Thanks everybody for the feedback, in particular to @antti-haavikko for the detailed description. We will surely provide some fixes to that. Reading descrptions with a clearer mind surely helps finding mistakes and we will definitely improve them (not sure if they can count as a bug-fix for the jam, though).
We will likely write a postmortem when the voting period ends to tell our story in developing the game.
Anyway, thank you all for all the feedback. This means a lot to us and will help us plan the next phase of the game accordingly.
You can also post suggestions, bugs and question on the official community on itch. We will be glad to have everyone on board: https://codinggeronimo.itch.io/fearless-islands/community
@antti-haavikko: for the treant fight we suggest that you keep dodging and defend until you get an attack that can inflict more than a total of 4 dmg.
A quick explaination: defending will reduce the damage inflicted by the enemy while evading will prevent all damage. Both of them must succeed in order to obtain the effect. They do not stack though as the card is accounted only for the given round.