FoonLudum Dare ExplorerLD43 → Bunny Whallop

Bunny Whallop

By rk3omega

View on ldjam.com

CategoryRankScoreCount
Overall4473.5032
Fun1893.7032
Innovation9312.5832
Theme7453.1132
Graphics4853.5632
Humor4193.0328
Mood7752.9431

Comments

brownricestudio 2018-12-04 03:29

Nice game! I liked the arts

justwall-games 2018-12-04 04:45

Cool Game - Very Challenging, yet I am usually terrible at obstacles - so...I'm sure it's my bad - lol - Great Stuff - Love the HEAVY music and crushing of bunnies.

codesity 2018-12-04 07:08

I think it is a very nice game. Hope this will be finished.

denifia 2018-12-04 07:18

Super challenging. Took me a while to figure out that wall jumping around the saws was possible with holding the arrow keys TOWARDS the wall. Movement felt fluid and responsive. The bunny looks cool. I felt no remorse while slaughtering those other bunnies lol :P

noa-calice 2018-12-04 10:19

That was fun :) ! Smooth controls, cool music and funky art/animations ! All in all a nice game jam entry, keep it up !

rk3omega 2018-12-04 13:17

@denifia Yeah, I've been hearing that a lot. It was the only things that made sense to me when implementing it, but after thinking on it during a walk I realize that it's a bit silly. I could've just had a single type of wall jump, which would even fix the bug where if you move away from the wall quickly after jumping towards it, you actually get more distance. Which it was even far worse than that before I put duct tape over the issue. I'll change it in the post-jam. :)

rk3omega 2018-12-04 13:26

@noa-calice Oh hai, almost didn't notice your name. :) Thanks for playing it, was just about to play yours now. ;)

rk3omega 2018-12-04 14:06

@codesity I will at least make several more levels in the post-jam. As for a full game, I'd want to find a way to make it unique. But I could certainly see myself making a full game out of this. It was a lot of fun to put all the pieces together.

adventureislands 2018-12-04 14:31

Difficulty curve is very harsh, especially the final level is very tough. Took me a moment to realize I can get past the saws by jumping while holding movement towards the wall. Otherwise pretty good. Art is good and bunny controls well. I liked the little sacrificing parts like opening the cage to drop the bunnies to use the cage's door to climb up.

gerardb 2018-12-04 14:47

Ohhhh those controls are tight. Love it! Also the graphics and animation are also really good too!

I liked how hard the last level was. Congrats on your game, really enjoyed it!

rk3omega 2018-12-04 14:51

@adventureislands Yeah, originally there were going to be two saw levels, the first being considerably easier. But time was short. Thank you for playing!

sashbros 2018-12-04 15:22

Nice Graphics...Very beautiful game..Good Job.

danwaywell 2018-12-04 15:37

Quality Art and tight controls, the little bunny sacrifices were a really nice touch. Good job, cant fault it :)

sapphiris 2018-12-04 17:14

Oh, no, poor little rabbits! I like the game, pretty fun.

arvejeitor 2018-12-05 00:13

Cool game! It's kinda difficult but very funny. It's nice to see more games made with Godot :D

wheatleyscience 2018-12-05 00:29

wow, it was very nice and very challenging. graphics are also cool, but maybe sliding will be better. good effort, your sacrifices worth it :)

rk3omega 2018-12-05 00:33

@wheatleyscience Thanks for playing it and giving me feedback. :D Not entirely sure what you mean about the sliding. What issue did you have with it?

wheatleyscience 2018-12-05 00:39

i mean when bunny slides on the wall, there isn't any animation or suitable pose like hooking, sliding etc. it is not a big deal for jam game ofcourse :)

aeveis 2018-12-05 08:56

Wall jumping wasn't a big deal for me- it felt like it went where I wanted the bunny to go, it might be just adding more frames of animation or so to make it clear which direction the bunny will jump in.

Was able to beat it, though the last level was pretty hard. There's not too much leeway in the precision of the jump + the hitboxes of the bunny and the sawblades. The platforming itself is not bad, but I would try and smooth over any pain points you find there - for example, I think the sliding down the wall frame for the bunny could have the legs sliding on the side of the wall, right now the bunny looks like it is standing slanted on the wall. Adding the tiny bunnies was a nice tie in to the theme.

Some other things: The poofs from deaths was nicely animated but makes the bunny feel floaty/light, it doesn't have to be gore, if it's like stuffing or something just to make the character feel like it has weight. I would speed up the transition after you respawn, since it's a harder platformer, people will want to restart again and again and not wait for a screen fade.

keep up the good work!

bastilo 2018-12-05 19:58

Nice game! 😊

rk3omega 2018-12-05 20:27

@aeveis Thank you for the amazing feedback, this is exactly what I needed to hear. I went through the game again with what you said in mind and I see the improvements that can be made.

The poofs might stay though because I want to go for a more cartoony style (I'm probably going to continue developing this into a full game). And when I design the animals in my games / art, I usually think of them as plush toys as I did with this one. And I'm not that interested in animating critters being impaled by spikes.

When I continue with the game, I'm likely going to redesign the character to be smaller and more agile, so perhaps it'll fit better? Thanks again, I'll be implementing all of the other changes.

ogma 2018-12-06 17:23

I won! o//

Well, nice platformer, it reminds me of modern classics like SuperMeat Boy and the like. at first, I thought it would be more of a "try hard" game, like *You probably won't make it* but nope.^^ I'm a noob in platformers but I didn't think the mechanics were confusing at all and I had no problems, I finished all the levels in 3 / 4 retries max. I used a keyboard, though, I don't know if the problems you mentioned were due to the use of a joypad. I'm not sure you should make the char more agile or smaller, I suppose there is a reason behind your choice of making the char a big bunny and not the sacrificed ones, if I read that right, you thought about your character as a plush while creating it, so a bit of "sluggishness" is to be expected from that kind of thing. Usually, the saying is "the form follows the function", but sometimes, you have to do that in reverse. You have bunny, maybe you could try to work around that, modifying how he jumps, the curve of the jump, how he reacts to being stuck to a wall (maybe stick his feet flat against walls to propel himself more horizontally, for example). When you find a atypical concept, it can be great to really play around it, even more than just sticking to the "genre 101" in my opinion. Maybe putting a bit more space or slowing blades a bit down could suffice?

As for the graphics, the "arcade" art style fits really well with your game and what the character has to do.^^ So raw aspect of it pleased me, I feel like more modern platformers tend to add too much superfluous animations and it takes away from the feeling on being "in sync" with your char. The music is great, too bad you didn't want to be rated on it (I suppose it's because there are no sound effects). Interesting take on the theme. Adding the number of killed sacrificed bunnies at the end under the "thanks for playing" could make it more impactful, showing you "you made it.. by sacrificing some bunnies in the way :D".

I hope I'm not too preachy in my wording, I'm not a native speaker and sometimes my way of saying things doesn't really convey too well my tone / what I'm really trying to express. It was just my humble opinion all along.^^

Anyway, good job! I'll gladly try the new levels when they're out.

markusfisch 2018-12-06 20:05

Very cool music!! But unfortunately, I couldn't play - at least on OS X, Chrome doesn't respond to keystrokes and Firefox shows "index out of bounds" :grimacing:

trigork 2018-12-07 23:15

Not my kind of game but the game is good in general and fits the theme of the jam. Graphics are pretty good, and the controls are very responsive. Good job overall!

miziziziz 2018-12-10 06:15

Decent platformer, plays pretty well. good visuals and audio. I found the final level to be huge spike in difficulty, almost gave up, but managed to beat it. I liked how the theme was used, but I would have liked to see more sacrifices. Kind of disappointed with how the main character just puffs into a cloud when they die, wanted to see gushes of blood :(

paulhocker 2018-12-13 05:12

congrats on the game -- very good controls and the difficulty felt good -- thanks for making this

2018-12-14 14:48

Nice platformer! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/aRIyiUZY0TQ