FoonLudum Dare ExplorerLD46 → Guardian Lich

Guardian Lich

By svntax, GenTel and freedompotatoes

View on ldjam.com

CategoryRankScoreCount
Overall2863.9326
Fun2763.8425
Innovation9603.4125
Theme4294.0425
Graphics6883.9726
Audio3633.7926
Mood5093.7825

Comments

rk3omega 2020-04-21 02:46

I love the art for this, especially the minotaur. He's so adorable, I want one! I liked the telegraph for the mage's teleportation, which allows me to start heading there to meet him.

I only encountered two enemies in my playthrough, if there are only two common enemies then I feel like a third one usually goes a long way in making these types of games a lot more interesting due to enemy variation. Two enemies makes you wish there were more to do.

paulhocker 2020-04-21 04:12

i had lots of fun deflecting the wizards balls. the controls were a little weird at first but i got used to them. thanks for making the game

herniewise 2020-04-21 04:34

Pretty nice entry, I love the graphics and the gameplay is challenging <3

catalystl 2020-04-21 04:36

Deflecting the wizard's projectiles is definetely the most fun part of the game, and I think you should design more enemies like that, where they pose a threat but you can use their attacks against them. Besides that, I found it abrupt to attack, and stop dead in my tracks (I would just slow down the movement speed by a lot so you can adjust your aim slightly). I had a good time with the game, nice job!

wekaj 2020-04-22 08:19

Neat game! I really liked the projectile deflecting mechanic too. I feel like the game just needs a better sense of progression, but nice work overall.

michael-horst 2020-04-22 23:58

Very fun game, and creative concept! The player mechanics were satisfying, and I liked that attacking an enemy cancels its attack. When many enemies are on the screen, sometimes it makes more sense to slash them all once to cancel their attacks and let the minotaur finish them off.

Speaking of the minotaur, I think it would have been more satisfying if it were a bit more effective, even if that were counter-balanced with more/harder enemies. It seemed to smash the floor very frequently and aggressively when there were no enemies in sight, and then freeze up and miss a lot when there were.

The music was catchy and the game was well-rounded, with graphics, audio and mechanics that matched each other well. Great job!

gamescodedogs 2020-04-23 19:17

Thanks for the game. Wish you the best of luck :)

metalheart 2020-04-24 23:32

Pretty fun! I didn't figure out the deflecting mechanic, you'd think with enough Zelda playthroughs I'd know to try that =)

cavedens 2020-04-24 23:41

Great job. Super solid concept and was enjoyable to play. The controls could use a little work but other then that thoroughly enjoyable. I liked the music and graphics as it was very fitting. Really enjoyed how you could block the shots and it bounced around.

mneubrand 2020-04-24 23:41

Fun little game. Very complete. Music, Sound, animations, the whole package. Killing the knights off takes quite a few hits. If there're no wizards to deflect spells off around it can be challenging getting through them without taking too much damage

perpetuummobile 2020-04-24 23:58

This got a bit repetitive, but it was very fun, and the art was really good. I liked the idea of being inmortal and having to protect something.

perfectfitz 2020-04-25 00:06

I was a big fan of this game. I found myself dancing around to the music waiting for the next waves. It took me a minute to figure out I wasn't trying to kill the minotaur, but on my second try I was able to get through it. I really like how as you played more you noticed more mechanics, like being able to block the wizard magic with your body and also the white indicator on when they spawn next. That minotaur really likes to trap you sometimes and get hit though. Overall great job!GUARDIANLICH.PNG

god-colo 2020-04-25 12:20

I love how simple the game is! I really like your pixel art! Glad you used godot! It was really fun to play because of the increasing difficulty! Greato Jobu! :smile:

krakadushka 2020-04-27 08:19

Very nice, but too long for me. P.S. art style is pretty good, well done!

xart2012 2020-04-27 09:25

it's unusual - but guardian can't fire in move, when you hit fire, he stand in place for some time, like stunned. also minotaur can block you into passages.

game is very good, nice graphics and pretty sound! )

jk5000 2020-04-27 12:46

The visuals and the music is really good. The gameplay idea is overall fun, but for me the player character feels a bit week. Overall is this a pretty good jam game.

grentacular 2020-04-27 21:33

Nice and simple, but well-executed! I really liked the concept of having to defend something stronger than you in almost every way, except without immortality. I really enjoyed playing "tennis" with the mages lol. Great work!

notke 2020-05-04 23:39

Really cool game! Art and music is great. But I wish it was a bit faster and more challenging. Maybe have more enemy units, but with less hitpoints. I think it's enough if you strike a single mage 2 times. Having more enemies would add to the tactical thinking.

kolkav 2020-05-05 00:38

A really nice game! The idea, as well as the gameplay itself, is fun. The one bit of criticism I have is that considering the gameplay does not change during the walkthrough, the game could be a little shorter. Overall, hat off!

streetgeek 2020-05-09 08:21

Really nice job honestly, for 72 hours this game rocks. My one improvement might be to add some more variety to the game play as the game progresses to make it much more engaging. Overall Great Job!