thoastbot 2021-04-26 09:40
Realy good game, i could see me play this a lot, it´s simple but realy good made, it just feels good to play, auto fire on enemys, collect trash and crystals, there is something for everyone.
Foon → Ludum Dare Explorer → LD48 → Adventurer of the deep
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 412 | 3.50 | 32 | |
| Fun | 499 | 3.25 | 32 | |
| Innovation | 364 | 3.38 | 32 | |
| Theme | 176 | 3.98 | 32 | |
| Graphics | 281 | 3.70 | 32 | |
| Audio | 249 | 3.50 | 32 | |
| Humor | 319 | 2.80 | 30 | |
| Mood | 379 | 3.36 | 32 |
Realy good game, i could see me play this a lot, it´s simple but realy good made, it just feels good to play, auto fire on enemys, collect trash and crystals, there is something for everyone.
I could not kill the enemies shooting me, and I kept dying. Did I do something wrong? Idk, but the game seems fun, and could really turn into a full mobile game as well
I love upgrade games, this one felt really good with the fact that you can do multiple things to get money (collect trash, mine gems, kill enemies). Great job !
Great game, would have enjoyed it a little bit more if i could buy a speed boost (or maybe it happens later in the game) but pretty fun otherwise
I like the hand drawn style, music was groovy. Thought the submarine moved a bit slow, would have liked to upgrade the speed. Great job on the world building!
The game feels quite complete, the shops, the gameplay, the graphics, the music. Well done (:
@kitsomo you start the game with only a cleaner to collect trash, with that you can make money and buy in the village (see the garage) a turrel to shoot ennemy or a laser to mining !
@lenny991 @sacredbacon The game need more adjustement i agree, maybe i can add an speed augmentation upgrade in the garage. Thanks for your comments !
Great game! a lot of content for a 48hs jam! Well done!
Nice job ! I liked the controls and the graphics were quite nice and varied. Also, congratulations for the huge amount of content implemented with the upgrade and the different NPCs, it brings a lot to the whole experience !
Really liked the art in this game. Took my a minute to realize i couldn't mine the gems without purchasing the item first. As others have said impressive amount of content!
Really nice done, love the graphic, and the controls
I liked the art direction, gives me a nice saturday morning cartoon feeling. The simplied mouse control with a drag and drop feels very nice, but I would like to keep registering the drag. Also, a radar that shows me what is around would be helpful. Still a very solid game.
@vaanrile Thanks i enjoy you took a good moment ! @binaryprinciple Yes i agree, radar was on my to do list but by lack of time i just made the yellow arrow to locate the village ! For the lock of the direction, i can test if that better. @alec Maybe add an story/introduction tutorial if i continue this game after the voting period.
Interesting game! I like the variety of features: the 3 shops in the village and the exploration part. It looks very complete for a jam game. I really liked the music and the overall atmosphere. The graphics are also clean, though I'm not a big fan of the very angular traits.
Sadly I could not go very far as I kept dying very quickly every time, because of the octopus, with no way of avoiding it or defending myself. Also I could not find how to collect the jewels. If it was clearer and more balanced, I think it could be really fun!
@quetzakol you need to buy a turrel in the shop to kill the octopus, you start with a cleaner to collect trash focus this and make money to buy amelioration in the shop and when you have stuff go deeper !
Art looks great! Took me a bit to realize I had to buy a turret, it would have been nice to have a weak turret auto enabled. I had to restart the game as the octopus kept spawn killing me. Overall a great game, great work!
@brendev Ah ah sorry for that, The octopus is no fairplay she kill player at spawn, i think i need to modify his comportement ! Thanks you for your comment ! ```soon on your screen the attack of the giant octopus``` And the game become a tower defense that's an other idea to change phase !
Very nice game, I had a lot of fun playing it :3.
I really appreciated all the character designs you put into the game, that clearly took a lot of effort, you don't often see graphics like that in jam games. The upgrade system was really cool, and I liked exploring the map. It was good having a few different activities to do too, some good world-building :)
Really loved the music on this one! Especially in the shopping area. I could not get my gun to shoot enemies either so I was stuck around the beginning area! I think that the concept is really fun though, and I love the characters and atmosphere. Maybe filling up your air tank quicker at the surface would be a good improvement and speed upgrades besides the broken gun.
Reaaally Addictive Gameplay! Great Music, and balanced leveling up system. Adding an ability to control the shots by moving the cursor over where shots should be may help with earlier gun targeting issues.
A little hard to understand at first but then it's really cool. It would be necessary to be able with a source of income whatever the tools to possess (corpse of enemies for example)
Nice game. The music is nice. The monsters look kind of silly but other than that the art is pretty good. Though I recommend playing around with colors. You should almost never use full red (as in #ff0000) or full blue. Those don't look pretty and can even hurt the eyes. For sound effects, try not to make them too high pitched. My ears bleed a little everytime I sell something. It's nice that you aren't punished for dying, but because of that oxygen has become more of a timer than a lifespan. I don't need to worry about going back up as the game does that for me. It would've been nice if there was some indicator that told me where my pressure limit was. Eventually I got to the bottom of the ocean. I didn't find anything special, so I assume that there is no ending to this game? One more thing: It would've been nice if there was a speed upgrade. I don't mind taking the same path multiple times, but with this speed it gets kinda boring.
Thanks for your advices @sheepolution i'll modify these points after voting period ! ``` //JAUGE COLOR c_oxygen=make_colour_rgb(117,190,255); c_pressure=make_colour_rgb(255,109,126); ```
Very nice solid game. I really liked the very evident progression via upgrading and the peaceful gameplay. A couple of things that would be nice would be: - A warning of some kind for over depth and air low. - Some sort of indicators for your storage. I frequently didn't realize I was full. - Some floating particles or something in the water so there's something to show you're moving when it's all just blue.
Hi @hruhf Thanks for your constructive remarks ! i already added an indicator to the limit of staks on the HUD in the new version (but i will publish her after voting period), and i agree with you for more water effect and warning, game need more polish ! This is in progress ;)
Cool little game! The graphics are especially cool! I can easily see my self keep playing this game ^^'
It's awesome how much progression this game has, nice job! The music was nice, but some of the sound effects were a bit harsh. Does this game work for mobile? It seems like the controls were made with mobile in mind.
Once I was able to buy turrets, I made some progress — but then I couldn't find any more waste to clean up, and kept sinking. A mini-map that gives an overview of the area would really help — easier said than done, I know. Just an idea if you decide to expand this game. On a positive note, I really like the character art. Also, I like the idea of mining/cleaning and returning to the surface for improvements.