rsim 2019-04-29 05:39
Nice solid gameplay, and the environmental animations were a nice touch. I found the robots slow enough that I just kept using the pistol the entire time.
Foon → Ludum Dare Explorer → LD44 → Showdown Arena
By aplite
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 346 | 3.15 | 24 | |
| Fun | 370 | 2.90 | 24 | |
| Innovation | 480 | 2.27 | 24 | |
| Theme | 273 | 3.25 | 24 | |
| Graphics | 379 | 2.86 | 24 | |
| Audio | 375 | 2.18 | 24 | |
| Humor | 386 | 1.95 | 22 | |
| Mood | 451 | 2.33 | 23 |
Nice solid gameplay, and the environmental animations were a nice touch. I found the robots slow enough that I just kept using the pistol the entire time.
Nice job! Easy to play and everything made sense. Enemy variety would be cool. The weapons all felt pretty similar too, but the framework is there for more!
Nice use of the theme. A nice arena style game and a good base to a game. Some variation in sounds would be nice, especially when the gun isn't shooting or out of ammo, maybe one when you get hurt. Some music to get you pumped up would go a long way. Maybe I didn't make it fare enough but some variation in robots would be nice.
Overall a good submission.
Not usually a fan of this type of game so was surprised I quite enjoyed it! Like the ominous appearance of the robots and the up/down mechanics. If I had to suggest one thing it would be use the mousewheel to change weaps. I used the html5 version and it ran just fine.
It's a shame it lacks a bit of different sound for the weapons, but the game works well ... nice game.
Good game, animations are nice, gameplay is quite straight forward and working, the environment is suitable, the theme is covered. A bit more sound diversity would be nice.
https://www.twitch.tv/videos/418002198?t=01h10m00s
It's funny when the robots get close and start waving their arms. :smiley:
Like the vending machine for gun stuff too.
ld44db18.png
hey nice job ! controls are smooth, the arena is decently looking. However I felt it lacked challenge, robots are very slow and not shooting anything so they're easy to kill and then it feels like it's only only about not wasting ammo, and with more dangerous ennemies it could be much more ! Cheers :)
Made it to round eight until I ran out of ammo...
showdownarena.png
The robots posed no threat at all, the only way to lose is to run out of ammo. Even after always buying ammo with almost all the life I had, in the end it took me quite a while of idling next to two remaining robots for them to be able to kill me.
Running and "aiming" (which made instructions confusing since mouse was aim and right click was actually zoom) both seemed unnecessary. The running had no downside at all so might as well keep that button held 100% of the time and that is never great gameplay. At least it should have been toggleable. And zooming didn't seem to do anything either, I managed to hit them just as well without it. It also would have been nice to be able to skip the countdown to next wave if done looting and shopping.
Would have needed a lot more sound and visual feedback. I think you had only two sound effects, the robot ambient and the bullet hitting them. Different shot sounds for different guns for starters, that would have given them the needed personality. Also would have needed a better indication of bullets hitting the robots, it was sometimes unclear whether I hit them or not (because of this it's still unclear to me if I could shoot over the obstacles or not). Same goes for picking up health packs. Their hitbox was way too tiny so I quite often had to just dance around over one and stare at my health to know if I picked them up or not. Picking them up was especially unnecessarily hard when they landed on their side.
The look was ok even though it was very desolate. The gun icons were very uninformative, the only one that was clear was the SMG, I only recognized the others from the vending machine. I wasn't a fan at all of the font and it's color. White would have been less obtrusive with maybe changing to red when you want to indicate something like low life or out of ammo.
Anyways, good job! Pretty solid gameplay and I at least didn't encounter any horrible bugs. The biggest thing holding it back was the balancing.
To me it's a primitive and unbalanced piece of gameplay built on the very stale execution of this LD's theme. There is practically no way to die rather that from boredom. When I see such games I wonder was it worth the trouble of going to 3d environment rather than offer some decent but technically more simpler game.
Nice game, could raise the difficult a little bit, the robots doesn't offer any real danger. Nice work thx for sharning
I wish there was more enemy variety and challenge to this, but I'm sure with more time it would've been more feasible. Overall a good entry, and I enjoyed the environment animations! This is a good base to build something great off of :)
Nice, my favorite bit was that the robots could you just by waving their arms! :laughing:
It seems you're always losing ground fighting the robots just due to the balance of the drops. If it takes 5 bullets or 1 shell to kill a robot that drops 10 health 50% of the time, that's an even match. I think the game would be better if the enemies were more challenging, but the drops were in your favour a bit.
Nice survival shooter. Like how the shop goes under the ground surface before the way start - nice touch! Maybe add some head bobbling when moving and shooting?