tazk 2020-04-21 14:57
Beautiful graphics, nice music and good atmosphere in general but I think the gameplay is a bit sloppy
Foon → Ludum Dare Explorer → LD46 → Night in the Garden
By nikchernyakov and NaughtyBird
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 472 | 3.82 | 48 | |
| Fun | 772 | 3.54 | 47 | |
| Innovation | 914 | 3.43 | 48 | |
| Theme | 1336 | 3.60 | 48 | |
| Graphics | 787 | 3.92 | 47 | |
| Audio | 589 | 3.59 | 48 | |
| Humor | 894 | 3.13 | 42 | |
| Mood | 344 | 3.90 | 48 |
Beautiful graphics, nice music and good atmosphere in general but I think the gameplay is a bit sloppy
Interesting game! The graphic style is fantastic, and a sizeable level to explore. It seemed the floor monsters wouldn't always appropriately respond to the light, but aside from that very fun. Nice work
@tazk Thank you for your feedback! In the future we are going to improve basic mechanics and realize more interesting features, like interaction with different objects and puzzles.
@jellycopter Thanks! The floor monsters (eaters) are not supposed to respond to the light. If player steps into them, they eat him, but you can always run away, if you just accidentally touch it.
Amazing low poly style, very nice game idea, great music and sound effects, i liked the story very much. One thing was that the weird floor monsters were op, you cant get rid of them! Amazing game overall, nice job!
scary/adorable aesthetic :) some of the enemy-related mechanics could use some tweaking
very great work here ! music really help getting into it
@alkis Thanks for your feedback! If you mean the floor mosnters which run after the player we are going to balance them more. In the future they will be afraid of the light and run away for a while if the player use his flashlight on them.
Mood and atmosphere, spot on. The art is amazing. Loving how much effort you put in the details. The models are awesome. Movement and using the flashlight is a bit clunky and slow. At one point, some alien/plant attacked me, but i shone the light the entire time...not sure if that was intended, but kinda ruined the feel. But nonetheless I liked the game a lot. Very polished. Nice job.
@pele90 thanks man! The "alien plant" that running for the player is only slowing his speed on the light. We want to add him running away ability in future.
@isaque-picao-sanches Thank you! During development it was quite difficult to realize how mechanics would be perceived by real players. But thanks to your feedback we will able to improve all mechanics :)
@hollebecq-baptiste Thank you! Glad to hear that you enjoyed the game.
In this game, it is really interesting to study the map!! Good game with cool graphics, but on my pc lagging(
God, these crawling things are nightmare fuel haha ! It's a pretty relaxing game concidering the setup. I had a lot of troubles pointing my light were i wanted, a cursor would have been welcome but i also think it's buggy somehow. I ended up not finishing the game because of that, i could not defend myself properly without light ! Graphicaly speaking it's neat.I think i have spotted some asset store assets (the squeletons for exemple) if this is the case you should say wich assets are not from you and were they come from in your game description. Oh and the font and UI are awesome ! Gameplay wise, the checkpoints are more than welcome, thanks for that. The overall gameplay feels nice, exept maybe for the crawlings horrors that sometimes block you against a wall. Nicely done, keep going !
@palvel sorry for inconvenient. During the jam it was hard to optimize the whole game. Thanks for your feedback, we will work more on performance.
@hernz Thanks for your feedback! We added the assets description, thanks for your remind. The character is rotating to the cursor position with a small delay. But because of invisibility of a cursor it can be quite triky to understand. Now we are testing players' reaction. According it, we will be able to improve all mechanics and the whole game.
Nice atmosphere and the goal is clear. I'm not sure why there's need to hold E to pick up and drop the fuel though. I also got a bug where I clipped in to the middle part and I can go under the bridge. I love the audio also and the patterns of the enemies, I get to taunt them then move so I can not get hit. Good simple game, good luck with it!
@keybol Thank you a lot! By holding E we would like to show that this process (watering the flower and picking up the jerrycans) is not instant and increase the player's anxiety in these moments. Your game strategy is really wise!
Very solid entry! I enjoyed playing the game, there is quite a bit of exploration to do! The flashlight rotation seems a bit unintuitive at times perhaps (as you wrote in another comment, it has to do with the absence of the cursor), but in the end i liked it. Once or twice i got stuck in a corner when attacked by the little creatures on the ground and the fact that they charged at me meant I couldn't go anywhere... But it wasn't a big problem thanks yo your save mechanic. Oh, graphics are also very nice!
@nablaz Thanks! It is very nice that you enjoyed the game. As we wrote in previous comments, in the future we are going to add new features so the crawling monsters will run away for a while if the player use his flashlight on them.
awesome breath taking game. really cool
@waqar-naeem Thanks a lot!
Keanu.jpg
:smile:
This game made me laugh. Amazing entry, well done haha
I like the idea and execution a lot!
@zesix @angelinak thanks guys! Glad that you have enjoyed :)
Why grandpas and grannies are so popular on this jam? :)
@pixel-error Old age needs to be respected! :)
Nice looking game, the dark visuals and themes really works! Good job! :thumbsup:
@taldius Thanks a lot, buddy :)
Nice graphics, I like the low-poly look. The gameplay, however, could be improved:
* I don't really know how I was supposed to orient the character, but I had a real hard time making him look where I wanted, which is annoying because it is required to see where I go. * Foliage and other stuff too often impair visibility. * Carnivorous plant sometimes look like they are looking in some direction, but are actually looking in a slightly different one, which is frustrating.
Good work anyway.
Great graphics and atmosphere. The music and sounds are very fitting. Unfortunately at a certain point the mouse controls broke for me and I was not able to progress. I think the facehugger enemies are a little difficult. I must say, I'm curious to know more about the type of plant I'm feeding, and why it needs gasoline! I bet it explodes :D
Great atmosphere. Music really helps set the mood too. Dear god that last gas can was tedious. You need to make a sequel where I can burn those damn plants down with a flamethrower.
I really like the atmosphere of the game..The music really sets the mood and I had some genuine scares.. Those man eater plants were really scary.. The controls were a little hard.Especially the flashlight rotation..Other than that I had fun playing this game.. Good job!
Level design was exceptional, sometime I am genuinely scared walking into the dark. The atmosphere of the environment is very fitting with the theme. The monster plants are very unique, especially the small alien-like monster. My only problem, really, was the control of the flashing and movement in general. I felt like it could be better but overall this is amazing. Great job!
@draklaw Thanks for your feedback! We will improve the character control and try to make it more convinient.
If you mean as carnivorous plants big green biters they bite you every time when you pass by. But you can use your flashlight to scare them - they don't like the light.
@thebreakfast Thank you! Did the mouse control totally broke in the game? Did you try to restart the game after it? I'm really curious because we tested the control using different devices and we didn't find such a problem.
The flower needs water, not gasoline :) Granny mentioned this in her letter in the beggining of the game. She just used the first thing which she found to store water :D
@mneubrand Ha-ha, thanks a lot! We will make a full game for sure, and probably a hero will be able to find somewhere in the garden a flamethrower to confront the enemies :)
@fpgames @saltfactory-studio Thank you, guys! We are glad that you enjoyed the game. Thanks for your feedback we will improve the character control. I hope it will be more convinient in the future :)
Exciting game with a great atmosphere due to the art and lighting. The pacing was great as I felt I had to get further and further from the plant to get more jerry cans. As others have said the movement felt clunky due to the way the character is rotated. I am assuming you are either linearly interpolating or using SmoothDamp to move rotate the player. I think if you made the transitions between the target vector and current position faster it would feel a lot more responsive. Also if we had some sort of way of knowing where the mouse was on the screen it would save some confusion.
@wilko thank you for your feedback! Yeah, you totally right about rotating method of the player. I agree with your suggestions. We just tried to add some anxiety for the player, but it turned against us. We will improve this! :)
Well Made Love the GameObjects. :v:
The armosphere is so cool.
@lazzydev72 @aoni Thanks, guys!
This game looks awesome and the the maze is well though out, I guess I can easily get lost in there xD I can play this for hours (literally) I would like to suggest if you can add textures or turn down the specualar of the meshes, it makes everything look plastic. I am looking forward to see more contents in the future :D