mikelovesrobots 2019-04-30 04:14
Cute main character!
Foon → Ludum Dare Explorer → LD44 → The Soul Machine
By ian-m and JonathanTrites
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 675 | 3.31 | 24 | |
| Fun | 535 | 3.30 | 25 | |
| Innovation | 972 | 2.58 | 25 | |
| Theme | 592 | 3.29 | 24 | |
| Graphics | 531 | 3.56 | 26 | |
| Audio | 312 | 3.45 | 24 | |
| Humor | 614 | 2.72 | 22 | |
| Mood | 484 | 3.38 | 24 |
Cute main character!
Cool art style! Very interesting approach with the 3D tilting and moving.
It felt like it was hard to dodge attacks, like whenever I went in for a strike, I would always get hit. I tried rolling but it never seemed to help.
Good work!
Cool graphics and music, simple but tight game play, good job!
Really fun, loved the atmosphere! Did discover a bug where going Fullscreen made the UI unusable. Also discovered a fun bug where after dying mid-roll, you keep your momentum when you restart and can even change directions with it! Goes away only after the next roll. Great work!
Fun game and liked the art! A little hard and could only make it past the first round. Otherwise great submission!
I really liked the environment artwork it was really nicely detailed. The game was a bit too hard for me though haha
The art and music are perfect! I think the battles are a bit too hard, I couldn't go past three levels, haha. Very neat, polished, atmospherical game. Good job!
Great Game! It was Fun and the difficulty felt perfect! :thumbsup:
Rate some games so it appears higher in the list (This game deserves more rates)
This was fun and funny. Only thing is that being a browser based game - pressing space makes the page go down.
https://www.twitch.tv/videos/427560061?t=01h20m06s
The game got redundant and you can just spam roll and attack and pretty much not get killed. I then found a bug where if I roll through the door I get stuck. Loved the artwork and music, but the game needed some varied gameplay/more intelligent enemies, a lot of times they got stuck.
Evaluation...
1 - Mechanics and Learning: Understanding the mechanics was easy (intuitive, it follows well the basic commands of the genre, has explanatory in game of how to control); however, running the mechanics proved difficult, especially when playing in the Internet browser, because the mouse pointer left the screen and this took control. I think I could ask on the home screen to play with the full screen, to make it easier on that question.
2 - Flow: As I passed the waves I developed my ability to perform mechanics (character movements etc). So the progression was interesting (difficulty versus skill); the bad side was not having to keep track of my hit points (at least visibly, I did not find the life bar etc).
3 - Narrative and Polishment: I did not find in the game something that justified narratively, though it could be added to the post-jam version (although the game was quite playful, involving that machine to decide which attribute would be developed at the cost of one's own life or soul, I did not fully understand).
4 - Culture: With established narrative and well-designed character design, you could attract a community of players (perhaps creating a page for the character on Facebook, giving personality to it and thus attracting players).
5 - Monetization: I think the game could sell cheaply at some store as it is currently, or at a higher price if the production team develops mechanics and new features.
Pretty decent game