Foon → Ludum Dare Explorer → LD42 → Day15: Evacuation

Day15: Evacuation

By kptemre and furkanhaksever

Percentile
CategoryRankScoreCountLD42Ever
Overall11952.67236.711.0
Fun11562.55229.914.9
Innovation9802.792123.227.2
Theme9812.952120.722.5
Graphics10782.552210.213.2
Audio6642.702218.024.5
Humor5392.692043.243.7
Mood2.8219

Comments

hdmmy 2018-08-14 06:23 ♥ 1

I cannot control survivors directly, which is hard for them to survivor.

kptemre 2018-08-14 06:49 ♥ 1

Yeah it is kinda the point. Mindless survivora mindless running from the horde. But I can totally understand your point.

thomas-olsson 2018-08-14 07:24 ♥ 1

Hi ! The human infected mechanic and the train crushing people is a good start, but it lacks overall polish and I wish I could move humans freely to do micro management. Good job finishing the game, keep pushing :):)

vfabien21 2018-08-14 08:04 ♥ 1

Ahh. One of these rare zombie games with a proper infection spreading among survivors. I loved the bad ending when zombie enter the train. The ood worked perfectly well for me.

camcam 2018-08-14 08:07 ♥ 1

It's a cool game ! Good Job !

xero560 2018-08-14 18:56 ♥ 1

Haha, that was fun. Pretty simple, but I like the eventual twist where the strategy seems to leave humans behind in order to save the others?! lol ...or maybe that's just my own dark tactic...

kptemre 2018-08-14 20:09 ♥ 1

@xero560 I call it emergent gameplay :D Thx for trying the game

awix 2018-08-15 06:31 ♥ 1

Good Gaming Idea, Music needs to be improved Graphics good

kptemre 2018-08-15 07:20 ♥ 0

@awix Music is created by our own. But yeah I just snap the photo of your comment and send it to him. Let me deal with his incompetence :P

antonsem 2018-08-23 16:03 ♥ 1

Nice idea but needs polish. Especially the low-res visuals

masterkrepta 2018-08-28 22:53 ♥ 1

The click controls felt like a strange choice. Not knowing how much time is left before the train made there not be much variety in the gameplay.

thibaultar 2018-08-29 12:19 ♥ 1

Nice concept which really well fits the theme! I particularly like the fact that you can use a human to bring zombies on the rail to kill them ahah !

Maybe it needs polish on physics because it's a little bit fucked sometimes and that make survivors become zombies :'(

Overall great job :)

darkwing00duck 2018-09-01 20:24 ♥ 0

Wow, the unusual idea is to mix the train and the zombies! I like it.

framg 2018-09-04 13:33 ♥ 0

at the end it is annoying with so many zombies, good game!

hellsquirrel 2018-09-04 13:36 ♥ 0

Good!

kruemelkatze 2018-09-04 15:08 ♥ 0

The game's theme is really nice! The shooting gameplay is a bit generic, but the extra actions make it feel fresh. :)

geckoo1337 2018-09-04 16:53 ♥ 0

Interesting. Playing, it seems to me that you could use a better nav mesh agent. The humans don't move always smoothly. It's fun to kill zombies using train. Maybe you could increase game speed. However, in less than a few days, you did a great entry. Question : Why the hell they waited 15 days before evacuation? People are stupid :)

kptemre 2018-09-15 15:38 ♥ 0

@geckoo1337 I took the times from the poster of 27days :D in the movie they also waited for 15days for the first evacuation. But I also think in real life it would take some time. Even with a few zombies you couldn't persuade local authorities to move out of a city. That literally means losing lots of people because of housing, food and water problems. You can't just evacuate a few million people and create magical camps in a deser.. I guess 🆔

kptemre 2018-09-15 15:40 ♥ 0

@geckoo1337 also it is not even navmesh. I just keep track of all created zombies and civilians and send them to designated positions but physx. Navmesh would be much better solution but in my case , it is a good(enough) smoke and mirror.