Foon →
Ludum Dare Explorer →
LD40 →
A Trip to Madness
A Trip to Madness
By bonzlei
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 4.00 | 4 | |
| Fun | | 3.75 | 4 | |
| Innovation | | 3.75 | 4 | |
| Theme | | 3.50 | 4 | |
| Graphics | | 3.50 | 4 | |
| Audio | | 4.00 | 4 | |
| Humor | | 3.50 | 4 | |
| Mood | | 3.75 | 4 | |
Comments
Hello ! The music was really cool ! You recorded it for the jam ?
Appart from this it is fun to see an old school ascii game. However, It is not really fun yet : I am not sure that enough mecanism have been implemented to develop any kind of strategy. I am curious : what do you plan to implement with madness potions ?
bonzlei
2017-12-14 05:33
thanks for the comment bro! I do not use any engine and this is my first game :) Potions of madness will be introduced this week. If you have better eq, you'll go mad faster. That's why you have to buy more potions. If I understand the mechanics of ascii games, the next ones will only be better. This week I will also think about strategic additions. I will also say that at the beginning there were to be random obstacles. Failed to :)
And it's not my music. I forgot to add it to description.
If you are interrested in roguelikes, you might know [kornell kisielewicz](http://lostinchaos.chaosforge.org/), another polish roguelike developper, who made (among) other games, the fantastic doomRL. He might have some advice for you.
Very different concept from what we're seeing today. and I liked it! Good job! :D