Light of the World by Limyc 2014-08-26T00:04:00
@MerlijnVH That's actually a great idea. I should have zoomed the camera out a bit and increased the player size as your own light grew.
Foon → Ludum Dare Explorer → Users → Limyc
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Light of the World | compo | 781 | 2.98 | 2.69 | 3.26 | 3.02 | 3.15 | 1.71 | 2.00 | 3.40 | 100 |
@MerlijnVH That's actually a great idea. I should have zoomed the camera out a bit and increased the player size as your own light grew.
@Endurion Totally agree on all accounts. I learned that skyboxes don't work well with orthographic cameras.
@LostTrainDude Considering the feedback I've gotten, I'm definitely considering taking the time to build this game properly.
@Literal_Games Yeah, you pretty much just run into the sun by accident. Not ideal.
Thanks to you and everyone else for the comments.
@gnuwind I'm not sure what you mean by an "auto" mode. Could you elaborate?
This is fantastic. Absolutely love it!
I think I understand what you were going for and what issues you encountered. I'd be happy to give a bit of insight if you want to revisit your game mechanic later. Twitter: @Limyc_