Get Comfortable by mcccclean 2018-08-14T22:06:56Z
Great game! Kind of a mix between _Pipe Mania_ and an itch game I played once called _Triad_.
Foon → Ludum Dare Explorer → Users → tobiasvl
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Patrick's Challenge III | jam | 465 | 3.50 | 3.28 | 3.15 | 3.89 | 2.60 | 2.50 | 2.46 | 2.90 |
Great game! Kind of a mix between _Pipe Mania_ and an itch game I played once called _Triad_.
Reaper Boy Color! I like it!
Very nice game! And very hard. Brutal that you have to start from the beginning every time, but if you add some scoreboard of sorts (just list the highest level reached or something) it'd probably be more motivating. Kind of like Super Hexagon? Anyway, good job!
Wow, this is hard. I love the concept, it's not often you see new ideas in the "match three" genre! I also think it would be better if the movement was immediate and not smooth. More responsive, and also more fitting to the aesthetic. However, the movement of the blocks when the rows move kinda has to be smooth, otherwise it's too disorienting. If you want to keep the animations consistent, maybe speed up the cursor movement a bit (a lot)? But good job!
@nam-nguyen You can move diagonally! Use the mouse if you're unsure, all available squares should highlight (and if you really can't move anywhere you lose). Pretty sure that's your problem. I could probably have made that clearer. Thanks for playing!
@darkguardsman @frank-gevaerts Hmm, I think using two arrow keys at the same time to move diagonally might work differently on different operating systems or something. Works fine here! The mouse should work though, but yeah, it doesn't appear while playing fullscreen... Oops. Sorry!
@boopsgames Thanks! Yeah, making it so that selecting a square with a ball highlights the squares that will disappear was a kind of last-minute attempt to make that better, but in retrospect I probably should've used something else than colored balls, like arrows that always point at the squares that will disappear, or something better. UX is hard!
@roberth332 Thanks for the comment! I can't really reproduce the problems you're having though :( Hitboxes seem fine here, and the tutorial shouldn't repeat itself (it doesn't here), but I can't rule out any weird bugs there.
@historymaker118 Wow, thanks a lot for the kind words! Music would be nice, perhaps a post-jam addition. Just gotta learn how to make music first, hehe. The game should actually work OK on mobile as is, if you visit the itch page on your phone!
Feels a bit like Zachtronics's take on ChuChu Rocket! I like it!
Nice game! Pretty classic puzzlescript mechanics (although I can never think of any great ones, hehe), but the flooding water was something I've never seen before.
I like it a lot! With some polish on the graphics (at least add a shadow, like everyone has said) and maybe physics (the jump feels very floaty), this'll be a cool game, not "just" a cool jam game. The "UI" is great, makes me think of Antichamber. And yes, it gives me a horror movie vibe too. Maybe Cube?
Fun, but a little rough around the edges! The best strategy seems to be to just immediately go right and up as far as you can, and wait for the exit to come. If you go left, you'll usually just have to pass the monster and lose HP. But sometimes you'll get cornered anyway, and have to wait for the monster to fall down while it drains your HP a little. It seems to be able to jump/teleport very far horizontally sometimes too. But I like the fast and frenetic arcade feeling!
Pretty fun, if a bit unpolished. I think there should be some warning before enemies appear (like a shadow a la Zelda's Wallmaster enemies?) and before the lasers fire. It feels like a cheap and unfair death every time I'm killed by a spawning enemy.
UI-wise, there should be a way to select "Try again" with the keyboard (unless there is and I've missed it). I die all the time, and having to move my hand off the keyboard to the mouse every time is pretty annoying, hehe.
"Simulated Authentic Perspective Creation Engine"… SAPCE? I like this, it's got the same kind of absurd "verb humor" that some of the old SCUMM adventure games had.
Great game! Seems like other people had similar ideas (this reminds me specifically of [Rebound](https://ldjam.com/events/ludum-dare/42/rebound), but I like the different puzzle mechanics here more). Kinda similar to my own game too, just better, hehe. One of my favorites for sure!
Very nice! The revive time grated on me after a while. I'm used to other similar games like Super Meat Boy, VVVVVV or Celeste, where you respawn pretty much immediately after death. The 3-second countdown was a bit too much, although the death messages were fun!
Very nice. The Linux build worked fine for me! As others have said it's a bit slow, but I appreciate that the momentum feels space-like!
I like it, it's a little like a simpler SUPERHYPERCUBE. Love the aesthetics and sounds. A bit easy perhaps.
I love genre mashups, and this works pretty well! Just add some polish and this could be quite fun. At first I thought it was annoying that the board wasn't grid-based, since it's a match three game, but it did work surprisingly well.
@jiink He made PICO-8 ;)