2017-12-05 15:54
Nice guys!!
Foon → Ludum Dare Explorer → LD40 → Hey look at this
By sugiuro, yzarcy, Enshiro and Helian
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 881 | 3.10 | 22 | |
| Fun | 819 | 3.00 | 20 | |
| Innovation | 513 | 3.22 | 22 | |
| Theme | 442 | 3.57 | 22 | |
| Graphics | 1024 | 2.37 | 22 | |
| Humor | 199 | 3.65 | 22 | |
| Mood | 718 | 3.10 | 22 |
Nice guys!!
Quality game And also fuck Kévin
Different concept which sort of worked. Didn't feel that my coworkers got off my back after I helped them. Only managed to complete 61% of the project! Then again, I didn't understand what to do at first. Enjoyed the random chats and geek humor.
Just made it with 10 seconds to go and in the end I wanted to kill them all, 10/10 for realism. It was so frustrating to get the popups over your own typing assignments and even worse to get them over the "help" sums. But I guess that was the point :P.
Having worked in an office with several people I can relate to this game :P
Nice concept but I found the conversation bubbles popping out over my screen really irritating :D Good job tho'! :) Very relatable.
Realistic as heck. Funny text lines & concept. Noice
i didnt quite get it at first but then i read the tutorial lol it was pretty good
also since you said too in your post here is a link to my game :) https://ldjam.com/events/ludum-dare/40/beer-belly-or-bust
This was an interesting concept. I gotta say, I was a bit bored at the beginning, before helping one dude with math questions... That was the only guy I helped and it fueled my coding! Didn't help anybody else. Just kept coding with the popups in front of my code... Like a truck going. Unfortunately I did not deliver the project, but those guys didn't get my help either.
Spot on for annoyance! What about a "let me google that for you" mechanic? :sweat_smile:
The popups were indeed annoying, being on top of my code... But their annoyance fuels my coding rampage! I kept putting zips in my code, wonder why.
Nice game, pretty funny, with a good background music. You just need art, and maybe the possibility to customize the time you wanna spend, 8 minutes did feel a bit long. Overall, great work :)
Also, if you'd like, we'd love if you played ours :) https://ldjam.com/events/ludum-dare/40/santas-factory
Office simulator, .. and every other question being related to git honestly sounds about right :D
Would have been nice if the UI was a bit leaner, considering it was most of the game, it's a shame it wasn't a bit less obtuse (like the three action buttons in the top right, would have been interesting to have a workstation you clicked on or something instead)
Also the typing minigame, it wasn't immediately clear if you were typing the wrong thing (or indeed, exactly when you could type or couldn't because you'd been interrupted by a popup) so some feedback on when a keypress actually didn't do anything would have been nice (for when that particular minigame is active)
Nice work still :)
Thanks for rating and commenting on our game !
Yup, maybe we should've focused a little bit more on the UI and the art around it. We originally planned to make the actions buttons on a computer screen so the player could clic on it to launch an action, but since we weren't that confident into using Unity (we were 3 devs, 2 didn't touch Unity before, and I didn't do any finished project with it), so we used a simple UI. Same thing for the sound, it was originally planned but we put that feature aside and...well we didn't implement it then D:
Ooh, I have never really experienced that situation, but I can really understand it ! Perfect fit with the theme.
However, in terms of gameplay, I didn't fell that it worked right : I had tasks which should have last for 5s staying on my screen for ever : I am not sure if it was a bug, or if there was something I didn't get. Also, the first minutes of the game are rather slow.
But, it was a good idea, and it would probably greatly benefit from some polish !
Hahahahahahahahahahah. Typing (coding) and helping with math.
It was hard to see that I would have to type. It was necessary to read the publication to understand this. It would be interesting to have more visual feedback about this functionality (typing challenge) within the game.
I liked how the speeches of the trainees disrupted visually, representing them disrupting in the day to day. Hahahahah.
Seeing someone else learning is cool.
Well ... I could not conclude winning the game. Upset.
Hey guys, thanks for your review !
@vfabien21 : yup, the time limit for the tasks doesn't have any impact. It was a mistake in our game design, and we forgot to delete the time limits message in the tasks :c
@gustavo-christino : Since we wanted to focus on our game core functionnalities and minigames, we didn't think about putting a very explicit tutorial in the game. We should've thought about the tutorial earlier in our game dev.