FoonLudum Dare ExplorerLD50 → Sauce of Life

Sauce of Life

By XXXI_, haoyun-zhang, loganw, Simon Chen and JiaqiShu

View on ldjam.com

CategoryRankScoreCount
Overall9533.3222
Fun8623.2222
Innovation8273.1722
Theme6913.6522
Graphics10203.2022
Audio6893.1522
Humor3373.6022
Mood9133.2722

Comments

100th-coin 2022-04-05 04:22

Ha! I love how you sacrifice your hair to stay afloat a little longer. The visual change with losing all your hair is hilarious. Great job!

landosystems 2022-04-06 07:00

Really great game! It took a playthrough before the mechanic clicked, having the 'story' text play automatically at least once could be a good adjustment. The art was well done and tie everything together thematically. The gameplay mechanics were engaging and allowed for a bit of strategy. It fit the jam theme very well and even snuck in some psychological analysis. Nice work!

lushboy-studios 2022-04-08 03:21

I loved the hair losing mechanic and the general chaotic vibe of the experience, haha. Visually it took some time to understand what was going on, though maybe that is also part of the point ;) Nice entry!

dandala88 2022-04-08 04:36

Quirky and a great commentary on, not just game dev, but working in general. I love how the different symbols were used for the different aspects of the modern human. Work, get money, eat, fall in love, break up, atta-boy's. I feel like you could have given the guy a little bit more hair though don't you think? :wink: Thanks for the entry. Very cool!

greenpig 2022-04-16 22:41

I had a mild depression playing this game, knowing its a possible outcome of our lifes, but beside that it was fun. Good job!

4ahizon 2022-04-16 22:45

It a simple game mechanics that is comical chaotic.

guzzungo 2022-04-16 23:47

I don't know why but i find this game depressive. I like it

haoyun-zhang 2022-04-18 05:34

@100th-coin Thank you so mcuh!! I like this idea too.

lighty-the-light 2022-04-18 06:41

Nice little game! Getting confused at beginning but after I got the hang of it, it became quite fun.

Getting hard after received too much pressure, since it's much easier to receive pressure and have less time to find the corresponding conter.

Well done!

zitao-ye 2022-04-18 11:04

really cool metaphor of the life pressure and balance with the take and espace the pressure,the losing hair mechanics is a bit useless, I can't really get it,and either the failure condition,

haoyun-zhang 2022-04-18 16:39

@zitao-ye really useful comment,I find it's hard to use hair mechanics when you are too busy dealing with all those icons from sky.

zimny11 2022-04-18 18:21

Nice game! It was fun to try it out. Nice music too. As others pointed out, the hair mechanic is funny, but not that useful. Anyway, good job with the game!

m-dam 2022-04-18 18:54

I was definitely bald at the end

lpettler 2022-04-18 20:11

The comic-chaos of this game is very well developed with dramatic music, fun mechanics, a depressing topic, and the inevitable decline of life. As mentioned by others, it is not immediately intuitive but it is easy enough to figure out in repetitive plays. Really liked the artistic approach and the use of hair as a mechanic. Overall, a great blend of all the things that make life. Great job.

yukimiitsuka 2022-04-20 06:37

Great work. Congratulations!

At the beginning, when I was playing around, I always died very quickly, but gradually I discovered some tricks, such as always ensuring that there are only two kinds of pressure on my head, strategically giving up the other two kinds of pressure, and lying down for year-end bonuses, from which I can feel to the philosophy this game brought me, teaching me to better face the stress in real life :D

Btw, the hair-shooting design is funny but doesn't seem useful, and I don't know how high the water goes when I'm going to die 0-0.

Here is my highscore.

hair.png

haoyun-zhang 2022-04-21 03:42

@yukimiitsuka Congratulations! You find exacly what we want to express by the stradegy of this game. One more note, if you concrete on dealing with the presssure from work (wich is the blue folders) and abandon love/relationship (which is the red broken heart), you might survive even longer. PS:one of our developer jiqishu is also from Tsinghua University, who currently in USC Interactive Media & Game Division program with me. Nice to mee you!!!