Foon →
Ludum Dare Explorer →
LD42 →
Collector
Collector
By serious07
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 663 | 2.72 | 27 | |
| Fun | 633 | 2.61 | 28 | |
| Innovation | 312 | 3.27 | 29 | |
| Theme | 313 | 3.65 | 28 | |
| Graphics | 668 | 2.20 | 27 | |
| Audio | 517 | 2.33 | 23 | |
| Humor | | 2.26 | 19 | |
| Mood | 514 | 2.57 | 22 | |
Comments
grsni
2018-08-12 15:05
It's a simple concept that could've been polished a bit more. The game feels clunky at times, the controls aren't that responsive, and without any indication of how the level layout is going to unfold, you have to restart many times until you find the route that allows you to get to the finsh line.
Still it's a decent game, and with a bit more time to polish the aesthetics and gameplay, it could become something impressive.
devio
2018-08-12 15:22
Polish is mandatory in my eyes for this game, The Controller feels slow, Inputs are not being registered at the time of input (Will press "A" and the controller will move half a second later)
This has potential as a puzzle game, But it seems more like it exists to exist. There is no clear indication that you need to keep hold of the space bar until the second level to reset. The game could use a lot of graphical and technical updates. If more love and work was put into this it has the potential of becoming something I would play for more than 5 minutes. As it currently stands I lose interest before then.
I think the complaints on the controls is related to the movement being grid aligned but the input mechanism being continuous and the grid is not displayed. It means when I let go of the keys I continue moving until the next grid aligned position.
That said, the tutorial and introduction is very smooth. The mechanic of touching something to see a path unfold was surprising and nice.
The mechanic of holding down the reset button over the blue was a bit surprising and I could not see the purpose of it?
Felt like the best strategy in the end is to avoid all the coins and then pick them up in the correct order afterwards.
@candlesan Thanks for playing! The purpose of holding down the reset button over the blue switches was to speed up walls animations. After restart it a bit annoying to wait when all walls will shift.
Interesting concept. You could explore it more to really develop the puzzle aspect.
I agree with what others are saying, I don't think the movement should be this much bashed on, I think it is the way it is because it requires to be in some sort of a grid? Anyways, the game is a neat little puzzle, graphics are simple and straight to the point :^), good job!
A really cool concept which begs to be pursued in depth: very original concept where we have to either grow or shrink to fit inside places and go through the puzzle. I would have loved snappier controls as the intent is to barely go through specific areas.
Music and sound were OK, I'd love to see where you take this next.
nikki93
2018-08-13 05:08
I like the idea of the player growing to give the sense of losing space -- as opposed to the other way round (the environment shrinking or moving) as has happened in a lot of other games that I've seen. I think yeah -- it could be clearer where to go in the level as you sort of have to explore and figure that out currently in a way that can be frustrating at times.
nehvis
2018-08-13 05:08
Quite an interesting take on the theme! Game's a bit unpolished though, especially the controls
That's a pretty neat game. It's be greedy vs get through the level smartly. The holding spacebar to reset confused me at first.
I understand why the controls had to be the way they are however I think there are ways to improve the movement even with the grid alignment like possible make a slight pause when its aligned but other than that keep normal movement. Also in my opinion it takes too long to restart I don't like that you have to hold the space bar down.
@roberth332 Or maybe, its does not have to be so tight and allow a little delta to go throught doors, then you would not need to move on a grid ?
If you are not too tired, maybe you can improve it for the Jam contest.
thanks for the html version :D
rebdc
2018-08-13 11:07
I really love this concept, having the player increase in size instead of the environment to decrease it's pretty cool. While i did not like the grid based system movement I think you could expand on this idea and make some better maps and make it a really fun game. Great job.
Really cool concept! I think the walls could just unfold faster instead of requiring you to hold the restart button.
Was a little clunky? Liked the idea though but I feel it could have been executed better. Player movement has always been No.1 priority for me. Nice game though!
Very nice! The mechanics are well thought out, but player movement is a bit rough, seeing as you can't move diagonally. Well made!
albin
2018-08-13 15:37
Simple and fun, I like it. Nice way of using the theme! Good job :D
Cool idea, nice way to use the theme :slight_smile: I think there are many things to explore here.
However, the controls makes it difficult to really enjoy the game. I think everything should be much faster (moving and the use of blue squares, even when you press space it's still quite slow) and you should be able to move freely, even in diagonal, instead of square by square.
A fun puzzle game with a nice twist on the theme. I see that you have some collision problem there, and also the control sometimes gets in the way of the game. I can see this game with a bit more polished being played post-jam though, keep it up!