jk5000 2017-12-05 15:48
I have no idea how to play this game, but the music is great.
Foon → Ludum Dare Explorer → LD40 → Zurvival of the Fleshest!
By lyrcaxis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1128 | 2.50 | 20 | |
| Fun | 1119 | 2.33 | 20 | |
| Innovation | 1005 | 2.61 | 20 | |
| Theme | 968 | 2.83 | 20 | |
| Graphics | 1056 | 1.94 | 21 | |
| Audio | 584 | 2.81 | 21 | |
| Humor | 924 | 2.02 | 20 | |
| Mood | 1052 | 2.33 | 20 |
I have no idea how to play this game, but the music is great.
Needs a lot of work. Keep it on!
A bit unintuitive to play, but it's still a fun idea!
Fixed the bug not allowing buildings to function correctly.. also added text on start menu to tell you how it works :P Thanks for the feedback!
A good idea, but no idea what to do, the UI looks a bit weird but all in all the Zombie behavior seems well written and it has a great soundtrack. What did you use to make the music?
An idea is good, the UI tends to be confusing - but once you get handle of it, it's okay.
The music is really good, and concept really works. I had fun while playing this and that's good.
Keep up the good work!
The music for this game is fantastic! Best I've heard so far! I really enjoy this kind of game. It took me a while to figure everything out. By that time I had so many zombies, haha.
The idea of a reverse clicker is really interresting. And I really love the fact that defeated soldiers become zombies (I should be the main point in zombie games, I would say).
But, it is still confusing : we don't really know what each stat, nor the different buildings do. Also, the game still needs a lot of balancing : it has been clicking hell for 2 minutes, then I had to wait for 5 minutes for the game to reach the end.
But, still, that was a really interresting idea, which I would love to see being developped.
The premise is interesting and the idea of killing zombies by over working them sounds really fun. In practice the game could introduce you into the concept a little bit at a time. May I suggest starting with one specific building and a handful of upgrades, then after a few waves more buildings are introduced?
A fun game. I liked playing it although I didn't understand the resources and the upgrades at the beginning but after a minute or so I got the idea. It wasn't difficult to understand at all.
There are a few points that I think need clarifying though; Why is it that the soldiers' number never change? Also, Where does the gold come from?!
Finally, I couldn't help but notice that the entry is not really resonating with the theme. It seemed the more I have, the easier it was to win:)
Oh, and I loved the music, it made me want to play for longer time :)
All in all, good job on this one. Congratulations :)