FoonLudum Dare ExplorerUsers → Crimid

Crimid

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201738A Small WorldTiny Rangerjam7602.362.501.851.572.212.112.11

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Crimid

LD38 — A Small World

Tiny Ranger by Crimid 2017-04-30T21:55:06Z

@matoux42 Well, the idea was essentially me trying to be slightly cheeky with the theme while still sticking to it. Metroidvania's are known for being Large, Open World labyrinths, and the idea of trying to fit that experience into a (relatively) small, 5-15 minute package interested me.

Tiny Ranger by Crimid 2017-05-01T11:11:42Z

@superpokeunicorn The idea was that you collect the pills and used those to scale the otherwise unclimbable stairs and cross the giant pit. Though, in my (admittedly accidental) switch to a much closer camera view then was intended I guess I forgot the player couldn't exactly see that. I actually have a mostly working platformer-controller ready for the final version that I'm hoping will be more fun to play with. While I honestly don't have much left to do in terms of graphics (I'm not much of an artist myself, though it makes me very happy people seem to be liking it) I do have animations for every enemy and the main character that simply never got into the LD version, which I'm hoping will make the game a bit more pleasing to the eye. Much thanks for the criticism, always appreciated.

@occultone https://crimid.itch.io/tiny-ranger here ya go, Edited the page with the new link, But it might take a while for it to update so I figured a comment might be better.

Tiny Ranger by Crimid 2017-05-01T20:21:29Z

@jaytord I tried modeling the jump to be similar to Mario, so holding the button will make the character jump higher.

@bloodjohn Yeah, sorry about that, player physics were really rushed in, luckily I have an almost finished, much less wonky implementation for the polished Post-LD release.

@yves Oh, Didn't notice that the UI didn't show up on WebGL, thanks for bringing that to my attention. Can't exactly fix it now, but knowing is very useful for the polished build I'm planning. (Played you're game, very nice job, im legitimatly jelous of how good it is asceticly)