Mine Corp. by Hadik 2019-04-30T10:36:10Z
Looks very polished, love the art style and concept. Some sound effects could use a little bit more love to keep up with the rest.
Foon → Ludum Dare Explorer → Users → Daggett
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Beyond the Chromatic Arc | jam | 848 | 3.55 | 3.65 | 3.57 | 2.77 | 2.97 | 2.81 | |
| 2019 | 45 | Start with nothing | 👥 | Ships, Sharks and Shanties | jam | 302 | 3.69 | 3.59 | 3.82 | 4.00 | 3.99 | 3.30 | 3.60 |
| 2019 | 44 | Your life is currency | 👥 | Mr. Moneybag's Great Adventure | jam | 219 | 3.76 | 3.83 | 3.20 | 4.04 | 3.60 | 3.40 |
Looks very polished, love the art style and concept. Some sound effects could use a little bit more love to keep up with the rest.
Great puzzle game with impressive amount of challenging levels. Only thing i missed was some sort of connection to currency to fit the theme better.
I really love the overall concept and art-style. I'm only missing some deeper gameplay mechanics to keep me playing for more than a round or two.
Slime for the slime-sheriff! Interesting color-switching mechanics, i had quite some fun.
@jharler After some time boxes containing harpoon upgrades for range and speed will spawn.
Solid game with a nice and focused presentation. The best thing to improve would probably be to give your enemies some signaling. This way the player would be able to predict where and when bullets will be spawned which in turn let's him react instead of just hoping for some good luck. :-)
Great job, had quite some fun shooting stuff. And it looks nice too! Biggest downside for me was that there is no indication on where and when enemies spawn so i regularly walked backwards into a shotgun guy while evading another target. And while the game explains the theme of going down, i was missing more feedback from the elevator that it is actually moving downwards.
@collin-visser Try upgrading your number of launches with your earned chroma to be able to land and take off multiple times in a run.
@viperux Wow, that's impressive. Thanks for the effort you put into testing our game and even making a video out of it. :thumbsup:
@newrybenson The upgrade bonus just increases all future chroma gain to compensate a bit for the exponential cost of the upgrades.
Great game! Gave me quite some Shandalar vibe, which is good! You also added enough content to make me play quite a while. Combat works fine (although too easy), i was just missing some synergies (e.g. to make a blue 1dmg spell worthwile to keep because it's blue), otherwise upgrading is kinda straightforward.
I really like the distinct artstyle/visuals. And though the gameplay is not exactly my cup of tea, i still tried several times to find all ruins. So good work overall!
Great Work, loved the amount of models and how their details added to the mood. I also liked the visual camerawork with it's layering. Unfortunately the same camera-perspective made it really hard for me to judge what and when i will collide with. And i think the player is bigger than it needs to be, especially when even the walls can kill you.