FoonLudum Dare ExplorerLD48 → Cookies Underground

Cookies Underground

By tom-kun, Starcloud0621, Tackee and EestaDigitalart

View on ldjam.com

CategoryRankScoreCount
Overall15733.0722
Fun15502.8722
Innovation8983.2222
Theme18852.2022
Graphics8593.7222
Audio9613.1120
Humor5303.1722
Mood13073.2022

Comments

yulotomorrow 2021-04-27 03:34

I'm biased because this game is inspired by or similar to a core gameplay mechanism in my favorite game Prey. The game is cute and fun, but the relation with the theme is not very clear, it would be better if the story part is more clearly presented in the game.

thejookerful 2021-04-27 20:25

Your drawing and animations are amazing ! The gameplay is cool but I wonder if there is a difference between when we take the appearance of a cardboard or a flower pot ? I don't feel like it and it's a bit of a shame but very good work anyway ;)

alec 2021-04-29 01:01

Really well done visuals and music! I can see this being expanded with guards needing different disguises, or maybe different props having different movement. well done :)

asdehielo 2021-04-29 01:02

It's a nice attempt at turning prop hunt into a real game, props for the originality! (no pun intended)

As a suggestion, I think increasing move speed a little bit would make it more fun.

Cool game!

sorlok 2021-04-29 01:03

Looks great and has a cool premise. The enemy logic needs better hinting, though. I.e., it was never clear to me *why* the enemies would track me down sometimes (because I was moving? because of the particular object I was taking over?) Overall a neat entry!

pedrorocha 2021-04-29 01:06

Nice work !

britt-henderson 2021-04-29 01:08

Awesome Job :) This is a fun game. I feel like it was intuitive, i liked the art style, the music was great and the game was fun!! I think there are a couple opportunities to take the sharpen what you have even further:

Firstly, the music is really really awesome- it reminds me of FFVII to be honest. I like it a lot. I think balancing the volumes between things like steps and the voices could help with immersion a bit. Additionally adding cool sound effects for things like transforming into objects, untransforming, and a death sound maybe would help add some juice. Additionally, the music restarting every time i die broke the immersion a little bit, so it might be good to make the music run independent of the scene you're in (DoNotDestroyOnLoad() would help with this)

Secondly, in regards to game play - covering the same ground multiple times can be often frustrating for players. If i figure out how to get past one enemy and get stuck on another later in the level, i want to be able to zoom past the first and get to the second quicker. given this, i think some sort of run feature might be really helpful for making the gameplay even more solid.

These two things could help a lot, but i mean your game is really really awesome as is :) Thank you for making it- i enjoyed playing.

fadex 2021-04-29 01:10

I like the idea of changing yourself into something else to hide yourself. It took me a little white to find out how the game works, then I find the mechanism nice, fun. But I dont think It would entertain me for a longer period of time.

michbet 2021-04-29 01:13

Animations look good. It would be cool if different object had different uses.

dalloner 2021-04-29 01:17

Sneaky Peaky! cool game to be chill and tense at the same time.

paetramon 2021-04-29 02:15

The graphics, audio, and mechanics were great! I didn't quite understand the relation to the theme, I think because of how the story was presented, but still good work!

doraemon 2021-05-02 05:51

Cool Game, love the cat!

natalia-dushkina 2021-05-03 04:36

A really innovative idea to pretend something else!

The process reminded me of playing hide-and-seek when the seeker seeks with closed eyes and you try not to make noise when he is around. I liked graphics and music too.

oco 2021-05-03 19:57

The sneaky music and character art is very cute! I enjoyed turning into a trash can.

I did find it the detailed characters to feel "floaty" on the very simple house, perhaps there is a way to balance between detailed assets and simpler ones?

ludrol 2021-05-05 17:46

Cool game but it is too hard form me and I couldn't make it past level one. The graphical noise was weird artistic choice. The vision triangle would help a lot.