuals, the audio and the puzzles, everything is very polished. I wish it had more levels!

With more mechanics it could be a full game no doubt

wevel 2020-10-06 13:04

Cool game, some interesting puzzles. Graphics look really good, although maybe a tad bright.

stefan-b 2020-10-06 13:05

nice little game. good mechanics and pick up on the "loop" theme! Well done!

edalbung 2020-10-06 14:05

Very nice puzzle game which fits well the theme! I really liked the progressive difficulty and the apparition of new elements. Moreover, I found graphic style really cute and shiny! :)

joeshanahan 2020-10-06 15:53

Really like this game! Super pretty even with the simple art style, and clever puzzle mechanic too! I find it an interesting variation on traditional arrow based puzzles where the character moves when they land ON TOP OF the arrow, here they move when they touch the side of it. As such, each tile has three potential rows/columns it can send you across instead of one, and it makes it more difficult to simply trace back from the goal. More to think about for the player!

I found it really satisfying to set up a bunch of arrows before finally releasing the character from the loop, and watching it succeed. I also liked how you had a steady progression with clear onboarding, so that you never really had to explicitly explain the mechanics, you just allowed the player to find out for themselves how it worked, without needing to be handholdy.

The only improvements I can think of is that I'd like to be able to slow down or pause the game. At times it would be a bit overwhelming visually, and just being able to take a moment to think without anything moving would've been nice. Oh, and it could be improved by having EVEN MORE of course :wink:

Fantastic job!

flatkiwi 2020-10-08 02:38

Good stuff! Nicely designed puzzles, i just kinda wish there were more. My only real gripe is that the game gets very visually crowded, and can become hard to see with all the VFX. Great stuff tho

mikoziq 2020-10-13 21:02

Beautiful, simple design with easy yet clever puzzles to solve! Very smooth introduction to more difficult maps and nice twist on the second ball!

The gameplay is very satisfying and feels well polished. Music is subtle but keeps the mood going.

Would be very cool as mobile entry as well.

I've had smile as big as those small cute balls while playing. Job well done!

lelel 2020-10-13 21:45

Really fun and simple Game, really good job! Love the calming sound and the Idea behind. I had a blast playing it. Only thing, the ending came really fast, I was expecting much more levels and maby ealso some more complicated ones.

cosmicpickle 2020-10-13 22:53

I loved it. Beautiful game. I like how you took the time to add particles, post processing and all that. The level design is nicely done. The music is relaxing and pleasant to listen to. The theme is used very well. I was dissapointed when it was over, wished I had like 150 more levels preferably on my phone. Great entry!

negativice 2020-10-14 17:05

Nice, simple and short, I finished all the puzzles and enjoyed it!

There was a bit of a bug on one of the levels.. You can bypass it by pressing the button above the ball though. Screenshot 2020-10-14 200250.png