FoonLudum Dare ExplorerLD44 → The Soul Machine

The Soul Machine

By ian-m and JonathanTrites

View on ldjam.com

CategoryRankScoreCount
Overall6753.3124
Fun5353.3025
Innovation9722.5825
Theme5923.2924
Graphics5313.5626
Audio3123.4524
Humor6142.7222
Mood4843.3824

Comments

mikelovesrobots 2019-04-30 04:14

Cute main character!

colin-misbach 2019-04-30 04:16

Cool art style! Very interesting approach with the 3D tilting and moving.

It felt like it was hard to dodge attacks, like whenever I went in for a strike, I would always get hit. I tried rolling but it never seemed to help.

Good work!

jedineeson 2019-04-30 04:19

Cool graphics and music, simple but tight game play, good job!

josh-mcmillan 2019-04-30 04:22

Really fun, loved the atmosphere! Did discover a bug where going Fullscreen made the UI unusable. Also discovered a fun bug where after dying mid-roll, you keep your momentum when you restart and can even change directions with it! Goes away only after the next roll. Great work!

sintinium 2019-04-30 04:26

Fun game and liked the art! A little hard and could only make it past the first round. Otherwise great submission!

calzep 2019-04-30 05:06

I really liked the environment artwork it was really nicely detailed. The game was a bit too hard for me though haha

suchista 2019-05-02 20:55

The art and music are perfect! I think the battles are a bit too hard, I couldn't go past three levels, haha. Very neat, polished, atmospherical game. Good job!

spirits 2019-05-13 18:57

Great Game! It was Fun and the difficulty felt perfect! :thumbsup:

Rate some games so it appears higher in the list (This game deserves more rates)

mza 2019-05-21 14:51

This was fun and funny. Only thing is that being a browser based game - pressing space makes the page go down.

mrjoshuamclean 2019-05-21 15:48

https://www.twitch.tv/videos/427560061?t=01h20m06s

dk5000p 2019-05-21 16:40

The game got redundant and you can just spam roll and attack and pretty much not get killed. I then found a bug where if I roll through the door I get stuck. Loved the artwork and music, but the game needed some varied gameplay/more intelligent enemies, a lot of times they got stuck.

gustavo-christino 2019-05-21 18:12

Evaluation...

1 - Mechanics and Learning: Understanding the mechanics was easy (intuitive, it follows well the basic commands of the genre, has explanatory in game of how to control); however, running the mechanics proved difficult, especially when playing in the Internet browser, because the mouse pointer left the screen and this took control. I think I could ask on the home screen to play with the full screen, to make it easier on that question.

2 - Flow: As I passed the waves I developed my ability to perform mechanics (character movements etc). So the progression was interesting (difficulty versus skill); the bad side was not having to keep track of my hit points (at least visibly, I did not find the life bar etc).

3 - Narrative and Polishment: I did not find in the game something that justified narratively, though it could be added to the post-jam version (although the game was quite playful, involving that machine to decide which attribute would be developed at the cost of one's own life or soul, I did not fully understand).

4 - Culture: With established narrative and well-designed character design, you could attract a community of players (perhaps creating a page for the character on Facebook, giving personality to it and thus attracting players).

5 - Monetization: I think the game could sell cheaply at some store as it is currently, or at a higher price if the production team develops mechanics and new features.

atomfox0213 2019-05-21 18:18

Pretty decent game