nicolas-revillon 2021-04-26 23:58
The artistic direction is really interesting, you get lost easily but it makes you want to see more! Great job
Foon → Ludum Dare Explorer → LD48 → Aggies Adventure
By tom-ruxley and LauraM
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1460 | 3.19 | 30 | |
| Fun | 1240 | 3.12 | 30 | |
| Innovation | 1102 | 3.07 | 30 | |
| Theme | 1653 | 2.89 | 30 | |
| Graphics | 492 | 4.03 | 31 | |
| Audio | 1137 | 2.76 | 30 | |
| Humor | 576 | 3.10 | 27 | |
| Mood | 1067 | 3.37 | 30 |
The artistic direction is really interesting, you get lost easily but it makes you want to see more! Great job
What incredible art! I loved it, it makes the style I like so much
I found the snake very cute when it receives the flowers, haha
It was short, but I could feel the affection in the production!
Congratulations for the production!
I like the art style. And the jumping is satisfying. Was hoping the game was longer.
Amazing art, little scary looking :D. Game was short
the game was a bit too short, would've loved to see more. some music also would've went a long way. The art is amazing and adorable though and I've enjoyed every second of this brief adventure.
The art is very nice and unique - I am a definite fan of paper cutout style! And I just adored the animations on the main character.
I saw some problems with the environment - specifically, the rocks at the bottom tended to blink in and out of existence. A similar thing sometimes happened to those big cloud in the background - they sort of jumped around instead of moving smoothly with the player.
Some music would definitely help build the atmosphere here (and the game already has quite a unique atmosphere thanks to the art!).
The ending is sweet. Adding some end-screen would be nice - just something like "The End" would suffice. Right now the game just exists abruptly, and it made me wonder if it didn't just crash.
Thanks everyone for your feedback! We would've liked to fix the things blinking and given it more of an ending @fabula-rasa but we bit off a bit more than we could chew and just ran out of time (which is also why the game is like 30 seconds long--sorry about that)
Cute little game! The style reminds me of the game "And yet it moves". I'd definitely want to play a longer version of this game if you decide to develop this further!
I like the art style, it was a cool experience. The ending was spot on, but too soon - would have loved to explore more. What could be improved are the animations, and the controls/physics.
Cool and different art style and I liked the ending. It was easy enough to navigate around. Nice little mini game.
Loved the art style, its a fun little game nice work!
As everyone has already said art is really cool! And I also really enjoyed the audio used for the steps/jump
The art is amazing !! It's just a little hard to understand what is a platform and there is some Z sorting issues that break the immersion in the mood of the game.
The artwork and style is absolutely amazing, I enjoyed the marker-on-paper technique and the unique food items. The girl's movement also followed through well during the play.
There is a limit to the gameplay area but unsure where it was. I found it difficult to jump between some of the closer items.
The ending is heartwarming and so worth it. Happy snek :)
The hand drawn art style was unique and interesting. The player control could use from more feedback, but besides that well done!
Art is really cool! I do not understand why should I take flower for the snake, is there a reason? The game quit at this moment, I do not know of it was the end or a crash ^^ Thank you for your game
was a bit confused by size of some platforms :) Art is super cool!
It's always great to see games being made with different media than just digital art, it warmed my heart :heart:
The art style was pretty cool. I kind of liked how jumping made your character pause, it was like they were winding up for a big jump. I noticed that the lighting wasn't the same in all of the player's walk frames; it might have been a good idea to look at the histogram under "levels" or "curves" to fix that in an image processor. Unlike some of your other reviewers, I don't think the game was too short. Ludumdare games are meant to be short introductions to novel artistic concepts and game mechanics.
Nice game!
The art is great, some of the platforming felt a little weird but thats not really a problem. Nice work
Thanks again for all your feedback and advice! Thanks especially for the histogram tip @eckkert