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Minimalista
Minimalista
By bernhard, yasaka, yuki, ito yoichi, georgios and shuzo-iwasaki
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1008 | 2.92 | 27 | |
| Fun | 1010 | 2.68 | 27 | |
| Innovation | 906 | 2.78 | 27 | |
| Theme | 474 | 3.53 | 28 | |
| Graphics | 793 | 3.08 | 27 | |
| Humor | 677 | 2.71 | 25 | |
| Mood | 990 | 2.60 | 26 | |
Comments
I was lost on the screen for a while, and the controls don't really helped, cause I usualy play with both WASD and Arrows to move, so think to use one of them to move and other to use items feels bad to me, you could set the action buttons on the space bar upper letter like Z,X,C,V and the movement on the arrows...
gassasin
2017-12-05 15:15
Nice game lots of text at the start:D But i love the whole gui<3 And game its pretty fun to play!
mr-matt
2017-12-06 07:39
I'd have to agree with the above comments. Cool game but confusing controls.
I loved the GUI as well, it is really unique haha, as for gameplay I liked how the controls felt. Very smooth!
xacur
2017-12-07 02:58
Maybe the collision boxes are too big, I couldn't pass between the objects in the street, they hit me on the two sides.
Actually shit in my pants when tapped the space bar. Great game, but as it was already sad maybe u should drop down the size of the colliders.
The rotating effect of the road was really cool! Also, the sound effects were gold. A lot of features that make this a very cool game. Good job.
Same as stated above, the road rotation effect is really cool. It reminds me of these plastic road simulator we had as kids. The introduction text was nice too. But after during the game I got confused : too many objects at the same time without knowing what they do, 2 differents tasks to do at the same time (driving, sorting). I feel that the would have hugely benefited from a more gradual start (maybe starting slow. Or not as many different objects)
(double post - sorry)
arden
2017-12-10 17:21
I spent the majority of my time on this entry trying to figure out how it worked :confounded:
As the player, I expected different items to yield different effects to your weapon, rather than upgrade tiers based on weight. That probably took me the longest to understand.
I think it's a decent concept. It seems like the main goal for the player is to strategize what to keep and what to drop. Which is a good tension to live in.
Some cc: * as someone mentioned above, hitboxes for the robots are too large. * Some sort of effect (graphic and audio) for bullets hitting robots might help quite a bit with feel. * The pacing of the game was too fast for me. with all the chaos on screen and all the different things introduced right away, I spent most of my time trying to understand all the information presented to me, then would die because I was trying to take it in rather than fight. A slower progression of info would help this game out quite a bit, I think.
Regardless of ways this game could be improved, I think it's pretty impressive for only 8 hours of work!
it's ok, but I couldn't figure out what to avoid and what to pick up, more difference please, put a red tint on the obstacles you can't pickup.
pcmaster
2017-12-11 09:56
Nice job for 8 hours. It was pretty hard. I like the round-cylindrical world. Cheers!
illabom
2017-12-12 01:41
Nice game you have here. SUPER WELL DONE!
Come check out my game if you like! https://ldjam.com/events/ludum-dare/40/virus-detected
There are some good things you did here. I really like that the upgraded weapons really feel better than the weaker ones in a really nice way. However there is so much visual noise in this game. It seems that every object you can get is identical underneath, but look different for some reason, but also some of the objects that you come upon kill you. It took a few play throughs to figure out which was which. It makes sense, but ultimately it does not feel good to try to crash into a rock. Also, the objects don't make a lot of sense. Why does picking up a soccer ball make my gun better? Or grapes? I wish they were just one generic powerup. It would have made it easier to read.
The best strategy seemed to be to just avoid things and get rid of any "upgrades" immediately. By doing that I went as fast as possible and still go caught by the police, but I did get a score of 275453.
I wish the items were placed more intentionally. The first time you run into them they are just a wall of things that look bad, but are actually upgrades. After that you are just in a wall of things. I wish there were more parts where you could see individual things and decide whether or not to get them.
Oh and on the mac version, at least, the UI covers the playing area making those parts of the screen not particularly useful.
Good job on such a short time frame, though. I'd like to see a post-jam version.