FoonLudum Dare ExplorerLD42 → The Return

The Return

By seizethedia

View on ldjam.com

CategoryRankScoreCount
Overall6663.3121
Fun6903.1320
Innovation4543.3121
Theme2013.9721
Graphics6973.2821
Audio3223.3621
Humor2.1818
Mood3733.3621

Comments

tg1397 2018-08-14 22:51

It took me a couple play throughs to actually understand the mechanics of how floaters attacked you. I think one issue is that there was not really motivation (for me at least) to go get the objects because if I did that, the stairs would almost definitely be cut off by the poison. If it was on my way, sure, but other than that I was just charging for the exit each time. It's frustrating that a tile can go pink when you step on it and instantly kill you. I liked the combination of slowly limiting movement and enemies, however.

boopsgames 2018-08-14 23:06

I really like it! Just couldn't figure out how to restart after dying, so it really affected replayability for me.

ganonwarrior 2018-08-16 03:49

The game is a bit confusing but after a while playing I get it. The idea is original and that's a very good point! I really liked the song too.

chelc 2018-08-16 04:07

I had quite a bit of fun playing it! I died a lot, but the fast gameplay kept me trying and trying again! It's always a question of whether you go for the armor or jsut try to beeline it. I wish the mechanics were better explained, though. And I believe I ran into a bug somehow where I could no longer move and I had to refresh the page. No idea what triggered it. Anyway, great job!!

darkphnx 2018-08-16 04:32

Great use of the running out of space theme! I really enjoyed the music and art style of this game. The gameplay was a bit confusing at first though, and it'd be helpful to have some sort of indicator on what squares were going to turn hostile before you stepped on them, and the same can be said for the enemy attacking mechanics. Overall, great work!

seizethedia 2018-08-16 12:13

Thank you all for your feedback! I'm working on making things visually more clear and giving you a way to save yourself from the poison. Should have it up by today or tomorrow!

kinghamster 2018-08-16 12:54

I like it. The music really creates a feeling of urgency. I gave it a couple of runs but couldn't get much further than the feral frogs. Might have a go again later, replayability is great.

dk5000p 2018-08-16 13:27

The controls and objective were not immediately clear but after a few playthroughs it made more sense. The floaters did not really make me think enemy I can attack and more made me think bomb. The game was still fun and I liked that it had a story. A tutorial might help and knowing how to get rid of a pink square you are standing on might help.

sam-machell 2018-08-16 13:33

to me this felt as though it would work better as a puzzle game, the way the poison spreads is a clever idea to make the player hurry to the next floor, but i think it would work better if it was specifically designed rather than random, as it feels unfair often. but as others have said the music helps create a great pace!

thegunmaster 2018-08-16 13:40

Very interesting game! The graphics could have used some work in my opinion though. the art style itself is fine, kind of cool, but I would have made the game less static. For instance by adding sliding transitions when you move, and animations for tacking and delivering damage. But pretty cool game none the less :)

nam-nguyen 2018-08-16 13:48

Sometimes I walk on a tile and that tile randomly becomes a deadly tile, and so I die T_T. I think the random generation of deadly tiles should take into consideration of where the player is, and whether there is a way for him to go to the end - if not, end the game right away. Overall, great work putting in this, the map generation really increase the value of the game. Well done!

norris-eldridge 2018-08-18 14:09

Hey I liked your entry :) Music was pretty good and made for a nice atmosphere. I quite like the art style as well, simple and easy to understand. I think my only critique is that often times it felt like the best strategy was just run straight at the exit. Not sure if this was intended or not. Another thing was that often times I'd get cut off from going in any direction so I'd have to just run around in my circle until a block killed me lol I guess it would be nice if once the game detects you can't get to the exit, just kill the player at that point? Either way, solid entry! Nicely done!

seizethedia 2018-08-18 16:31

@norris-eldridge There's supposed to be an ability you can use to clear poison in your path, but it clearly needed a tutorial or something to explain that it exists because I think hardly anyone notices it.

wesxdz 2018-08-18 17:44

Sometimes it felt arbitrarily difficult. Maybe providing more player abilities or food would help. I liked how you used the theme with the poison tiles.

autumnotopia 2018-08-19 04:43

I couldn't tell if it was actually randomized or not, but it gave me a lot of real cool roguelike vibes. I think your interpretation of the theme is really cool, and everything seemed reasonably coherent to me!

eptwalabha 2018-08-19 21:31

Hey, your game is nice but hard… I coudn't level up to lvl3. I like your take on the theme. Good job on your entry.