FoonLudum Dare ExplorerLD45 → Calibal's Curse

Calibal's Curse

By neonlare

View on ldjam.com

CategoryRankScoreCount
Overall464.1728
Fun344.1528
Innovation2193.6627
Theme4373.4629
Graphics494.4029
Audio414.1328
Humor3853.0827
Mood904.0328

Comments

hydezeke 2019-10-08 02:08

This was really enjoyable- the presentation especially is super high quality. The game feels super crisp and juicy so it feels good to play. I'm really wowed by the quality of all the assets, and the enemy battles especially.

After dying to the boss, it was a bit of a grind to find my way back to them. Still, on the first go I had a really good time with the minesweeping. Loved it.

eupde 2019-10-08 02:08

Lovely. Well done. I like the concept and you nailed the feel. Found it to be really tough and unforgiving; feel like I could use a few more hearts (the spinner spider was the only boss I felt like I could make progress on), but in some ways the difficulty fits well with the over all "old NES game" feel and it's easy to jump back in and try again, so I can't really complain. Took me a moment how to figure out how to attack. But, the art, music, and overall game design are great.

eva 2019-10-08 02:31

Cool idea and graphics! Think the enemies I encountered had too much health.

neonlare 2019-10-08 14:17

Cheers for the comments and thoughts guys! I know the balance at start up can be pretty rough, but that's a lil bit of the intentional design (though for a post jam build I will reduce their health).

When you restart from a game over, you'll notice that your stats are reduced by 1 until they hit the base (boxer briefs and a butter knife), but the map doesn't reset, only restarts it's state. Any fights or bosses you do find will still be there, as will all npcs and chests, and you retain half the gold you had in the previous run of it. You can use this to plot out a path for where is safe and what is dangerous, and end up with a +1 gain to your max health if you can find two chests with armours in them, same for 2 chests of each weapon. Combine that with NPCs and once you have a mental layout of the map, you can build your upgrades and start searching for the boss tile to progress to the next stage. Hope this helps!

nachtwitch 2019-10-08 19:21

really, really love the art style, looks absolutely amazing and I love every part of the game, keep up the good work

t1a2z 2019-10-08 19:40

Awesome art, audio and gameplay! Really great piece of art! And damn it is hard! But eventually I'll get through it =) Very nice job!

neonlare 2019-10-08 21:33

Cheers for the comments guys! Might I suggest playing 0.1.2 as opposed to 0.1.0, as the first version has a typo that meant music overlaps in the second stage. It's amazing what one character can cause. Other than that, it does nerf the health slightly of enemies and makes the minimum chests a lil higher on stage 1, fixes the boomerang shop not giving boomerang upgrades AND fixes the overflow glitch. Cheers :D

aj-jones 2019-10-09 05:03

Graphics are fantastic, dug the music, love the whole theme, only suggestion i would have is to possibly allow for sideways attack, as that could help out a lot.

Game was awesome!

binarysystem 2019-10-09 05:19

This song is a banger! The NES presentation is awesome and the game play is tough but fun. This game rocks, well done! I've easily played this entry the most.

Game is too tough for me to play on keyboard though. I'm going to need some controller support please :)

dob 2019-10-09 05:34

Download from Drive was super slow - I'm on gigabit, and it still took 5+ minutes. Glad I persevered! This was very fun. I loved the melding of multiple game concepts. Some of the combats were very hard and unforgiving - it might be nice to have the first couple you meet be easier, and then step up the difficulty later. Great gameplay, great music, great concept, great design. Very nic.

pandan 2019-10-09 06:22

Feels like a legit NES game that could have come out. Very high quality assets and presentation! Its very difficult though, i wish it was a tad more forgiving so I could see the end. (i could just be awful that is possible)

excellent entry

nathaniel-jensen 2019-10-09 14:27

Great game! Feels very well put together, and I love the enemy variety!

neonlare 2019-10-09 22:16

Cheers for the comments guys! I found out some crazy stuff just now, the swords, daggers, spears and axes had the wrong stats! In this build, I added boss and final boss music, I know this is post Jam material, but I'd appreciate if folks would also check this out as it's more reflective of the experience and fixes some overflow bugs and crashes with fighting bosses not letting you through to the next stage. IT SHOULD at least! lemme know if there's anything more that can be fixed!

gauphastus 2019-10-12 00:00

Really quality game, something you'd pick off the shelf at the old rental store in the 90s. While a bit on the hard side at times it's not at all a chore to play. Something you'd definitely just have around to have a few runs now and again.

Very nicely done.

celdur 2019-10-12 01:54

Oh man, this is such a good idea. If you refined it a bit it could be a great little roguelite. I also really like the art style, reminds me of old final fantasy or something.

One thing I would change is how the minesweeping detection works, it's a little tedious to do right now, and it doesn't give you much information. Once I had a decent weapon I wasn't really worried about what I'd walk in to and was basically just mowing the lawn. What you could maybe do is have the enemies have different difficulty levels, so you'd have to explore and try to find treasure or weaker monsters to fight before tackling the more difficult ones. Could also throw in some random event types or something, who knows.

Another thing is that I found the map a little too big, at least for this version of the game. Once I had a strong weapon(spear is ridiculous btw), I was just wanting to face the boss, but it took me a long time to find him.

neonlare 2019-10-12 02:53

@celdur Honestly that's the next step for this, I definitely want to make the minesweeper aspect more akin to actual minesweeper, but that'll be for post the jam when I get time to breathe and work on some good ol' jazz. I'm so glad you enjoyed it man :). Honestly, all the weapons are intensely powerful at max level~

coffeecup-winner 2019-10-12 06:28

Awesome game! I really enjoyed the music, the NES feel and the fights. Hard to believe it was made for a game jam - so polished! Great job!

sol-roo 2019-10-12 20:50

Really nice art and concept! I struggled with the responsibity of the jump.

thirdface 2019-10-13 17:36

Wat a wierd game

cdunham 2019-10-13 20:44

Great game! I love all the different weapons and how many unique enemies there are! Its a really hard game though, I died like 5 times and had to get lucky finding health upgrades. I managed to beat one boss and then died another like 5 times in the second area.

drevilbrain 2019-10-14 03:54

Buff boomerang, axe is too busted

drgrognak 2019-10-15 04:56

This game is crazy good. This is the first LD 45 game I played that I wanted to get back to it later! Awesome work! And really difficult lol

jefvel 2019-10-20 17:14

This game is both fun and so difficult! It would be nice if some of the items would be saved when clearing a level, so you start with them when you die. Also getting more than two hearts of life would be nice. I cleared the whole first level without finding a health upgrade, then died before getting to the boss.

neonlare 2019-10-21 00:24

@jefvel you do keep items when you die and clear levels though. The mechanic works by downgrading your equipment by 1 level (based on Gradius), not removing em, so you can keep them through to future levels too. You can find the same chests in the map to reclaim any lost upgrades. If I had the time to put this as an explanation in game I would, but sadly didn't have the time for it for the jam, so it's in the comments and write up above. Hope this helps!

jefvel 2019-10-21 18:48

@neonlare Ah, makes sense. Never played gradius though. Are there shrines that increase your health, or is that gained some other way? I cleared out the whole first level and was still at two hearts, but with all weapons and my dagger leveled to a billion. I got a bit sad when I died to the DVD screen saver boss hitting me twice after that :)

Would be great if it saved my level progress when closing the game too, since this feels like a game I'd want to go back to

neonlare 2019-10-22 05:25

@jefvel there are places to increase your health for sure, they're either found in chests (upgrades to armour), or sold via NPCs (upgrading/reforging your armour).

That DVD screen saver chap isn't the boss btw, you'll know when you find the boss as he'll have different music and is way bigger :). Honestly, a ton of stuff is just from the lack of time to develop the game, if I expand on this concept I'll definitely do those quality of life tweaks for sure.

jefvel 2019-10-22 08:28

@neonlare maybe there could be a minimum amount of those health upgrades per level, so you can get at least a little bit stronger. I might have gotten a very unlucky seed though :)

Ah yeah, I know, I meant dvd screensaver monster. I defeated the big boss once. I was just so disappointed in myself to die to such a small monster after getting all upgrades on the level