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Daggett

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202148Deeper and deeper👥Beyond the Chromatic Arcjam8483.553.653.582.782.982.82
201945Start with nothing👥Ships, Sharks and Shantiesjam3023.693.603.834.003.993.303.61
201944Your life is currency👥Mr. Moneybag's Great Adventurejam2193.773.833.214.043.613.40

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Daggett

Daggett leaves an average of 7.5 feedback comments each event.

LD48 — Deeper and deeper (6)

Deep Magic by Michael Peoples 2021-05-08T13:11:55Z ♥ 0

Great game! Gave me quite some Shandalar vibe, which is good! You also added enough content to make me play quite a while. Combat works fine (although too easy), i was just missing some synergies (e.g. to make a blue 1dmg spell worthwile to keep because it's blue), otherwise upgrading is kinda straightforward.

Penguin Trouble by Elllelel 2021-05-08T11:40:22Z ♥ 0

Great Work, loved the amount of models and how their details added to the mood. I also liked the visual camerawork with it's layering. Unfortunately the same camera-perspective made it really hard for me to judge what and when i will collide with. And i think the player is bigger than it needs to be, especially when even the walls can kill you.

Rogue Elevator by Danga 2021-05-05T16:26:46Z ♥ 0

Great job, had quite some fun shooting stuff. And it looks nice too! Biggest downside for me was that there is no indication on where and when enemies spawn so i regularly walked backwards into a shotgun guy while evading another target. And while the game explains the theme of going down, i was missing more feedback from the elevator that it is actually moving downwards.

Jupiter Diving by juju 2021-05-05T16:09:03Z ♥ 1

Solid game with a nice and focused presentation. The best thing to improve would probably be to give your enemies some signaling. This way the player would be able to predict where and when bullets will be spawned which in turn let's him react instead of just hoping for some good luck. :-)

Secrets of the Deep by mitch_heisenberg 2021-05-04T23:21:05Z ♥ 0

I really like the distinct artstyle/visuals. And though the gameplay is not exactly my cup of tea, i still tried several times to find all ruins. So good work overall!

Sunk Cost by bradur 2021-04-26T21:47:31Z ♥ 2

Great game, everything is well executed.

LD44 — Your life is currency (9)

Heart of the Grove by johnnydalvi 2019-05-02T22:22:25Z ♥ 0

I really love the overall concept and art-style. I'm only missing some deeper gameplay mechanics to keep me playing for more than a round or two.

Dr. Ectomy by BoxedMeatRevolution 2019-05-02T01:14:15Z ♥ 1

Great puzzle game with impressive amount of challenging levels. Only thing i missed was some sort of connection to currency to fit the theme better.

Bread by Quackqack 2019-05-01T14:33:25Z ♥ 1

Nice game! I liked the paparazzi messages, but the game stuttered every time such a message was spawned, which gets unplayable after some time.

utsvulten by ditto 2019-04-30T14:28:03Z ♥ 0

This was a weird experience. I love it when a game works very different than others and is able to surprise you. Everything fits well together, i especially loved the animations and the anticipation-"voices" when you pick up something edible.

Biomass by Jobus 2019-04-30T12:14:40Z ♥ 1

Great work, i played it for quite some time. With some more work towards replayability i can easily see me playing this for hours.

Mine Corp. by Hadik 2019-04-30T10:36:10Z ♥ 1

Looks very polished, love the art style and concept. Some sound effects could use a little bit more love to keep up with the rest.

BETRAYDED by karreg 2019-04-30T00:00:22Z ♥ 5

Wow, i'm really impressed. Everything's very well executed, i especially loved the feedback when you charge your jump.

Mass Attack! by Sciman101 2019-04-29T23:51:39Z ♥ 1

Slime for the slime-sheriff! Interesting color-switching mechanics, i had quite some fun.

Red Rock by Spooky 2019-04-29T23:34:44Z ♥ 1

Impressive visual quality and solid gameplay! Only downside was that collisions do seem a bit random, but that may be a learning thing.