Controlling drones to collect fruits and sell them for profit, and using the money to upgrade drones to collect higher-value fruits is a pretty nice concept. The drone controls in the game are a bit difficult to get used to; sometimes even a slight press can make the whole drone flip forward or backward or crash around. However, it is relatively manageable when driving at low speeds.
But I personally feel that the in-game economic system is not very friendly to players. Early on, fruit prices are generally too low, and when collecting fruit, even if my claw is already above the basket, there is still a high chance of damaging the fruit, further reducing the value of fruit that is already not very valuable. Drone repair costs are too high, and just a light collision can reduce durability by 20 points or more. Similarly, when spending money to upgrade, you often encounter upgrades that are of little use, and each time the upgrade is applied, the cost for the next upgrade increases. When wind appears above the trees, the driving difficulty increases further. Playing under these high-risk conditions really feels tough, especially since the rewards are relatively low.
In the end, it’s still a good game. But it would be much better if the repair costs and death penalties were slightly reduced (the death penalty is a full $100! When I die once, I almost have to restart the game immediately).