FoonLudum Dare ExplorerLD42 → Spaceman Kevin

Spaceman Kevin

By chupachu and NHansonDev

View on ldjam.com

CategoryRankScoreCount
Overall1343.8739
Fun1573.7240
Innovation3113.4740
Theme6903.3840
Graphics3413.8140
Audio494.0438
Humor4422.8635
Mood763.9439

Comments

chupachu 2018-08-14 19:05

If you have a cool GIF of gameplay and want it displayed on the page, please send it to Chupachu#9926 and I'll try to put it into the page!

nam-nguyen 2018-08-14 23:06

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holy moly, this game is such a hidden gem, why nobody is playing it?? I honestly got chills when flying through space, it was such a lovely experience I never had before when playing games. Movement is very satisfying, going downhill is faster than uphill, jetpacking feels awesome. Music transition is spot on, very subtle and smooth. You know its something people say if you do it right, people dont even notice.. Art work is not really up to how the game feel, I think it didnt do justice to the game, but I get that its due to lack of time. The presence of the theme is not very very strong, it has space, and you can only carry one item at a time. But I think the game is so good on its own, it doesnt really need to follow strictly the theme. If there is something I could criticize is that everything screams outer space yet the movement doesnt seem floaty as I would expected. Or maybe it was already floaty compared to the regular movement. Other than that, awesome awesome team work. You guys should be proud of this game!!

witylernn 2018-08-14 23:14

Awesome Awesome Awesome. Got all the extras (I hope)

paulo-augusto 2018-08-14 23:15

genius, perfect UI and perfect concept , 5 stars

iokin 2018-08-14 23:19

I wanna play your game, but I have only Linux Mint on my machine. Couldn’t rate you. See our game (it’s multi-platform written on LibGDX)

rother-games 2018-08-14 23:22

The Graphics are really nice, but sometimes the movement with the jetpack was a bit difficult.

2018-08-14 23:47

i love the setting, flying in space and collecting artifacts and components. The music is spot on with how the game looks and feels 10/10

elemental-zeal-game-studios 2018-08-15 00:14

Really nice entry. I enjoyed the graphics and audio style particularly. Unfortunately I failed to launch with my ship. :P Great job. :)

barkergames 2018-08-15 00:34

I love how you can go all the way around the planet. Really cool!

planetgames 2018-08-15 01:23

thank you for creating this!

george-lancaster 2018-08-15 01:31

I loved it. Didn't beat it. Got killed by the asteroid a few times. I'm gonna go back to this one and play again.

cromo 2018-08-15 01:34

This was pretty fun, though a couple small notes -

1. Only being able to carry one item at a time and having to make the trek back for every little thing was a little cumbersome. I think having a weight limit or similar could encourage more exploration. 2. Vertical movement was a little iffy, especially the jetpack. It felt like it was applying a force to your current speed, which means that using it when falling doesn't help all that much. I know it's not physically accurate, but I think setting a minimum upward velocity for the jetpack would make it feel better.

Other than that, I enjoyed the art (though the different resolution of the background stars, the planet, and the player/items was a little jarring) and the music was *top notch*. Good job!

thomas-olsson 2018-08-15 01:51

Hello, This is a good and ambitious entry! Nice exploration feeling. I would probably add one more mechanic such as oxygen collection, hazard, or something. Good work.

joker-v 2018-08-15 01:52

really good graphic and music,enjoy all the time during the whole trip ,wondering around the planet feels really comfortable ,the jumping sense makes me feel like in sapce

ryan123rudder 2018-08-15 01:59

LOVE IT!!!! Very well balanced! Only issue was with the vertical movement, as others have described... Loved the art style, and the lateral movement! Good Luck!

landosystems 2018-08-15 02:05

What a surprisingly compelling little game. The artwork was charming. The music was fitting. There were a couple subtle little effects that added a lot, like the zoom and vignette when in a cave or when the jetpack fires for a while. Plus the ending launch scene was great! Beat it on the first try with 14k points. Great work!

leroyii 2018-08-15 02:16

The sound design in this was great. I loved the effect where the music softens and instruments cut out when you go underground. The visual effect on this was also very good, although it feels like the screen zooms in just a bit too much. The only complaint with the sound is that the song that plays near the end of the time limit feels to intense and out of place with the otherwise calm soundscape. I definitely agree with cromo about only being able to hold one item. It made the game more about managing movement than about managing your ship's space. Overall, I really enjoyed playing it. Great job!

devio 2018-08-15 02:20

Loved the simplistic feel, Well done. Good sounds in the game and simple gameplay yet effective! Well done!

chaosthelegend 2018-08-15 11:25

I haven't been able to fix the spaceship, but I know that's possible and most importantly, it's fun. Graphics are great, Music fits the game really well and the gameplay is pretty original. Great game, I liked it!

sachay 2018-08-15 11:39

This game is insanly good wow, very easy to learn, very pleasant to move, and we always want to replay after finishing a game. Graphics and audio on top, Great job, keep going!

swini 2018-08-15 14:37

I love space based games! Like the mood of space games. The intro is soo cool:)

monetai 2018-08-15 14:53

I survived, and I liked it!!!

raivk 2018-08-15 15:09

Great mood, smooth gameplay, fun jetpack (did I say I LOVE JETPACKS ?), music is chill and ... well it does something nice, you get in the game pretty quickly. It's super cool !

maxim-dovgosheya 2018-08-16 08:27

I like it!

chupachu 2018-08-17 12:59

Thanks to everyone who playtested the game and thanks for all of the positive feedback! After adding some polish to what we already had and building off suggestions from this comment section, I'm happy to present to you: The Post-Jam Update! You can download the update [HERE](https://www.dropbox.com/s/ibdc819ij2mo1tc/SpacemanKevin_Post.zip?dl=0) and experience the best possible version of the game yet. Also, we will be uploading new version to this link, so feel free to download from this link occasionally to get the latest build! This link will be valid until we begin work on the campaign mode, so you should be able to download the multiplayer build by the end of this milestone! For more specifics on what was added and addressing reviews and comments, read below. Otherwise, enjoy these cool GIFs and enjoy the game!

ezgif-5-611aba2049.gif

*WORKING OPTIONS MENU AND NEW PLAY MODES!*

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*INTERACTIVE TUTORIAL TO LEARN THE GAME!*

**-------------------------------------------------------**

@cromo @ryan123rudder @rother-games

**JETPACK MANEUVERABILITY**

Several users pointed out that vertical maneuverability or jetpack maneuverability felt off, so in this latest version, we tweaked the jetpack's rigidbody properties while flying to prevent stopping in place after touching a wall. Let me know if this fixes the issue or if we need to continue to improve in this area!

@chaosthelegend @elemental-zeal-game-studios

**FREEPLAY**

For players who struggle to complete the game or simply want to experience it fully, we're introducing a free-play mode! This mode allows you to enjoy the game without a time constraint, and take as long as you want to explore the world and accomplish all objectives!

**LOW RES IMAGES**

Some players also noticed that the graphical quality of some elements was low or pixelated. This was mostly an issue on my part of me setting the max resolution of some objects too low, like lumping in the spaceship supports (which is a spritesheet) with the ship, making it look low-quality. All of these issues have been discovered and resolved, and the menu UI has been given a healthy dose of AA to improve quality further. I hope this enhances your visual experience!

**POINT BALANCE CHANGES**

Another issue is that the average item score was around 10-18 thousand, when it should be more in the 30 thousands. We went ahead and doubled all item score variables to shift the focus from quick launches to collecting more items.

**KEYBINDS/EASE OF ACCESS**

We also enhanced the keybinds of the game by implementing a hotkey system! Save for the out of game menus (pause, intro, outro), all menus can be navigated with hotkeys. Here are some hotkeys to get you started: (Q-drop, E-interact/insert, Escape - Close/Menu, Enter-Launch/Confirm Launch)

**CONCLUSION**

That should be all for this changelog! If you have any questions, suggestions, or feedback, please forward it to '@Chupachu#9926' on Discord, send me a message on this thread, or DM me at Twitch/ChupachuGames! Thanks again to everyone who playtested and provided feedback for the game, you've helped us enormously with enhancing this game!

Enjoy the game!

https://www.dropbox.com/s/ibdc819ij2mo1tc/SpacemanKevin_Post.zip?dl=0

riptidestudio 2018-08-20 08:59

Cool! Interesting concept, but it was too easy to get 100% chance to launch the rocket. But idea is cool. You can add randomly generated planets :)