FoonLudum Dare ExplorerLD48 → Rogue Elevator

Rogue Elevator

By danga

View on ldjam.com

CategoryRankScoreCount
Overall1973.7621
Fun2513.6521
Innovation8072.4722
Theme6313.2621
Graphics2393.7722
Audio5932.7722
Humor5772.0219
Mood4933.1722

Comments

rhoff95 2021-04-26 04:13

Really cool game, and impressive for a jam. Only critique I had would be an in game-world indication of depth. The ui shows levels I think? but you might as well just have enemies coming to the same spot. The depth mechanic here seems to be only integrated into the interface, not gameplay. Well done. Dash is really fun

fixxel 2021-04-26 12:08

Neat shooter, I like elevator platform arena idea. At one point gun swapping and reload jammed, a glitch? I didn't notice ammo counter except what you have reloaded.

I think head sway could be less or not at all and FOV higher but maybe thats just me.

onnofal 2021-04-26 20:05

Looks appealing, reasonable amount of bloom added, very good feeling of movement and dashing - tilting the camera on strafe is a hit.

Unfortunately I am unable to fully appreciate the action, I am used to inverted vertical mouse axis and here I am lost and unable to fight robots properly.

eric-smith 2021-04-27 15:38

Pretty great little game. The mouse was a bit too sensitive so I had a hard time aiming. :clap:

redspine 2021-04-27 15:49

Really cool game, the sensitivity was very hard to manage. Would have been a bit better if I was able to recover some health, it felt really punitive, I didn’t reach the end x)

gilborn 2021-04-27 15:51

Nice to see a shooter with this theme! Cool different enemys with different weapons. Impressive content for a Ludum dare. Tried it severel times, but didn´t reach the end (nice dying effect with the camera turning slow motion and grey... Good job!

danga 2021-04-27 16:06

Thanks for the great feedback everyone!

@eric-smith @redspine If you pause with escape there should be a mouse sensitivity slider!

bernard-bumblebutt 2021-04-27 16:35

Fun shooter, great graphics and effects. I'd recommend having faster transition times and reduce the tilt when moving left and right. Otherwise, fun stuff!

quetzakol 2021-04-27 17:06

I don't really like FPS, but I recognize that it's really good job for a 48h game. I kept dying too quickly to really see what's after the first level, but what I've seen looks pretty cool! It took me several minutes to realize I was on a platform going down, I wish it was more obvious and more part of the gameplay.

Good job

elemental-zeal-game-studios 2021-04-27 17:43

Really enjoyable entry, with great graphics.

At first I had issues with the mouse sensitivity being too high, so I really appreciated you adding in the mouse sensitivity slider.

I found the tilting during strafing to be uncomfortable. I'm unsure if it was too much, or if it was something else like the way or speed it moved into and out of the tilt.

Overall great job :thumbsup:

jcmonkey 2021-04-28 23:20

this was a fun enjoyable game.

mikoziq 2021-05-01 11:28

Almost got to the bottom after few tries!

Pros:

- Appealing graphics - Auto-rifle has 'oompf' kind-of feeling - Variety of enemies - Random spawns - Strafing and controls

Cons:

- Complete lack of indication with sounds or anything else where next wave is spawning. You could take an inspiration from DOOM series, where not only you have a clear sound on where enemy is spawning, but also the visual "entering the arena" effect. That killed my run few times, because I was not aware that 2 suicide enemies spawned behind me and just exploded randomly... - Once you got auto-rifle, all other guns become obsolete. - Rocket launcher (I think?) projectile is too slow. - Auto-reload feature is a must in that kind of games. Player don't want to think whether his next gun has any ammo in it while doing andrenaline-based shooting at multiple targets - Better indication about entering lower levels would be cool. Changing color of tiles or even background would suffice, telling the player that real shit is happening.

Don't get discouraged by the cons. For 48hr it's a decent job! Good work!

loparpanda 2021-05-03 01:12

This is a neat idea! I liked the overall feel of the controls and the shooting. I did feel that the difficulty curve was a little steep, although I'm also not very good at shooters so that's a factor :rofl: It performed pretty well in HTML5 for me. I did fall through the world once, which I suppose is a quick way to get to the bottom :) Nice job!

daggett 2021-05-05 16:26

Great job, had quite some fun shooting stuff. And it looks nice too! Biggest downside for me was that there is no indication on where and when enemies spawn so i regularly walked backwards into a shotgun guy while evading another target. And while the game explains the theme of going down, i was missing more feedback from the elevator that it is actually moving downwards.

jgur 2021-05-05 19:21

This is great little game, had me on the edge of my seat the whole time! I really enjoyed the fast pace of it all and the different enemies to encounter, and various weapons were an awesome touch. I do feel the reloading could be improved, maybe making an indicator so the player knows, whether that be a sound or a visual display, or even auto reloading. The graphics look really great and consistent and I think this is a really good product for only 48 hours. If this had a little more content and maybe a little more user friendliness I would totally throw down a few bucks to play it. Good Work!

liero116 2021-05-09 07:04

Ok this was great. Aiming felt pretty nice and the weapons also felt pretty good.

Audio was a big problem for me though. At the very least it would be nice to have the enemies emit some sort of sound so players could locate them based on sound alone. Even a simple drone would be nice. As it is, the only way to locate them is if they are firing (at which point it might be too late). The large blue enemies are big issues for this since they dont fire anything and just deal damage if you are too close.

This is kind of minor, but the guns don't auto reload when you run out of ammo. I found this a little annoying, but not a big deal. I kind of wonder if infinite ammo would break the game, but I don't know for sure either way.

Best FPS I've played all Jam though. Well done!