Devil's Deep Dish by tweedle 2021-05-15T06:09:37Z
Super fun, I liked the change where you don't want to jump on things to get higher, but rather want to get down. The art is fantastic :)
Foon → Ludum Dare Explorer → Users → OcO
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Goose Root | jam | 625 | 3.68 | 3.31 | 3.53 | 4.00 | 4.03 | 3.67 | 3.89 |
Super fun, I liked the change where you don't want to jump on things to get higher, but rather want to get down. The art is fantastic :)
I love this! Everything is so cute and unique. I just had to interact with every possible thing.
The little details like moving text and facial expression changes were lovely. The dance sequence was fun and I got big anxiety when they all stared at me whenever I made a mistake haha
The music was super beautiful, and the highlight of this entire experience.
Really cute and creative concept, there's no sound for me
Thank you for an enjoyable time! Everything from the malpractice acupuncture to the questionable tattoos made me grin from ear to ear.
The controls were very intuitive, the graphics helped to remind players what action is needed, and the sound effects were great for gauging how far along each action is done.
I feel like there's some sort of deep lore behind each changing screen and the voice acting... this is a game I will be bringing up in conversations for a while :)
The desperate attempts to flee finished by slow dissolving of blood from the silhouette... it really tapped into my fear of drowning, wonderful work!
This works well as a slow-death, and got me curious to see how the mood changes if the hands grabbed you and pulled you in really really fast! Might be scary in a different way, changing only the speed :)
Nice man cave, I enjoyed the vintage feel of it! The timing and physics were not very intuitive to navigate, but it added to the challenge :) great job
Everything was clean and easy to use, physics worked well and so did the jumps and ducks! It's cool how the pigs don't move around in a predictable way.
But I wonder if you intended to have the pigs puppy-guard the checkpoint? I couldn't even get up on my feet haha game.jpg
Such a delightful game, it was easy to get the hang of gameplay and controls. The different environments with their respective music and lighting worked well to set the mood of the scene, putting me directly into the character and the story!
The evidence and clue system takes some thinking but remains easy enough to follow. Having every piece of evidence serving a purpose in moving the plot along makes the story satisfying. Dry humor in the dialogue was enjoyable too. Thank you for the experience!
OOOOH YEAHHHH
Awesome music and sound effects! Very satisfying to play
Visit 2 places a day before going home? That's one more place than I can manage to go per day haha!
I enjoyed the atmosphere and the struggle, having the starting questionnaire play into the game is very smart.
interesting way to present the story, I found it easy to read the texting format, although the background can be dizzying. A daring take on the theme!
The sneaky music and character art is very cute! I enjoyed turning into a trash can.
I did find it the detailed characters to feel "floaty" on the very simple house, perhaps there is a way to balance between detailed assets and simpler ones?
short, enjoyable and great interpretation :)
Yuckyyy but great interpretation on theme!
Wonderful atmosphere, the way the art is done with the brushes visible has a charming feel to it matching well with the thoughtful ideas!
Note: Not sure if it's my computer, but in the first half of the game, the text disappears when clicked (though I had done so to make all the text appear at once instead of waiting). This is fixed in the latter half of the game.
Great mood, a little too real experience (in a good way)
wow thats an entire movie in the first cutscene, super cool! I thought the spiraling map was unique and fun to navigate. My secret technique is to get as fall as I can within the cooldown time limit after getting injured :^). Appreciated the rechargeable batteries.
The music was very good, though the water and meaty sound effects felt cursed (in a good way).
The artwork and style is absolutely amazing, I enjoyed the marker-on-paper technique and the unique food items. The girl's movement also followed through well during the play.
There is a limit to the gameplay area but unsure where it was. I found it difficult to jump between some of the closer items.
The ending is heartwarming and so worth it. Happy snek :)
beautiful, I enjoyed learning about the lore and the beautiful art!
I could reminded of Mandrake scream: https://www.youtube.com/watch?v=gnm3qzbZf_A
Hilarious concept, dairy is scary.
awesome storytelling, I was hooked and smiling when reading the stories because they are very funny!
There is a bug with the book where we had to wait until it completely closes and sets down before moving on, or else it'll keep opening back up.
The atmosphere was very nice, and because I've been playing "phasmophobia", the walking speed didn't faze me very much. Got stuck after falling down the hole, and could not find a radio/working elevator on the floor... wondering if this is a bug?
Such a fun game! The black and green theme was not straining to the eyes, and the simple design of monsters and kiwi were effective. I found especially satisfying the sound and little skull burst when dying, it made constant death not so painful.
One thing I found difficult is how grapple is tied to just the left key. I have to hold down left key while moving my mouse to another location, then releasing and pressing again quickly to grab. If you had 2 keys for the function, one to keep you in place the the other to confirm the next location, it might be easier to avoid falling down?
Didn't think I'd be getting sentimental because of a twitching jellyfish but here we are haha.
I liked the concept of wanting to achieve neutrality while going deeper and deeper. While I wanted to play the game properly, I chose to be on the offense because 1) it's frightening how the screen dimmed each time the jellyfish got hurt and 2) there's no apparent penalty for hurting others. I did wonder if karma awaited my unkind gameplay (perhaps the sea turtles would be more angry if jellyfish had a higher kill log?)
The music was beautiful and so was the message. Thank you for the experience.
"Say something if you're dead- good, you're alive" haha! The voice acting is superb and the lines were funny, seriously enjoyed this
What a charming little game! I enjoyed learning about tea, and the painted art was soothing to see. Story has a nice RPG shop feel to it, too :)
The monochrome design and sounds were intriguing although I was unable to get far into the game. The train gets stuck if I let go of the key before reaching the next destination and wont start again. Because of that, I had to start over and over and ultimately couldn't get very far... I'd love to come back and try again!
That's some cursed submarine, on par with the bad volume slider designs a few years back haha! It was really hard to avoid the fish, I wonder if it would be more satisfying if the goal were to collect fish instead of avoiding them?
And I thought my bag was bad! Neat game, the conversation made me laugh and so did the references. There's always room for dice and pencils.
Only thing was that there is sometimes a delay in the dialogue.
really great hand drawn assets, I liked the atmosphere and not knowing whats coming played into the fear factor. Given the ocean theme, I think having some water sfx would add to the experience :)
Cool interface, I enjoy the monitor-within-a-monitor system. Simple and straightforward but effective :)
Made me question if I had trouble with left-right coordination, nonetheless very funny and creative interpretation for the theme :)
I did find the perspective confusing to navigate (unless it was intended). If not, a straight top-down perspective would be nice as an option :) ... "What do you mean it's over-cooked, it's obviously just extra extra crispy!"
HA! 5/5 from me in every category.
While the gameplay is difficult, everything had an intuitive feel for it. The camera zooming in and out to follow the survivors is well done. By having the protein transfer into currency to buy upgrades, you increase replayability and incentive for players to keep trying until they reach an end. Even if it's difficult, this system made it seem as if the chance of winning increases by a little each time.
Graphics were simple but clean with a nice contrast to easily distinguish between everything. Music is great, has a nice beat to hype anyone up. Highly recommended