FoonLudum Dare ExplorerLD42 → Day15: Evacuation

Day15: Evacuation

By kptemre and Furkanhaksever

View on ldjam.com

CategoryRankScoreCount
Overall11952.6623
Fun11562.5422
Innovation9802.7821
Theme9812.9421
Graphics10782.5422
Audio6642.7022
Humor5392.6920
Mood2.8219

Comments

hdmmy 2018-08-14 06:23

I cannot control survivors directly, which is hard for them to survivor.

kptemre 2018-08-14 06:49

Yeah it is kinda the point. Mindless survivora mindless running from the horde. But I can totally understand your point.

thomas-olsson 2018-08-14 07:24

Hi ! The human infected mechanic and the train crushing people is a good start, but it lacks overall polish and I wish I could move humans freely to do micro management. Good job finishing the game, keep pushing :):)

vfabien21 2018-08-14 08:04

Ahh. One of these rare zombie games with a proper infection spreading among survivors. I loved the bad ending when zombie enter the train. The ood worked perfectly well for me.

camcam 2018-08-14 08:07

It's a cool game ! Good Job !

xero560 2018-08-14 18:56

Haha, that was fun. Pretty simple, but I like the eventual twist where the strategy seems to leave humans behind in order to save the others?! lol ...or maybe that's just my own dark tactic...

kptemre 2018-08-14 20:09

@xero560 I call it emergent gameplay :D Thx for trying the game

awix 2018-08-15 06:31

Good Gaming Idea, Music needs to be improved Graphics good

kptemre 2018-08-15 07:20

@awix Music is created by our own. But yeah I just snap the photo of your comment and send it to him. Let me deal with his incompetence :P

antonsem 2018-08-23 16:03

Nice idea but needs polish. Especially the low-res visuals

masterkrepta 2018-08-28 22:53

The click controls felt like a strange choice. Not knowing how much time is left before the train made there not be much variety in the gameplay.

thibaultar 2018-08-29 12:19

Nice concept which really well fits the theme! I particularly like the fact that you can use a human to bring zombies on the rail to kill them ahah !

Maybe it needs polish on physics because it's a little bit fucked sometimes and that make survivors become zombies :'(

Overall great job :)

darkwing00duck 2018-09-01 20:24

Wow, the unusual idea is to mix the train and the zombies! I like it.

framg 2018-09-04 13:33

at the end it is annoying with so many zombies, good game!

hellsquirrel 2018-09-04 13:36

Good!

kruemelkatze 2018-09-04 15:08

The game's theme is really nice! The shooting gameplay is a bit generic, but the extra actions make it feel fresh. :)

geckoo1337 2018-09-04 16:53

Interesting. Playing, it seems to me that you could use a better nav mesh agent. The humans don't move always smoothly. It's fun to kill zombies using train. Maybe you could increase game speed. However, in less than a few days, you did a great entry. Question : Why the hell they waited 15 days before evacuation? People are stupid :)

kptemre 2018-09-15 15:38

@geckoo1337 I took the times from the poster of 27days :D in the movie they also waited for 15days for the first evacuation. But I also think in real life it would take some time. Even with a few zombies you couldn't persuade local authorities to move out of a city. That literally means losing lots of people because of housing, food and water problems. You can't just evacuate a few million people and create magical camps in a deser.. I guess :id:

kptemre 2018-09-15 15:40

@geckoo1337 also it is not even navmesh. I just keep track of all created zombies and civilians and send them to designated positions but physx. Navmesh would be much better solution but in my case , it is a good(enough) smoke and mirror.