Foon → Ludum Dare Explorer → Users → UMC049
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | The Internet Collector | jam | 175 | 3.82 | 3.48 | 4.01 | 3.54 | 3.86 | 3.66 | 3.76 | 3.87 |
UMC049 leaves an average of 31.0 feedback comments each event.
LD58 — Collector (31)
Floralchemists by Sarah 2025-10-23T05:36:36Z ♥ 1
A very cool and cute game! Brewing potions to sell and then buying and unlocking more materials—this gameplay loop is quite complete. However, the game's economic system is relatively friendly, and it's easy to end up with more money than you know what to do with. I think it might be a good idea if MP could be purchased with money, or if some magical collectibles and magical pets could be added for decoration.
Mod agent by Ty Victorson 2025-10-23T05:22:18Z ♥ 1
The concept of the game is good, but the gameplay details and overall polish are still lacking. The current game has quite a few issues, such as the complete absence of sound effects feedback, being almost invincible when crouching, and the firearm customization interface having icons that look the same and lacking a full preview, which sometimes makes it almost impossible to know what attachments you have.
Fruit Flyer by Retrific 2025-10-20T19:06:39Z ♥ 0
Controlling drones to collect fruits and sell them for profit, and using the money to upgrade drones to collect higher-value fruits is a pretty nice concept. The drone controls in the game are a bit difficult to get used to; sometimes even a slight press can make the whole drone flip forward or backward or crash around. However, it is relatively manageable when driving at low speeds.
But I personally feel that the in-game economic system is not very friendly to players. Early on, fruit prices are generally too low, and when collecting fruit, even if my claw is already above the basket, there is still a high chance of damaging the fruit, further reducing the value of fruit that is already not very valuable. Drone repair costs are too high, and just a light collision can reduce durability by 20 points or more. Similarly, when spending money to upgrade, you often encounter upgrades that are of little use, and each time the upgrade is applied, the cost for the next upgrade increases. When wind appears above the trees, the driving difficulty increases further. Playing under these high-risk conditions really feels tough, especially since the rewards are relatively low.
In the end, it’s still a good game. But it would be much better if the repair costs and death penalties were slightly reduced (the death penalty is a full $100! When I die once, I almost have to restart the game immediately).
Derailed by rynti 2025-10-14T05:53:44Z ♥ 2
The gameplay and music sound effects remind me of early games and the early GTA series, but it's only about robbing tramcars. The feeling of going on a rampage after robbing a tram is quite exhilarating. (There’s also a small chance of triggering William’s scream sound effect when hitting pedestrians, which is quite amusing.)
Additionally, I seem to have found an issue in the game: when the player is in pedestrian mode and walks near buildings, the movement speed seems to decrease. I'm not sure if this issue occurs when driving a tram.
Counterfeit by Reglisse 2025-10-14T05:33:48Z ♥ 4
The concept of identifying whether collectibles are real or fake is quite interesting. You can distinguish them by using document information and observing the items (which was a bit challenging for me at first since my English isn’t very good). However, personally, I’m not very interested in this type of game, and successfully identifying items only adds points. Nevertheless, most of the collectibles in the game are well-modeled. Here's a small advice: If a real collectible is successfully identified, not only do you earn points, but the collectible is also placed on a display case or shelf that the player can see,it might serve as an even better reward feedback design.
Wasteland Workshop by Ulziton 2025-10-14T05:11:59Z ♥ 0
It's a fairly decent game, where you repair items and get other items from customers, sort of like a barter system. The process of repairing items in the gameplay is somewhat rough; it mostly involves putting dropped buttons back in place, then polishing and washing them. The sound effects for different items are all the same. For example, when repairing buttons on clothes, the sound effect is the same metallic clink as for other items, which feels a bit off (or maybe it's supposed to be like John Wick's bulletproof suit).
Additionally, the delivery judgment box at the end seems to be a bit small. Sometimes you can't complete the delivery even if trying from the left or right of the table. Although the repair time limit isn’t short, it feels unpleasant to waste time like this.
Drone Collector by kkritikov 2025-10-12T09:38:03Z ♥ 2
It feels pretty good to play, but the insufficient UI prompts and other issues make the game rather difficult. The drone upgrade prompts are too subtle, especially for the first two types. Additionally, there is a lack of explanation about the drones, making it unclear what some drones are used for after purchase and how they attack, which is confusing when starting the game. Regarding difficulty, enemy spawning seems strange, as enemies often appear right in front of me and immediately deal damage, and if this happens repeatedly, I can hardly survive. Moreover, the player's hitbox is much larger than it appears, causing many attacks that seem avoidable to still hit me. If these issues were fixed, I think playing the game would be much more enjoyable.
Voltaic Harvest by dxk2294 2025-10-12T08:52:08Z ♥ 4
Apart from the driving feel being a bit unfamiliar at first (I feel the vehicle's turning speed is a bit slow.), everything else feels pretty good and fun to play. I really like the pixel graphics and CRT effects.
Enter the Cardgeon by Placeholders 2025-10-12T07:59:57Z ♥ 2
A game that is nearly flawless in every aspect! The excellent controls and strategic choices make it very comfortable to play without feeling bored, and the difficulty is not too high to make me feel helpless. The art style is delicate and well-crafted, with a hint of cuteness, and the music is just as good.
The few other things I can say are that I hope to play a full game further developed based on this gamejam project.
Aside from that, I encountered an issue while playing the game: when I stand at the top of the map and shoot, no matter which direction I shoot, the bullets are blocked by an invisible wall.
Depth Scan by CptDrusha 2025-10-11T07:48:26Z ♥ 5
The gameplay is quite challenging and very exciting. The mechanic of scanning unknown spaces is reminiscent of 'The Voidness.' The in-game white noise and danger alert sounds further enhance the sense of horror coming from the unknown. Additionally, the different color prompts and sound cues obtained through scanning effectively guide me to the locations of collectible items, making it difficult to get lost or wander aimlessly. However, a small portion of the scanned walls are irregular, misleading me into thinking there are narrow paths (although this also does contribute to the horror atmosphere, especially in one area that contains four hazardous zones—similar to tentacle enemies—and a moving enemy approaching me).
Snake Cube by Le Don 2025-10-11T05:12:43Z ♥ 1
A very classic snake game, but it is played on a 3D cube rather than a single plane. Sometimes the position of the sphere is not very clear, making it difficult to determine which face of the cube it is on in time. Perhaps assigning different colors to each face of the cube could help alleviate this problem.
Vivisepulture by Leo Du 2025-10-11T04:57:55Z ♥ 5
The amount of content in the game is a bit lacking. After a simple exploration, I found that only the locations indicated by arrows had a human body to interact with, which would then trigger a dialogue. That said, the art style in the game is extremely impressive (very appealing to me), and the level of detail in the art assets is quite high. As for music and sound effects, it would be better if a bit of ambient white noise could be added during level exploration. Overall, it would be great if more effort could be put into the content of the levels, such as at least adding another exploration target. Also, when triggering a dialogue, clicking on the dialogue box will immediately skip the conversation rather than displaying the current dialogue fully, which I think needs improvement.
LOSS by anima_animus049 2025-10-10T18:15:42Z ♥ 1
玩完了看的出来制作组的能力和经验都相当稚嫩,应该是刚学用rpgmaker没多久,游戏各个方面都很粗糙,引导差、部分场景美术风格不统一(应该是用的rpgmaker自带素材)剧情开局有点唐突莫名的疑似文艺哲学风格文案(初见真的很降好感),音乐音效缺少,有的音效质量也比较差,作品流程是跑通了但各方面细节都需要大量打磨甚至推倒重做。建议后边先继续熟悉好引擎基本功能
BulkUp by naru 2025-10-10T17:41:28Z ♥ 2
A very interesting GameJam game! You collect (eat) everything on the map that can be eaten (including humans, which sounds like Hannibal). The gameplay isn’t complicated and is quite satisfying.
The art style is also nice, and the cutscenes contain many internet memes, which is very fun. The alien beauty at the final ending is also well drawn.
The music during gameplay is very powerful and matches the fast-paced gameplay, humorous story, and art style perfectly.
One of the few shortcomings of this GameJam entry may be that it could be difficult to further develop it into a further full game with the current gameplay. But I think it’s enough for everyone participating in the Game Jam to enjoy playing this game and for the author to enjoy creating it.
The Raven Job by MeowMeowLitClub 2025-10-10T16:35:39Z ♥ 1
感觉玩的有点懵,各种意义上的……操作上有时候在人旁边显示能偷有时候又不能,有时候显示能偷但按了偷东西也还是偷不到,可能是判定框有点怪?另外不知道是怎样才算过关(也可能是写了但我没太仔细读错过了),我已经偷完了场上所有人的东西但倒计时仍然没结束,另外游戏内查看背包也能看到物品描述带有些不知道是什么意思的数字。除玩法外,美术画风还是不错的,音乐也还行虽然曲子旋律律动比较单调一直单曲重复播放可能连续玩两三次就容易觉得会有点点烦噪。音乐音效上似乎有个bug,倒计时结束后返回至主界面时游戏中钟表滴答声仍然不会停止
As Before by Libra_Nix 2025-10-10T16:15:47Z ♥ 1
Because my English is not very good, some prompts for interactive items might not have guided me well in making good use of the available props, which resulted in a relatively longer playtime for me. The gameplay might be a fairly common scene-clicking puzzle, and the plot and music are filled with a depressing and sad atmosphere. Personally, I feel that the aspect where the family photos in the game become clearer as the player gradually collects all the items is a very good idea, like a patient with amnesia slowly recovering lost memories from past possessions.
I am so SLAY by quensol 2025-10-09T17:56:12Z ♥ 0
The concept of the game is quite novel. To appease the person you like, you need to collect others and complete sacrifices. It's strange, but it really fits the theme of this game jam. Some of the interesting dialogues in the game are also quite humorous (although, due to my average English, I can't understand the story in more detail).
However, there are still many issues with the gameplay experience. The NPC hitboxes are quite weird; often I’ve already targeted them, but their affection doesn’t increase. Instead, I have to target areas below their legs (which is even stranger?). Additionally, the sound effects when successfully collecting these NPCs are also rather odd.
Since the game is played on the web, I couldn’t see the character illustrations clearly during the dialogues. Judging only by the main playable parts, the character designs are relatively simple (reminds me a bit of games like "Lakeview Cabin").
Collect or DIcE by Flinge 2025-10-09T17:39:05Z ♥ 3
In terms of gameplay, it resembles a common turn-based roguelike combat, but based on the current performance, there is still a lot of room for development. The current challenge is relatively low, and the rewards given at the end of battles are of limited use.
The game's art style is quite stunning; it's hard to imagine that this was created by just two developers within 72 hours. Combined with the atmospheric music and sound effects, it strongly highlights a creepy and indescribable ambiance.
Regarding the UI, at the beginning of the game when dialogues and tutorials are displayed, it seems that the text layers are placed beneath some art assets, causing parts of the text to be obscured by images (although this does not affect comprehension, it still impacts the visual experience). It seems that some improvement is needed here.I am very much looking forward to this project continuing to develop after LD58 ends.
GhostWish by NNO1 2025-10-09T17:14:09Z ♥ 0
玩法上算是比较平常的3d平台跳跃,但鼠标默认反转y轴有点加大难度了()另外跳跃手感上也比较僵硬。主角画风和抽帧3d动画也确实蛮可爱的,很喜欢。音乐音效有点塑料()另外在平台跳跃那个场景里是不是忘记给音乐设置循环播放了,我这边好像只播了一次就停了。
QIZI: Flag Collector by YurisCat 2025-10-09T11:26:41Z ♥ 1
我玩的是web版的,刚刚发现还有这个问题Snipaste_2025-10-09_19-11-39.png好像是显示不太完全。玩下来感觉游戏底子不错,相当有策略性,如果继续更新改进下去再加上点别的系统会是个不错的肉鸽游戏,目前就我玩的这个版本而言,远程单位未免有点过于强力了,经常很容易凑出速杀敌方旗手的队伍,近战单位明显弱势,经常处于我打不到别人、别人不仅打的到我还可能直接能秒了我的尴尬情况(远程敌人强势在敌人强度上也有相同问题)或许可以分波次放出敌人和放置己方棋子应该能是一个比较适合的改动,非常期待后续玩法更新! 美术上个人感觉已经相当成熟了,非常的好。音乐音效上个人感觉目前游戏的这个音乐可能不太适合,另外玩的web版也有音乐只播放了一次就停了的问题存在。 还有个较大的问题可能存在,个人感觉可能游戏里的要素与这次gamejam主题相关度不是很高……
Predincament by Threeli 2025-10-09T10:56:52Z ♥ 3
The gameplay is very simple: collect the insects in the illustrated guide and have conversations with other creatures (although whether chatting counts as actual conversation is debatable?). The art style feels nice, light, and cute. Although there isn’t much music or sound effects, what’s there fits the needs of the game perfectly.
Also, I have a question: are the passengers and insects in the game generated randomly? It seems I encounter some NPCs with repeated dialogues and duplicate insects. After going through the entire train, there are still two insects I haven’t collected in my guide, and even after repeating the journey twice, I still couldn’t find these two insects.
Crown Crow by ThDudk 2025-10-09T10:43:23Z ♥ 3
The concept of dodging bullets and enemies while collecting loot is indeed very good. However, the relatively slow horizontal movement speed and faster vertical movement speed at the start of the game, combined with somewhat unsuitable sound effects, make the controls feel a bit awkward initially. But once the corresponding upgrades are obtained, the controls suddenly become very satisfying, especially when facing numerous tracking enemies and fast projectiles, snatching the crown from the boss, and returning – this feeling is quite thrilling. In terms of art, I feel that the numerical displays in the UI need improvement. Sometimes the numbers are all jumbled together, making it a bit difficult to tell how much money is left to spend or how much more is needed to upgrade items.
Summerfall by anstabo 2025-10-08T14:00:35Z ♥ 1
It feels really good; picking up stones is very relaxing, and collecting stones can make me run so fast that I end up clipping through the terrain, just like The Flash. However, while playing, I repeatedly harvested tools I already had, and even after collecting for a long time, I was still missing the last stone. In the end, the game inexplicably crashed.
The Black Stone by Endejck 2025-10-08T11:53:01Z ♥ 0
Snipaste_2025-10-08_19-51-02.pngI don't know what happened, I just fell out. There also seemed to be a text box in front, but it always displayed 'no translation yet'.
Gibberwave by yiwai 2025-10-08T11:39:29Z ♥ 1
脑子好像逐渐同步了奇怪的话但又好像没对上()玩下来感觉每次净化一个区域所需要的时间有点太长了,导致后续体验有点枯燥。美术风格相当不错,短时间内画三个背景和多个人物以及其他素材太强了。
Ghouls & Grimoires by Liam 2025-10-08T10:51:21Z ♥ 1
Snipaste_2025-10-08_18-42-34.pngI successfully completed the game. The core gameplay is still pretty good: you defeat waves of enemies and collect the fragments they drop for upgrades. However, some of the numerical elements are a bit off. The stone blocks move way too slowly, and you can barely hit enemies until they reach the base of the tower. Most of the upgrade options on the second page are practically useless. The collection box doesn't really need upgrades for range or movement speed, and the filter upgrades below it are also of little use—sometimes they even feel like a negative feedback. Except for the late game, when a certain type of elemental weapon is maxed out, there is rarely any need to upgrade the filter.
I’m playing the web version, and aside from the start game button on the main screen and the sound when successfully collecting crystals, there’s no other music or sound effects. ...
Holy Eggs by IakovBoy 2025-10-08T10:14:55Z ♥ 1
The movement feels a bit strange, with noticeable stuttering when starting and stopping movement, and a similar feeling during jumping. The gun sway while moving feels a bit too exaggerated, and the gun does not return to its original position when stopping, causing the aiming reticle to not align with the actual bullet impact position.
The Reload by Artalasky 2025-10-08T09:53:07Z ♥ 1
At first, I didn't really understand the game's mechanics, so it was a bit difficult to play, but after getting familiar with them, it started to become easier. The full process of reloading bullets is truly creative (loading the powder, filling, chambering). The art style is quite good overall, except for the enemy designs (the enemies are too monotonous, mostly just cubes, although distinguishing bullet types through color is actually a clever design). In terms of sound effects, there is a lack of sounds for hitting enemies (or causing effective damage), which can be confusing when you don't understand the mechanics (you might wonder, 'Did I really hit the enemy?'). Personally, I think the game has significant development potential; if development continues, it could expand in multiple directions, such as enhancing resource management, introducing more special enemies, and adding more items.
Room of Eko: serial evaluation records of □□□□ by Xlores Liang 2025-10-08T09:13:06Z ♥ 0
I don't quite understand this game. After collecting a lot of scenes, there are basically no more prompts to acquire new scenes. I'm not sure if this is related to a few options with a lot of unknown symbols. I feel that if development continues, it could have considerable potential. The game's style kind of reminds me of games like "milk outside a bag of milk..." I really like the art style in the game. Also, I want to ask: in both the web version of the game and the exe file downloaded from itch, there is no sound when opened. However, in another file on itch, I saw there are sound resources. Is the lack of sound due to a bug, was it not set up properly during production, or are they just some less obvious special sounds?
Goblin Lord's Dream by Ira Baciu 2025-10-08T08:29:18Z ♥ 2
It's really impressive to have created three different mini-games within a short period of time, although all the levels except for the third one are relatively simple. I want to ask whether the rotating bullet in the third level not causing death upon contact is part of the level design or a bug? At first, I tried to dodge it, but later I realized that even if I touched this type of bullet, I wouldn't die. Additionally, I have some suggestions regarding the sound design in the third level. It would be better if the death sound effect is triggered when getting hit. Currently, in the game, it seems to play during the death animation. Sometimes, in extreme situations, when I get hit by a laser or triangular bullet, I might think I dodged it, but actually I didn't. This difference in the timing of the sound effect playback can slightly affect the experience (just my personal opinion).
Slay 'n' Squeeze by Senso 2025-10-08T08:08:37Z ♥ 1
A very fun game. The feeling of gathering a wave of slimes and then annihilating them in one hit is extremely satisfying. Personally, I think there are a few minor drawbacks. Even after upgrading the slime generation speed to the maximum level, it still feels a bit slow (compared to how fast I can eliminate slimes). Additionally, the sound design is very good, enhancing the feedback when I defeat slimes and promptly reminding me when I should collect the slime.