FoonLudum Dare ExplorerLD58 → Ghouls & Grimoires

Ghouls & Grimoires

By liam

View on ldjam.com

CategoryRankScoreCount
Overall3383.5924
Fun2283.6124
Innovation5223.0424
Theme1854.0024
Graphics5943.1124
Audio1
Mood6633.0223

Comments

zeq 2025-10-07 06:13

Great job! It is very thematic, I felt like a real collector. Slightly wished I could attack on my own but I get it. The upgrades were entertaining and the different graphics for the bits you collect were distinctive.

It would add so much if there was more sound effects. Imagine whirlwinds for tornado blasts, massive rock smashes, flames searing the face of the earth. Monsters dying in awe of your wizardry.

Overall very nice.

poboy 2025-10-07 06:15

Cool game, would play a version with all the upgrades fixed! The mana system is interesting and I like the optimizations around which mana to pick up

woona 2025-10-07 06:33

I liked how many different upgrades there are. Running around and vacuuming things and watching numbers go up is fun. Overall, it's an enjoyable game, I cleared the last 9 wave and got all the upgrades.

It's easy to understand the basics, but if you asked me what every upgrade that I bought does, I wouldn't be able to tell. 😁 Maybe some descriptions and clarifications would help, there is a lot of empty space in the UI to add them.

Also, a bit more enemy variety would improve the game, I think. Or maybe a day/night cycle with some waves during daytime and some waves during nighttime.

dianavi 2025-10-08 10:28

it's a cool game, maybe you need more VFX, but well done ^^

imos 2025-10-08 10:43

It's interesting! It feels great to collect those small items and upgrade the tower. But I wonder why that circle moves so slowly.

umc049 2025-10-08 10:51

Snipaste_2025-10-08_18-42-34.pngI successfully completed the game. The core gameplay is still pretty good: you defeat waves of enemies and collect the fragments they drop for upgrades. However, some of the numerical elements are a bit off. The stone blocks move way too slowly, and you can barely hit enemies until they reach the base of the tower. Most of the upgrade options on the second page are practically useless. The collection box doesn't really need upgrades for range or movement speed, and the filter upgrades below it are also of little use—sometimes they even feel like a negative feedback. Except for the late game, when a certain type of elemental weapon is maxed out, there is rarely any need to upgrade the filter.

I’m playing the web version, and aside from the start game button on the main screen and the sound when successfully collecting crystals, there’s no other music or sound effects. ...

liam 2025-10-08 13:18

Huge thank you to everyone taking the time to play and rate, extra thanks to the comments! I will make sure to play all your games if they have a web version :grin:

diralf 2025-10-10 18:03

Fun experience and great art. It was a bit tough to defend the tower at first, but with upgrades it became satisfying to gather resources and mow down enemies. In the upgrade menu, it was hard to quickly tell which resources were required. Maybe some color-coding or icons would really help visually. Great game!

graebor 2025-10-13 21:35

Neat concept! At first I thought I was controlling where the attacks go with the cursor, but it makes more sense with the theme that you're just collecting everything. The UI for the upgrades was a little overwhelming but everything was easy enough to figure out just by playing the game.

freeworld 2025-10-13 21:57

Very nice, I enjoyed that a lot! The simple and easy to understand premise combined with upgrade options and interesting busywork really make a great incremental-esque game!

liam 2025-10-14 16:55

@diralf @graebor 100% agree, the UI for the upgrades would have next on my todo list. Thanks for playing!

liam 2025-10-14 16:56

@freeworld I was definitely going for a little incremental style game inspired by tower defence / picking up coins in Vampire Survivors so glad you think so, ta!

mrv 2025-10-14 17:21

it's addictive)

jim-jagers 2025-10-23 23:54

Incredibly interesting game I would love to see this expanded upon in a post-jam version