rohezal 2018-12-03 18:41
Download Links please :)
Foon → Ludum Dare Explorer → LD43 → Deadline of the Dead
By ArcticMattekar and for-science
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 11 | 4.32 | 43 | |
| Fun | 4 | 4.40 | 43 | |
| Innovation | 308 | 3.42 | 43 | |
| Theme | 635 | 3.28 | 43 | |
| Graphics | 37 | 4.50 | 43 | |
| Humor | 29 | 4.15 | 43 | |
| Mood | 89 | 3.98 | 40 |
Download Links please :)
Phuck that was amazing! Humor was impeccable with this one: the audio combined with the gruesome office-apocalypse and the mundane tasks :ok_hand: Visually impressive game, very polished. Great work!
This is a great game. The theme application was hilarious and yet somehow realistic. ;P I loved the art style and the sound effects as well. The gameplay was good, though my one gripe is the enemy hit logic seems to do damage even after you shoot them down.
Overall, an awesome entry!
That's a survival-horror I was looking for! Love the music and humorous texts :smile: And you completely nailed the shooting effects.
A couple of technical questionq - do you use baked ambient occlusion in this game or it's just fully dynamic? And could you show the height of the light source? Thank you. :smirk:
Here is my playthrough:
https://youtu.be/7MpXygjdD1g
@icxon Thanks for your awesome playthrough! :smile:
The walls are 3D models, but the entire architecture is just one big top-down texture with shading painted into it by hand (AO would have been easier, but we wanted that painted look). All walls are 1m high and the furniture is just 2D sprites on top of black boxes of varying heights. The dynamic player light is at 0.95m. Other than that there's only one directional light coming from the top left, adding subtle low-res shadows. Everything is topped off with a bit of post-processing.
Here's the editor view: dotd_editor_view.jpg
Wow, an impressive entry for this jam! Loved the graphics and the music, haha!
This game is extremly hilarious. Unblocking questionable websites, hiding last quarters reports, shredding workers complaints :D. Is there a difference between the clean and smelly toilet? And if there would be a deadline and only undead things around me, I would know how to speed up my work. Poor office plants though :pig:
So much fun playing this game, this is such a solid entry for a 3days jam, the graphics are stunning and the music and story are very dumb (in the good way), maybe the theme is not as present as it should have been but anyway Great work !
Awesome game ! The graphics looks great, the gameplay is fun and the music is lovely. I love the originality of the game :)
NICE GAME. graphics very Beautiful.
Amazing graphics and well adjusted controls. Couldn't stop playing until I've finished the game :) Good Job!
Pretty fun game, I really like the office layout. I remember seeing a post about it earlier during the jam and it's what made me want to try this out.
Not sure how (and if) it fits the theme, but... I don't care honestly. This was awesome! I think it is a simple and short game by it's premise and it probably would not be fun stretched to something bigger, but that makes it even better - perfectly fitted for the game jam entry. Humor is strong with this one, I like it very much! Also the technical side is interesting, if you decide to post some post mortem blog, I'd like to read that ;) Thank you for bringing me joy and entertainment!
Lovely idea, great game! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/Y2UiyhFvqPg
Dont know how it's in the theme but the fun is here!! the music blends so well with the game
@icxon @honey We have just written up a brief [**Graphics Breakdown**](https://ldjam.com/events/ludum-dare/43/deadline-of-the-dead/$136807) that shows some behind the scenes stuff.
Great game! I'm wondering how you did the icons on the UI showing where the coffee, toilet, jobs were! I've been looking for an effect like that for a long time and am interested in your techniques!
I can't download from itch.io...can i have an alternate download link like google drive or anything else?
Honestly, i think this is my fave game out of the jam so far. And not because of its complex mechanics for a change, but for the ridiculous amount of polish the game has!
Very solid and polished game! Just read your graphics breakdown - simple solutions that just works. Amazing. Congrats!
Really enjoyed this one, it reminds me those old zombie flash style games. It may seem like a little thing, but the quality controls and that you actually have an exit button that works are really nice and are those really nice final touches on an outstanding game.
This was my favorite out of the jam lmao all of the humor was good, the visuals were great, the gameplay was engaging and for the first time in recorded history, someone actually opted out of the audio rating for using royalty free music. No, but seriously, this was SOLID. If you polish a little more and add a few levels, you could sell this. It was very well done.
Very fun game! It is well equilibrated: you learn and it is not too easy too hard. Nice graphics too.
Fantastic entry and great top-down shooter. Thank you for the graphics breakdown, the effects that you pulled off were fantastic. The blood on the ground was a great way to tell where I had been, and all of the HUD elements really helped my familiarity with an office that the character would have known. Very responsive controls. Great job!
I saved company, see at the monday :D
Pros: - That graphics... Really in 72 hours? Your graphics designer is god :) - It's not like another zombie shooter, at has juice and humor :) - Nicely fit into theme - Still fun, I finished it. - Humor situatuions: I need find another work, but I need go to the toiler, unfortunetly I am chaised by horde of zombies :D
Cons: - I am not sure is game has any in 72 hour case :)
Overall: Mostly I write it in pros. So I think we have here winner in the graphics section and maybe TOP 10 for fun category :)
@rugbug-redfern Getting the icons to the edge of the screen was a really dirty last-minute hack. Every active task (work, coffee, restroom) has a marker gameobject that enables itself whenever the task is not on screen (determined using Camera.WorldToViewportPoint). While active, the marker automatically moves itself into the view rectangle of the main camera. This is done using the camera's position, aspect ratio, a fixed height value for the markers, and a magic scaling factor that was determined by trial and error, because we only had 72 hours ;)
So what we ended up doing is the following:
``` float aspect = mainCamera.aspect; Vector3 viewDir = (worldPos - mainCamera.transform.position).normalized; Vector3 target = Vector3.right * Mathf.Sign(viewDir.x) * aspect; if (viewDir.z != 0) { target = Mathf.Sign(viewDir.z) * viewDir / viewDir.z; if (Mathf.Abs(target.x) > aspect) target = Mathf.Sign(target.x) * target / target.x * aspect; } Vector3 pos = mainCamera.transform.position + target * magicScale; pos.y = markerHeight; marker.transform.position = pos; ```
But this only works, because the camera stays at a fixed height, pointing straight down. The markers are also scaled based on their respective task's distance to the main camera.
From just a peek at the screenshot I expected a Hotline Miami kinda thing. Boy was I surprised! I laughed quite a bit and I definitely did not expect that. I probably don't have to mention that it's a looker and the choice of music just ties it all together so nicely.
I wonder if the protagonist is just a white collar zombie as well...
I wish there were other weapons to find and that the game was more challenging. That being said, I actually died (and I'm glad I got see the joke that followed that) and that'd just go against the humorous part of the game. I'm entirely sold on the theme, but other than that, what a wonderful entry.
This is awesome! The game is very polished, graphics are neat and is very fun to play. You guys did an amazing job! Congratulations!
Love the concept and execution. I'm not sure if the right-stick aiming is super necessary, but it doesn't hurt anyone. :)
Here's my play: https://www.twitch.tv/videos/345392409?t=02h36m20s
Wow! Nice and impressive game! Really liked the art style
Truth be told, you won me over even before I downloaded the game with that insanely clever punny title! The game plays incredibly well. Nothing new, gameplay wise, but the execution is top notch and the humor awesome! I totally didn't expect the tone your game has judging by the screenshots. Makes it even more hilarious! And those tasks... One can feel the fun you had while making this. And this fun is infectious. Really great game!
That was a*maze*-ing! I loved the the artwork, the lighting, the humour, the pace, the level design… Everything is really well executed, one can see that you are experienced game creators who know their tools, and know how to work together and ship a game :laughing:
I personally found the game a bit difficult, to be honest. Maybe I was too much in a hurry and wasn’t focused enough but I really died a lot… I think I did 15 jobs in my best run. But then I have always been bad at such games (I remember dying a lot in Alien Breed in the 90s).
Clearly one of the best, most polished entries this year. Congrats.
I got eaten by the zombies on every playthrough (the spawnrate for jobs at the end seems to get low) but I had a blast nonetheless. A very complete package for a jam, with a comedy style that nicely combines laughs and cringes.
I don't suppose the source code is available somewhere? There were plenty of small tricks and techniques in this title that I'd like to find out more about. I see you already explained a bit about the markers, which is one of them: That was supposed to be in my game, but with time running out and no way how to even start I just had gave all the targets an audio loop with falloff volume and called it a day. Very cool how you managed to get a good system working.
I died on 19 jobs...