FoonLudum Dare ExplorerLD44 → Financial Getaway

Financial Getaway

By josh-mcmillan

View on ldjam.com

CategoryRankScoreCount
Overall2893.6925
Fun1803.7125
Innovation6543.0025
Theme4853.4325
Graphics4443.7125
Humor1033.7825
Mood2903.6324

Comments

generalbeans 2019-04-30 05:34

Game would not load, I am not sure why!

josh-mcmillan 2019-04-30 05:42

@generalbeans "Stop, link! You are under arrest for fraudulent impersonation!"

Thanks for catching my incorrect link! Please refer to the Itch.io page here: https://josh-mcmillan.itch.io/financial-getaway

rafa-braga 2019-04-30 06:02

The idea of the game is nice, but thers some issues. The police car, it looks like it's magnetically connected to you, and if you run in cyrcles its just cant catch you hahaha I dont think i got the numbers machanics, so i dont understand what i have to do.Great art work and i love the voices. Well done guys! o/

generalbeans 2019-04-30 06:02

Thanks for fixing the link! Gave it a play and rate, and I think this was okay! Didn't feel super original or fresh, but the game is solid and I enjoyed playing! The cop car was a tad overpowered.

minemes 2019-04-30 06:03

I like the graphics, but i don't know the aim of the game. the cop is alswas catching up... ;D

carlsonandpeeters 2019-04-30 06:11

I'll be honest, when I saw the screenshots I thought "well that's gonna be a nightmare to control." But I was very wrong! The gameplay is super responsive and it was a lot of fun to dodge the cop and make him crash into a wall. It did get a little easy; maybe adding more cops as the game goes on would work well? Either way, great stuff! And awesome music and voice acting!

josh-mcmillan 2019-04-30 06:25

@rafa-braga AI is still something very new to me, this being the second of my games to have one. It does feel magnetically connected, especially since it's programmed to never lose you. Perhaps if there was a way it could chase you on sight, continue where you were headed if it loses sight, then patrol when you are totally gone it would work better. Thanks for feedback!

@generalbeans It's not incredibly original, but it does work. As for AI, it is overpowered. Not impossible, but overpowered. Glad you enjoyed it, and thanks for feedback!

@minemes Turning is the key with AI I have set up. You can never outright outrun the cop car, but you can have it hit walls to slow down. The goal is supposed to be that you exit a draw bridge after a certain amount of time (your partner has to have time to hack it), but I didn't make it to the bridge part. Thanks for feedback!

@carlsonandpeeters I spent a lot of time making sure it wasn't a nightmare to control. Had a lot of great feedback from Josh McLean for my last game "Farm Stormer" for Mini-Jam, and control was one of the biggest things I focused on, apart from AI. If the AI were more advanced, I would add more cop cars, but it got into a mob mentality with any more than one cop car. And thanks! The music and voice acting was all me! :)

clickbait 2019-04-30 06:32

Amazing game! Love the low-poly graphics, slippery player controller, and the jazzy music! Great job!

josh-mcmillan 2019-04-30 06:36

@clickbait Thanks! Glad the comment wasn't Clickbait!

rakowu 2019-04-30 07:33

Lol it is really funny and i like the idea with the money falling out xD. (And destrucable stuff is always great xD)

josh-mcmillan 2019-04-30 07:38

@rakowu The destructable environment was a feature creep that was totally worth having! Glad you found the game entertaining!

Fun Fact: My New York/Upper New Jersey accent? Totally fake. I'm actually from the American Midwest!

adam-clayden 2019-04-30 14:39

Very entertaining game, love the accent. The destructable environments were a nice touch too. I feel at times the doors opening didn't happen frequently enough, perhaps if you made them open from swerving too fast around a corner it'd fix that? Still, great game, well done!

josh-mcmillan 2019-04-30 18:14

@adam-clayden Thanks! I've gotten a lot more positive reactions than I thought the accent would get! You know, the door effect was something I wanted from the beginning, and I wanted to induce anxiety from it. The way the script works now is that you have 3 hits from the start or last reset, and then the doors would fly open. I've gotten feedback that a difficulty scaling factor would help out in design for the difficult AI, so I may make it to where there's a physics/countdown variety/random chance on crash component to doors swinging open depending on difficulty. Thanks for the feedback!

mrjoshuamclean 2019-05-02 23:04

https://www.twitch.tv/videos/419497157?t=02h36m49s

josh-mcmillan 2019-05-04 00:32

@mrjoshuamclean Thanks for the awesome feedback! I discovered that the UI bug was simply me missing a dropdown box in the current Unity Input system. All the UI works fine now with controllers in the developer's build.

potatolain 2019-05-05 02:38

Pretty cool game! The idea is cool, and I liked your take on the theme. The controls weren't half bad either; I didn't have much trouble with that. (Though if the cop car pinned you in the wrong spot, it was all over)

I try to always give a little constructive criticism, so I will say that 5 minutes felt like it dragged on a little bit; something like 2 minutes might have been a bit more fun and kept the game moving. The voice acting and music and such were all quite good and helped this feel more polished.

Nice entry!

josh-mcmillan 2019-05-05 02:45

@cppchriscpp Hey, thanks for the critique! Over time, I see that five minutes did begin to drag on, especially with a world not as full as I would have liked. The cop car AI could use a little more work to ensure that pinning isn't an immediate concern (but would still be possible. This is similar to a tactic real police cars use, and since I have made only really simple AI until now, I was thrilled when I discovered the AI could do it. I thought of it at the time as emergent game-play...)

Also, great work on your entry as well! (Played, rated, and left a comment for you.)

raganvald 2019-05-05 03:48

Fun game, I agree 5 min was a little long for how small the world was. I would have also liked a mini map. It reminded me of the the really old GTA games. Good job.

josh-mcmillan 2019-05-05 20:30

@raganvald Thanks for the feedback! Yeah, I was hoping to have time to create a little bit larger, more varied world. I had ideas for alleyways, parks (minus playgrounds. Wouldn't want little kids getting hurt!), fields, and other areas. It simply was outside of scope, which is fine. However, the minimap idea actually was something I thought just recently after the jam was over, and I do have a developer's version with a prototype minimap. It does help a little bit with navigation, and would be something I would like to iterate on post-jam. :)

ursagames 2019-05-05 22:10

Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp

josh-mcmillan 2019-05-07 05:07

@ursagames Thanks for playing and thanks for the awesome feedback! Finally had a chance got to watch the stream! You had a close final round, and had me on the edge of my seat! I hoped that going into the left outbound street wouldn't get you caught, and luckily it didn't. At some point, I'll make it more noticeable for where you need to go when done with the timer.

f1krazy 2019-05-07 14:11

Very entertaining! The dialogue from your partner was amusing, though it would be nice if there was more of it, maybe some mild banter or encouraging remarks every now and then. The driving physics are spot-on, and I never got tired of watching the cop car skid round corners at excessive speed and slamming into walls. Being able to smash fire hydrants and watch the water gush out was a nice touch.

My main complaint would be the lack of variety in the game world. It's just a 4x4 grid of the exact same streets and generic skyscrapers, and driving round it over and over and over starts to get boring. It sounds like you wanted to do that but ran out of time - don't worry, I know the feeling! Would be great to see an expanded version of this with a larger, more varied city to drive round.

good-enough 2019-05-07 14:55

I made it! However, I lost about three million all over the streets. That type the code to close the door mechanic was a great idea though; it really helped to relieve the monotony of driving around the city for five minutes. Speaking of monotony, it doesn't help that the best way I found to survive is to drive around a city block over and over again. Also, it seemed somewhat unrealistic that there was only one cop car chasing you the whole time.

To make the game more interesting, and to have the difficulty ramp up over time, it might have been better to add another cop every minute, but make their cars be less agile. Also, to give the illusion that they have some sort of strategy without having to code an advanced AI, you could give them something similar to what the pac-man AIs have. https://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior

All in all though, great game! P.S. I especially liked the voice-overs. I really wanted to do voice-overs in my game, but I just ran out of time.

josh-mcmillan 2019-05-07 19:34

@f1krazy Thanks for the feedback! It was fun recording the dialogue, and some banter and encouragement is probably necessary for all the sly comments he gives you. You are spot on in saying I wanted a fuller world. It would be amazing to go back and add some more features to the world, like trash cans and dumpsters that spew trash everywhere, to parked vehicles that make navigating streets a bit trickier.

@good-enough Thanks for the feedback! Once you know how to evade the cop, it's pretty easy to do every time (okay, most every time... The AI occasionally surprises even me!) Many requested having more cop cars, and it was something I attempted to do early on but didn't work right. I've read simple articles about Pac-Man's AI before, and I think there are a lot of good material to learn from as I'm continuing to work in AI.

eelstork 2019-05-09 09:51

Surprisingly good. Controls, use of voice, attention to detail. Only tiny gripe I have is how this fits the theme. Had a lot of fun.

josh-mcmillan 2019-05-10 17:25

@eelstork Thanks for the feedback! I actually struggled quite a bit with the theme "your life is currency". So I got to thinking about money, and then ultimately thought of the idea of a bank truck full of money, and running out of money (which replaces health) would result in a game over. I think with the cops having the ability to pin you fairly easily, the theme could be lost in the design.